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{{Page Under Construction|reason=Recent unreported change to lit area. update still in progress}}
 
{{See also|Standing lamp}}
 
{{See also|Standing lamp}}
 
{{Infobox main|furniture
 
{{Infobox main|furniture
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== Summary ==
 
== Summary ==
A sun lamp consumes {{#expr:-{{P|Power Consumption #}}}} W of [[power]] from 06:00 to 19:12, the period where plants can grow. While online, it provides 100% [[light]] within a 5.5-tile radius. This provides 100 tiles with sufficient light to grow.
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[[File:Sun lamp grow radius.png|thumb|left|200px|Radius of light sufficient to grow. Displayed radius shown in [[sterile tile]], tiles where plants can be grown outside of the radius shown in [[gold tile]]]]
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A sun lamp consumes {{#expr:-{{P|Power Consumption #}}}} W of [[power]] from 06:00 to 19:12, the period where plants can grow. While online, it provides 100% [[light]] within a 6.5-tile radius. This provides 120 tiles with sufficient light to grow. Note that this is '''not''' reflected by the radius displayed when constructing a sun lamp, and following the displayed radius would result in 100 growable tiles, ignoring 20 tiles that could otherwise be used.
  
This allows [[crop]]s like [[rice plant]]s to grow in a [[roof]]ed room. As the natural sun doesn't always provide 100% light at day, a sun lamp causes plants to grow somewhat faster. They also provide at least 30% light in a 13-tile radius, which is enough to prevent penalties for being in darkness.
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This allows [[crop]]s like [[rice plant]]s to grow in a [[roof]]ed room. As the natural sun doesn't always provide 100% light at day, a sun lamp causes plants to grow somewhat faster. They also provide at least 30% light in a 13-tile radius, which is enough to prevent penalties for being in darkness.  
  
 
Due to RimWorld's [[temperature]] mechanics, an enclosed room with a mostly complete [[roof]] is required to actually heat or cool an area.  Lamps themselves give a marginal amount of heat, 3 heat per second.
 
Due to RimWorld's [[temperature]] mechanics, an enclosed room with a mostly complete [[roof]] is required to actually heat or cool an area.  Lamps themselves give a marginal amount of heat, 3 heat per second.
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== Analysis ==
 
== Analysis ==
[[File:Optimal_sunlamps.png|225px|left|thumb|An efficient pattern to fit multiple sun lamps together. There are 10 empty tiles per sun lamp, half as many as in a simple grid pattern.]]
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{{Image wanted|section=1|reason=replacement for [[:File:Optimal_sunlamps.png]] with new radius}}
 
A sun lamp's main purpose is to create growing zones indoors, often called greenhouses. This allows plants to grow in the winter, when used with a [[heater]]. In extremely hot [[biome]]s, you might need coolers to grow during in the summer. Even in an "year-round" growing season, unpredictable events such as [[Events#Toxic_fallout|toxic fallout]] and [[Events#Volcanic_winter|volcanic winter]]s can disrupt plant growth. Double-width walls provide more insulation against temperature changes, and potentially save on heater/cooler costs.
 
A sun lamp's main purpose is to create growing zones indoors, often called greenhouses. This allows plants to grow in the winter, when used with a [[heater]]. In extremely hot [[biome]]s, you might need coolers to grow during in the summer. Even in an "year-round" growing season, unpredictable events such as [[Events#Toxic_fallout|toxic fallout]] and [[Events#Volcanic_winter|volcanic winter]]s can disrupt plant growth. Double-width walls provide more insulation against temperature changes, and potentially save on heater/cooler costs.
  
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=== Hydroponics ===
 
=== Hydroponics ===
[[File:SunlampHydroponics.png|200px|thumb|left|96% hydroponics, tightly nested together.]]
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{{Rewrite|section=1|reason=Account for change in light radius. Upload new image of maximum hydroponics packng, mention potential for improvement re: multtiple aligned sub lamps}}
 
 
 
You can grow crops indoors with or without [[hydroponics basin]]s. It is more cost effective to grow on soil, assuming you have soil available.
 
You can grow crops indoors with or without [[hydroponics basin]]s. It is more cost effective to grow on soil, assuming you have soil available.
  
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In the late game, hydroponics have a few advantages. Due to their reduced space, it takes less travel time, which makes work more efficient and defense easier. They take up less power per tile, too. When you have access to [[deep drill]]s and [[fabrication bench|fabrication]], you can easily afford the steel and component cost.
 
In the late game, hydroponics have a few advantages. Due to their reduced space, it takes less travel time, which makes work more efficient and defense easier. They take up less power per tile, too. When you have access to [[deep drill]]s and [[fabrication bench|fabrication]], you can easily afford the steel and component cost.
{{Clear}}
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<gallery>
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File:New sun lamp optimal with no wasted hydro spots.png|Maximum hydroponics basins without having basin slots unlit. (25 basins, 0 unlit slots, )
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File:new sun lamp optimal with wasted hydro spots.png|Minimum number of hydroponics basin slots left unlit without leaving lit area unused.
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</gallery>
  
 
== Version history ==
 
== Version history ==
* [[Version/0.17.1546|0.17.1546]] - Now turn themselves off when plants are resting.  
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* [[Version/0.17.1546|0.17.1546]] - Now turn themselves off when plants are resting.
 
* [[Version/1.2.2753|1.2.2753]] - Fix: [[Gloomlight]] would prevent a sun lamp from producing "brightly lit" cells within the radius of the Gloomlight. Due to: the glowColor of the Gloomlight not having an explicit alpha of zero. It now correctly ignores the alpha from the xml.
 
* [[Version/1.2.2753|1.2.2753]] - Fix: [[Gloomlight]] would prevent a sun lamp from producing "brightly lit" cells within the radius of the Gloomlight. Due to: the glowColor of the Gloomlight not having an explicit alpha of zero. It now correctly ignores the alpha from the xml.
 
* [[Version/1.3.3117|1.3.3117]] - Fix: Sunlamp does not trigger blinding light for [[Ideoligion#Darkness|Darkness]]{{IdeologyIcon}} pawns.
 
* [[Version/1.3.3117|1.3.3117]] - Fix: Sunlamp does not trigger blinding light for [[Ideoligion#Darkness|Darkness]]{{IdeologyIcon}} pawns.
 
* [[Version/1.5.4062|1.5.4062]] - Unreported change to sun lamp lit radius, increasing it, without increasing the displayed radius when constructing the lamp.  
 
* [[Version/1.5.4062|1.5.4062]] - Unreported change to sun lamp lit radius, increasing it, without increasing the displayed radius when constructing the lamp.  
* [[Version/1.5.4104|1.5.4104]] - Fix: Sunlamp light radius inaccurate. This reverts the above change.
 
  
 
<gallery>
 
<gallery>
New sun lamp optimal with no wasted hydro spots.png|Between 1.5.4062 and 1.5.4194 Maximum hydroponics basins without having basin slots unlit.<br>(25 basins, 100 growing tiles, 0 unlit basin slots, 20 lit tiles unused)
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SunlampHydroponics.png|Pre-1.5 densest hydroponics set up.
new sun lamp optimal with wasted hydro spots.png|Between 1.5.4062 and 1.5.4194 Minimum number of hydroponics basin slots left unlit without leaving lit area unused.<br>(32 basins, 120 growing tiles, 8 unlit basin slots, 0 lit tiles unused)
 
Sun lamp grow radius.png|Between 1.5.4062 and 1.5.4194 Radius of light sufficient to grow. Displayed radius shown in [[sterile tile]], tiles where plants can be grown outside of the radius shown in [[gold tile]]
 
 
</gallery>
 
</gallery>
 
 
{{Nav|furniture|wide}}
 
{{Nav|furniture|wide}}
  
 
[[Category:Furniture]] [[Category:Lamp]]
 
[[Category:Furniture]] [[Category:Lamp]]
 
[[Category:Food Production]]
 
[[Category:Food Production]]

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