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{{Stub}}
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{{Stub|reason=What structures and exactly which pods create them, in what proportions. How does their smelting relate in work efficiency to other steel sources etc.}}
{{infobox main
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{{Rewrite|reason=Format standardization}}
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{{Move|reason=There just isn't much to say about this, so it will remain a stub. Copy/pasting it to its section under [[Chunk]] (which is also a small page) makes sense (altho' [[Rock chunks]] should stay separate.)}}
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{{infobox main|
 
| name = Steel slag chunk
 
| name = Steel slag chunk
| image = MetalDebrisA.png
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| image = MetalDebrisA.png|Steel slag chunk
 
| description = A chunk of steel slag. While it's useless in its current form, it can be smelted to recover steel.
 
| description = A chunk of steel slag. While it's useless in its current form, it can be smelted to recover steel.
 
| type = Chunk
 
| type = Chunk
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| flammability - 0
 
| flammability - 0
 
| hp = 300
 
| hp = 300
| deconstruct yield = {{icon Small|steel||15}}
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| deconstruct yield = {{icon|steel|15}}
 
}}
 
}}
'''Steel slag chunks''' are a type of [[chunk]] created by the destruction of several different structures and objects. They provide [[cover]] and can be smelted at an [[Electric smelter]] for {{icon Small|steel||15}} [[steel]].
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'''Steel slag chunks''' are a form of [[debris]] that is created from destroying certain buildings and from [[raider]]'s drop pods and [[Events#Cargo pods|cargo pod events]], but never the pods of orbital trader's or [[quest]] reward delivery.
  
== Acquisition ==
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Their only use is to be smelted at an [[Electric smelter]] for {{icon|steel|15}} [[steel]]. This requires {{ticks|400}} of work.  While smelters are available early, or even immediately if playing the Crashlanded scenario, the ubiquity of steel sources in the early game mean that it is often not an efficient use of pawn-time, resources, and [[power]]. However, they should be stockpiled and smelted down in the midgame, once easier sources of steel start running dry and the colony is stable enough to easily support the smelter and a pawn to run it.
{{Stub|reason=What structures and exactly which pods create them, in what proportions.}}
 
Steel slag chunks are created from destroying certain buildings and [[raider]]'s drop pods and [[Events#Cargo pods|cargo pod events]], but never the pods of orbital trader's or [[quest]] reward delivery.
 
  
== Summary ==
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As a [[chunk]], it provides 50% cover, so should be cleared to a stockpile away from areas where enemies could use them. Conversely, they should be exploited when fighting field battles to provide cover to your own pawns.
Their primary use is to be smelted at an [[Electric smelter]] for {{icon Small|steel||15}} [[steel]]. This requires {{ticks|400}} of work. 
 
 
 
They also act as 50% [[cover]].
 
 
 
== Analysis ==
 
While smelters are available early, or even immediately if playing the Crashlanded scenario, you have many other sources of steel.
 
 
 
Smelting a steel slag chunk would take {{ticks|400/15 round 1}} per 1 steel. Below 16 Mining skill, this is actually better than mining steel. It is also better than [[deep drill]]ing. However, this does not consider hauling time. Since drop pods usually land far away, it takes a long time to haul them back.
 
 
 
The benefit is that steel slag chunks are renewable, as raiders and thus [[drop pod]] raiders are renewable. Even when steel ore is available, smelting allows non-miners to generate a supplemental source of steel. Later in the game, [[deep drill]]s can provide vast amounts of steel, but smelting is often faster (especially for non-miners)
 
 
 
It takes {{Required Resources|Electric smelter}} to make an electric smelter, which is quite costly (12 chunks to break-even). This discourages creating an electric smelter in the early game, where you won't have enough things to smelt. As steel slag chunks won't go anywhere, you can wait a while before actually building the smelter. Once you can smelt enough objects, though, smelters provide a continuous profit of steel through chunks, weapons, and apparel.
 
 
 
If you have a [[mechanitor]],{{BiotechIcon}} then [[lifter]]s and/or [[fabricor]]s can be used to automate the hauling process.
 
 
 
===Cover===
 
As a [[chunk]], it provides 50% [[cover]], so should be cleared to a stockpile away from areas where enemies could use them. Conversely, they should be exploited when fighting field battles to provide cover to your own pawns. With its modestly high {{HP}} and non-flammability, it makes for more durable and rapidly deployable early cover than [[wood]]en [[barricades]] at the cost of providing 5% less cover.
 
 
 
== Gallery ==
 
<gallery>
 
MetalDebrisA.png|Variant A
 
MetalDebrisB.png|Variant B
 
MetalDebrisC.png|Variant C
 
</gallery>
 
  
 
== Version history ==
 
== Version history ==

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