Editing Steel slag chunk

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 28: Line 28:
 
While smelters are available early, or even immediately if playing the Crashlanded scenario, you have many other sources of steel.
 
While smelters are available early, or even immediately if playing the Crashlanded scenario, you have many other sources of steel.
  
Smelting a steel slag chunk would take {{ticks|400/15 round 1}} per 1 steel. Below 16 Mining skill, this is actually better than mining steel. It is also better than [[deep drill]]ing. However, this does not consider hauling time. Since drop pods usually land far away, it takes a long time to haul them back.  
+
Smelting a steel slag chunk would take {{ticks|400/15 round 1}} per 1 steel. Below 16 Mining skill, this is actually better than mining steel or [[deep drill]]ing. However, this does not consider hauling time. Since drop pods usually land far away, it takes a long time to haul them back. Plus, it takes {{Required Resources|Electric smelter}} to make an electric smelter, which is quite costly (11 chunks to break-even). Since these chunks won't be going anywhere, you can wait an extended period of time before you actually build the smelter.
  
The benefit is that steel slag chunks are renewable, as raiders and thus [[drop pod]] raiders are renewable. Even when steel ore is available, smelting allows non-miners to generate a supplemental source of steel. Later in the game, [[deep drill]]s can provide vast amounts of steel, but smelting is often faster (especially for non-miners)
+
The benefit is that steel slag chunks are renewable, as raiders are renewable. Even when steel ore is available, smelting allows non-miners to generate a supplemental source of steel. Later in the game, [[deep drill]]s can provide vast amounts of steel, but smelting is virtually always faster than drilling unless [[drill arm]]s{{RoyaltyIcon}} are used.
 
 
It takes {{Required Resources|Electric smelter}} to make an electric smelter, which is quite costly (12 chunks to break-even). This discourages creating an electric smelter in the early game, where you won't have enough things to smelt. As steel slag chunks won't go anywhere, you can wait a while before actually building the smelter. Once you can smelt enough objects, though, smelters provide a continuous profit of steel through chunks, weapons, and apparel.
 
 
 
If you have a [[mechanitor]],{{BiotechIcon}} then [[lifter]]s and/or [[fabricor]]s can be used to automate the hauling process.
 
  
 
===Cover===
 
===Cover===

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: