Editing Steel slag chunk
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 28: | Line 28: | ||
While smelters are available early, or even immediately if playing the Crashlanded scenario, you have many other sources of steel. | While smelters are available early, or even immediately if playing the Crashlanded scenario, you have many other sources of steel. | ||
− | Smelting a steel slag chunk would take {{ticks|400/15 round 1}} per 1 steel. Below 16 Mining skill, this is actually better than mining steel | + | Smelting a steel slag chunk would take {{ticks|400/15 round 1}} per 1 steel. Below 16 Mining skill, this is actually better than mining steel or [[deep drill]]ing. However, this does not consider hauling time. Since drop pods usually land far away, it takes a long time to haul them back. Plus, it takes {{Required Resources|Electric smelter}} to make an electric smelter, which is quite costly (11 chunks to break-even). Since these chunks won't be going anywhere, you can wait an extended period of time before you actually build the smelter. |
− | The benefit is that steel slag chunks are renewable, as | + | The benefit is that steel slag chunks are renewable, as raiders are renewable. Even when steel ore is available, smelting allows non-miners to generate a supplemental source of steel. Later in the game, [[deep drill]]s can provide vast amounts of steel, but smelting is virtually always faster than drilling unless [[drill arm]]s{{RoyaltyIcon}} are used. |
− | |||
− | |||
− | |||
− | |||
===Cover=== | ===Cover=== |