Editing Steel/Calculations

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{{Rewrite|reason=It would be very useful to have the reasonable optimum steel returns per tick as well as the average ones so we can see what is best in late game colonies. Not theoretical optimums but reasonable ones for example, is deep drilling with a Intellectual 20 scanner and Mining 20, Dual Drill Arms miner better than a 2-archotech-armed smelter, not a Manipulation 355% smelter with every possible bonus}}
 
 
{{Main|Steel}}
 
{{Main|Steel}}
 
Calculations for all items in [[Steel#Acquisition analysis]]. Assume healthy pawns in full [[light]] in Strive to Survive [[difficulty]]. All numbers are rounded to 1 decimal point; unrounded numbers used for all calculations.
 
Calculations for all items in [[Steel#Acquisition analysis]]. Assume healthy pawns in full [[light]] in Strive to Survive [[difficulty]]. All numbers are rounded to 1 decimal point; unrounded numbers used for all calculations.
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For 8 Construction skill, healthy pawn, against a wall:
 
For 8 Construction skill, healthy pawn, against a wall:
*{{ticks|135}} to deconstruct a steel wall. [[Construction Speed]] = 100%.{{Check Tag|Verify|Empirically tested. Margin of error within 1 second}}
+
*{{ticks|135}} to deconstruct a steel wall. [[Construction Speed]] = 100%.{Check Tag|Verify|Empirically tested. Margin of error within 1 second}}
 
*2.5 steel per wall. All items give half their steel.
 
*2.5 steel per wall. All items give half their steel.
  
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*{{ticks|300}} to shred a mechanoid. [[Mechanoid Shredding Speed]] = 100%. Constant per mechanoid.
 
*{{ticks|300}} to shred a mechanoid. [[Mechanoid Shredding Speed]] = 100%. Constant per mechanoid.
 
*15 steel per scyther or lancer. 0% Missing Body Parts.
 
*15 steel per scyther or lancer. 0% Missing Body Parts.
*5 steel per war urchin -> 2.5 steel @ 50% Missing Body parts
+
*10 steel per militor -> 5 steel @ 50% Missing Body parts
  
 
(300 ticks / 15 steel) = {{ticks|300/15 round 1}} per steel (0% missing lancer)<br>
 
(300 ticks / 15 steel) = {{ticks|300/15 round 1}} per steel (0% missing lancer)<br>
(300 ticks / 2.5 steel) = {{ticks|300/2.5}} per steel (50% missing w. urchin)
+
(300 ticks / 5 steel) = {{ticks|300/5 round 1}} per steel (50% missing militor)
  
 
==Deep Drilling==
 
==Deep Drilling==
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For 8 Intellectual + 8 Mining skill, healthy pawn(s):
 
For 8 Intellectual + 8 Mining skill, healthy pawn(s):
*{{ticks|240000}} average to find deposit. [[Research Speed]] = 100%.
+
*{{ticks|240000}} average to find ''any'' deposit. [[Research Speed]] = 100%.
 
*Average 2250 steel. [[Mining Yield]] = 100%.
 
*Average 2250 steel. [[Mining Yield]] = 100%.
 
*(2400000 ticks / 2250 steel) = {{ticks|240000/2250 round 1}} per steel spent scanning.
 
*(2400000 ticks / 2250 steel) = {{ticks|240000/2250 round 1}} per steel spent scanning.
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===Transport pods===
 
===Transport pods===
Other relevant stats: How you get [[chemfuel]]
 
 
*1700 steel per scan.  
 
*1700 steel per scan.  
 
**2250 base steel/scan, -550 steel for 8 [[transport pod]]s + 1 [[pod launcher]], if [[component]]s are created from steel. (1 pod to arrive, 7 pods + 1 launcher to send 1050kg = 2100 steel).
 
**2250 base steel/scan, -550 steel for 8 [[transport pod]]s + 1 [[pod launcher]], if [[component]]s are created from steel. (1 pod to arrive, 7 pods + 1 launcher to send 1050kg = 2100 steel).
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*{{ticks|(2500*9) + (70*9*370/22) round 1}} total to create 350 chemfuel from [[corn]] in a [[biofuel refinery]]. Enough for a 10-tile trip. [[Plant Work Speed]] & [[Harvest Yield]] = 100%
 
*{{ticks|(2500*9) + (70*9*370/22) round 1}} total to create 350 chemfuel from [[corn]] in a [[biofuel refinery]]. Enough for a 10-tile trip. [[Plant Work Speed]] & [[Harvest Yield]] = 100%
 
*{{ticks|1600*9}} to build 8 pods + 1 launcher.
 
*{{ticks|1600*9}} to build 8 pods + 1 launcher.
*(14400 ticks / 1700 steel) = {{ticks|1600*9/1700 round 1}} per steel building pods.
+
*(14400 ticks / 1700 steel) = {{ticks|1600*9/1700 round 1}} per steel building pods
  
 
{{ticks|(240000/1700) + (1900/40) + (1600*9/1700) + (2500*9/1700) + ((70*9*370/22)/1700) round 1}} per steel (scan + mine + pod + fuel from corn).
 
{{ticks|(240000/1700) + (1900/40) + (1600*9/1700) + (2500*9/1700) + ((70*9*370/22)/1700) round 1}} per steel (scan + mine + pod + fuel from corn).
 
*Plus loading time, plus combat time
 
*Plus loading time, plus combat time
 
===Transport pods + Farskip===
 
{{Royalty|section=1}}
 
Other relvant stats: How you get [[chemfuel]], [[psyfocus]] meditation rate. Assuming you send 2 pawns, which may not exactly be safe.
 
*2188 average steel per scan. 1 transport pod (-62 steel) to location.
 
*(2400000 ticks / 2188 steel) = {{ticks|240000/2188 round 1}} per steel spent scanning.
 
*(1900 ticks / 40 steel) = {{ticks|1900/40}} per steel spent mining.
 
*{{ticks|1600}} total to build 1 pod. {{ticks|2500}} + {{ticks|70*370/22 round 1}} total for 35 chemfuel fueled from [[corn]] (15 tile trip).
 
*1.4 full days (84000 ticks) for 70% psyfocus at 50% psyfocus per day. (70% / [psyfocus per day]) days for 60000 ticks = 1 day.
 
**Meditation also counts as Recreation.
 
*{{ticks|(60000*.7/.5)/2188 round 1}} per steel meditating for farskip. 50% psyfocus per day.
 
*(1900 ticks / 40 steel) = {{ticks|1900/40}} per steel spent mining.
 
 
{{ticks|(240000/2188) + (1900/40) + ((1600+2500+(70*370/22))/2188) + (60000*1.4/2188) round 1}} per steel (scan + mine + pod + fuel from corn + meditation).
 
 
[[Category:Material|#Steel/Calculations]]
 

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