Editing Steel/Calculations
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{{Main|Steel}} | {{Main|Steel}} | ||
Calculations for all items in [[Steel#Acquisition analysis]]. Assume healthy pawns in full [[light]] in Strive to Survive [[difficulty]]. All numbers are rounded to 1 decimal point; unrounded numbers used for all calculations. | Calculations for all items in [[Steel#Acquisition analysis]]. Assume healthy pawns in full [[light]] in Strive to Survive [[difficulty]]. All numbers are rounded to 1 decimal point; unrounded numbers used for all calculations. | ||
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For 8 Construction skill, healthy pawn, against a wall: | For 8 Construction skill, healthy pawn, against a wall: | ||
− | *{{ticks|135}} to deconstruct a steel wall. [[Construction Speed]] = 100%. | + | *{{ticks|135}} to deconstruct a steel wall. [[Construction Speed]] = 100%.{Check Tag|Verify|Empirically tested. Margin of error within 1 second}} |
*2.5 steel per wall. All items give half their steel. | *2.5 steel per wall. All items give half their steel. | ||
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*{{ticks|300}} to shred a mechanoid. [[Mechanoid Shredding Speed]] = 100%. Constant per mechanoid. | *{{ticks|300}} to shred a mechanoid. [[Mechanoid Shredding Speed]] = 100%. Constant per mechanoid. | ||
*15 steel per scyther or lancer. 0% Missing Body Parts. | *15 steel per scyther or lancer. 0% Missing Body Parts. | ||
− | * | + | *10 steel per militor -> 5 steel @ 50% Missing Body parts |
(300 ticks / 15 steel) = {{ticks|300/15 round 1}} per steel (0% missing lancer)<br> | (300 ticks / 15 steel) = {{ticks|300/15 round 1}} per steel (0% missing lancer)<br> | ||
− | (300 ticks / | + | (300 ticks / 5 steel) = {{ticks|300/5 round 1}} per steel (50% missing militor) |
==Deep Drilling== | ==Deep Drilling== | ||
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For 8 Intellectual + 8 Mining skill, healthy pawn(s): | For 8 Intellectual + 8 Mining skill, healthy pawn(s): | ||
− | *{{ticks|240000}} average to find | + | *{{ticks|240000}} average to find ''any'' deposit. [[Research Speed]] = 100%. |
*Average 2250 steel. [[Mining Yield]] = 100%. | *Average 2250 steel. [[Mining Yield]] = 100%. | ||
*(2400000 ticks / 2250 steel) = {{ticks|240000/2250 round 1}} per steel spent scanning. | *(2400000 ticks / 2250 steel) = {{ticks|240000/2250 round 1}} per steel spent scanning. | ||
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===Transport pods=== | ===Transport pods=== | ||
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*1700 steel per scan. | *1700 steel per scan. | ||
**2250 base steel/scan, -550 steel for 8 [[transport pod]]s + 1 [[pod launcher]], if [[component]]s are created from steel. (1 pod to arrive, 7 pods + 1 launcher to send 1050kg = 2100 steel). | **2250 base steel/scan, -550 steel for 8 [[transport pod]]s + 1 [[pod launcher]], if [[component]]s are created from steel. (1 pod to arrive, 7 pods + 1 launcher to send 1050kg = 2100 steel). | ||
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*{{ticks|(2500*9) + (70*9*370/22) round 1}} total to create 350 chemfuel from [[corn]] in a [[biofuel refinery]]. Enough for a 10-tile trip. [[Plant Work Speed]] & [[Harvest Yield]] = 100% | *{{ticks|(2500*9) + (70*9*370/22) round 1}} total to create 350 chemfuel from [[corn]] in a [[biofuel refinery]]. Enough for a 10-tile trip. [[Plant Work Speed]] & [[Harvest Yield]] = 100% | ||
*{{ticks|1600*9}} to build 8 pods + 1 launcher. | *{{ticks|1600*9}} to build 8 pods + 1 launcher. | ||
− | *(14400 ticks / 1700 steel) = {{ticks|1600*9/1700 round 1}} per steel building pods | + | *(14400 ticks / 1700 steel) = {{ticks|1600*9/1700 round 1}} per steel building pods |
{{ticks|(240000/1700) + (1900/40) + (1600*9/1700) + (2500*9/1700) + ((70*9*370/22)/1700) round 1}} per steel (scan + mine + pod + fuel from corn). | {{ticks|(240000/1700) + (1900/40) + (1600*9/1700) + (2500*9/1700) + ((70*9*370/22)/1700) round 1}} per steel (scan + mine + pod + fuel from corn). | ||
*Plus loading time, plus combat time | *Plus loading time, plus combat time | ||
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