Editing Steel/Calculations
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{{Main|Steel}} | {{Main|Steel}} | ||
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==Mining steel ore== | ==Mining steel ore== | ||
Relevant stats: [[Mining Speed]], [[Mining Yield]], [[difficulty]]. | Relevant stats: [[Mining Speed]], [[Mining Yield]], [[difficulty]]. | ||
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+ | *Steel ore has 1500 HP, and each "swing" takes 80 HP regardless of skill. Always 19 swings. Mining Speed directly multiplies time per swing. | ||
+ | *Steel ore gives {{icon small|steel}} 40 steel. Mining Yield & difficulty are direct multipliers. | ||
+ | *Variable travel time. | ||
For 8 Mining skill, healthy pawn : | For 8 Mining skill, healthy pawn : | ||
− | *{{ticks|1900}} to mine an ore. | + | *{{ticks|1900}} to mine an ore. Mining Speed = 100%. {{Check Tag|Verify|Empirically tested. I took a stopwatch on a mining 8 pawn, then rounded to a pretty number.}} |
− | *40 steel per ore. | + | *40 steel per ore. Mining Yield = 100%. |
− | + | *(1900 ticks / 40 steel) = {{ticks|1900/40}} per steel. | |
− | (1900 ticks / 40 steel) = {{ticks|1900/40}} per steel. | ||
*Plus travel time. | *Plus travel time. | ||
==Deconstruction== | ==Deconstruction== | ||
Relevant stats: [[Construction Speed]], item in question | Relevant stats: [[Construction Speed]], item in question | ||
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+ | *All items give half their {{icon small|steel}} steel. For half-quantities of steel, the game will randomly round up or down. | ||
+ | *Deconstruction speed seems to be more or less equal to an items' Work to Build. | ||
For 8 Construction skill, healthy pawn, against a wall: | For 8 Construction skill, healthy pawn, against a wall: | ||
− | *{{ticks|135}} to deconstruct a steel wall. | + | *{{ticks|135}} to deconstruct a steel wall. Construction Speed = 100%. |
− | *2.5 steel per | + | *2.5 steel per ore. |
− | + | *(135 ticks / 2.5 steel) = {{ticks|135/2.5}} per steel. | |
− | (135 ticks / 2.5 steel) = {{ticks|135/2.5}} per steel. | ||
*Plus travel time. | *Plus travel time. | ||
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*{{ticks|400}} per chunk. [[General Labor Speed]] = 100% | *{{ticks|400}} per chunk. [[General Labor Speed]] = 100% | ||
*15 steel per chunk. | *15 steel per chunk. | ||
− | + | *(400 ticks / 15 steel) = {{ticks|400/15 round 1}} per steel | |
− | (400 ticks / 15 steel) = {{ticks|400/15 round 1}} per steel | ||
*Plus travel time. | *Plus travel time. | ||
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*7 steel per autopistol / steel knife. More steel for any other item (25% of item worth) | *7 steel per autopistol / steel knife. More steel for any other item (25% of item worth) | ||
**You also get any other resources used to craft the item, other than [[component]]s/[[advanced component]]s and [[chemfuel]]. | **You also get any other resources used to craft the item, other than [[component]]s/[[advanced component]]s and [[chemfuel]]. | ||
− | + | *(1600 ticks / 7 steel) = {{ticks|1600/7 round 1}} per steel | |
− | (1600 ticks / 7 steel) = {{ticks|1600/7 round 1}} per steel | ||
==Shredding== | ==Shredding== | ||
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*{{ticks|300}} to shred a mechanoid. [[Mechanoid Shredding Speed]] = 100%. Constant per mechanoid. | *{{ticks|300}} to shred a mechanoid. [[Mechanoid Shredding Speed]] = 100%. Constant per mechanoid. | ||
*15 steel per scyther or lancer. 0% Missing Body Parts. | *15 steel per scyther or lancer. 0% Missing Body Parts. | ||
− | * | + | *(300 ticks / 15 steel) = {{ticks|400/15 round 1}} per steel |
− | + | *10 steel per militor -> 5 steel @ 50% Missing Body parts | |
− | (300 ticks / 15 steel) = {{ticks| | + | *(300 ticks / 5 steel) = {{ticks|400/5 round 1}} per steel |
− | (300 ticks / | ||
==Deep Drilling== | ==Deep Drilling== | ||
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*{{ticks|180000}} average to find ''any'' deposit. [[Research Speed]] = 100%. | *{{ticks|180000}} average to find ''any'' deposit. [[Research Speed]] = 100%. | ||
**(4/7.5) = 53% to get steel. {{ticks|180000*7.5/4}} average to find a steel deposit. (not rounded in calculations) | **(4/7.5) = 53% to get steel. {{ticks|180000*7.5/4}} average to find a steel deposit. (not rounded in calculations) | ||
− | *Average 9000 steel per deposit. | + | **Average 9000 steel per deposit. |
− | *(180000 ticks * .53 steel / 9000 ticks) = {{ticks|180000*7.5/4/9000 round 1}} per steel scan | + | **(180000 ticks * .53 steel / 9000 ticks) = {{ticks|180000*7.5/4/9000 round 1}} per steel scan |
*{{ticks|14000}} per deep drill cycle. [[Deep Drilling Speed]] = 100%. | *{{ticks|14000}} per deep drill cycle. [[Deep Drilling Speed]] = 100%. | ||
*35 steel per deep drill cycle. [[Mining Yield]] = 100%. | *35 steel per deep drill cycle. [[Mining Yield]] = 100%. | ||
− | *(14000 ticks / 35 steel) = {{ticks|14000/35}} per steel spent mining | + | *(14000 ticks / 35 steel) = {{ticks|14000/35}} per steel spent mining |
− | + | *{{ticks|(180000*7.5/4/9000) + (14000/35)}} per steel scan + mining. | |
− | {{ticks|(180000*7.5/4/9000) + (14000/35) | ||
*Plus travel time. | *Plus travel time. | ||
==Long-range mineral scanner== | ==Long-range mineral scanner== | ||
− | Relevant stats: [[Research Speed]], [[Mining Speed]], [[Mining Yield | + | Relevant stats: [[Research Speed]], [[Mining Speed]], [[Mining Yield]], means of travel |
For 8 Intellectual + 8 Mining skill, healthy pawn(s): | For 8 Intellectual + 8 Mining skill, healthy pawn(s): | ||
− | *{{ticks|240000}} average to find | + | *{{ticks|240000}} average to find ''any'' deposit. [[Research Speed]] = 100%. |
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