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− | {{ | + | {{rewrite|reason=Format standardization and expansion}}{{infobox main|security| |
| name = Spike trap | | name = Spike trap | ||
| image = Trap spike armed.png | | image = Trap spike armed.png | ||
| imagesize = 128px | | imagesize = 128px | ||
| description = Five spikes under tension, connected to a touch-activated trigger. When the victim disturbs the trigger, the spikes spring forth and strike the victim. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm. | | description = Five spikes under tension, connected to a touch-activated trigger. When the victim disturbs the trigger, the spikes spring forth and strike the victim. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm. | ||
− | | type | + | | type = Security |
− | + | | placeable = Yes | |
− | | placeable = | ||
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| size = 1 ˣ 1 | | size = 1 ˣ 1 | ||
+ | | cleanliness = -5 | ||
+ | | stuff tags = Metallic, Woody, Stony | ||
+ | | work to make = 3200 | ||
+ | | resource 1 = Stuff | ||
+ | | resource 1 amount = 45 | ||
+ | | skill 1 = Construction | ||
+ | | skill 1 level = 3 | ||
| mass base = 2.5 | | mass base = 2.5 | ||
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| hp = 40 | | hp = 40 | ||
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| beauty = -18 | | beauty = -18 | ||
− | | | + | | flammability = 1 |
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| thingCategories = BuildingsSecurity | | thingCategories = BuildingsSecurity | ||
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}} | }} | ||
− | A '''spike trap''' is a single-use trap that deals heavy | + | {{for|tips on how to use spike traps in general or in killboxes|Defense structures#Spike traps|Defense structures#Entryways}} |
− | + | A '''spike trap''' is a single-use trap that deals heavy damage when triggered. The damage can be fatal to humans or large animals if it is made of good materials. The base damage varies according to the material it was built from. The damage type is sharp melee, which strikes mainly on the head and torso and usually causes bleeding. The spike trap should be built out of stone or metal, as wood has a low damage output. Although stone spike traps take large amounts of time to make, they can kill a [[raider]] in one trap. See [[Defense structures#Spike traps|Defense structures (Spike Traps)]] and [[Defense structures#Entryways|Defense structures (Entryways)]] for more information. | |
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− | + | It creates a [[cleanliness]] penalty of -5. | |
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− | + | ===Placement=== | |
+ | Deadfall traps cannot be placed directly next to each other or next to any other kind of [[trap]]. | ||
− | === | + | ===Triggering and rearming=== |
− | + | The base trigger chance is 100% for enemies. Colonists, friends, tame animals, and wild animals not affected by manhunter are aware of the location of traps and will avoid them if possible. If they do walk through one, they have a 0.4% (one in 250) chance of triggering it. | |
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− | + | In both instances, the [[Traits#Nimble|nimble trait]] reduces the trigger chance for that pawn to 10%, namely 10% chance for enemies or 0.04% for colonists and friendlies. | |
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− | + | Manhunter animals lose their ability to sense and avoid traps, as well as [[Thrumbo]]s, that don't seem to see them and go into trap-mazes. | |
− | + | When a colonist, prisoner, or tame animal triggers a trap, a yellow envelope alert appears to notify the player. | |
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− | + | Once a spike trap is triggered, it is destroyed. The "auto rearm" option, enabled by default, produces a blueprint to replace the trap. | |
− | + | They take {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} to build (time to build varies depending on building material, see chart below). | |
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− | [[ | + | ==Stats== |
+ | *Note: Actual armor penetration is much lower since damage is applied multiple times rather than in one single instance. | ||
+ | [[Rest Effectiveness Base::1| ]] [[Flammability Base::1| ]] [[Comfort Base::0.75| ]] [[Immunity Gain Speed Factor::1.07| ]] [[Work To Make Base::800| ]] | ||
+ | <div><li style="display: inline-table;"> | ||
− | {{ | + | {| {{STDT|sortable c_01 align-center}} |
+ | ![[Material]] | ||
+ | !Cost | ||
+ | !Damage | ||
+ | !Armor Penetration | ||
+ | !Flammability | ||
+ | !Work to build | ||
+ | ![[Beauty]] | ||
+ | |- | ||
+ | ![[Silver]] | ||
+ | ||{{icon small|silver}} 450 ||85 ||128% ||40% ||54 ||-12 | ||
+ | |- | ||
+ | ![[Gold]] | ||
+ | ||{{icon small|gold}} 450 ||75 ||112% ||40% ||75 ||2 | ||
+ | |- | ||
+ | ![[Steel]] | ||
+ | ||{{icon small|Steel}} 45 ||100 ||150% ||40% ||54 ||-18 | ||
+ | |- | ||
+ | ![[Plasteel]] | ||
+ | ||{{icon small|plasteel}} 45 ||110 ||165% ||0% ||118 ||-18 | ||
+ | |- | ||
+ | ![[Wood]] | ||
+ | ||{{icon small|wood}} 45 ||40 ||60% ||100% ||38 ||-18 | ||
+ | |- | ||
+ | ![[Uranium]] | ||
+ | ||{{icon small|uranium}} 45 ||110 ||165% ||0% ||102 ||-18 | ||
+ | |- | ||
+ | ![[Jade]] | ||
+ | ||{{icon small|jade}} 45 ||100 ||150% ||0% ||267 ||-8 | ||
+ | |- | ||
+ | ![[Sandstone Blocks|Sandstone]] | ||
+ | ||{{icon small|sandstone blocks}} 45 ||50 ||75% ||0% ||269 ||-18 | ||
+ | |- | ||
+ | ![[Granite Blocks|Granite]] | ||
+ | ||{{icon small|granite blocks}} 45 ||65 ||98% ||0% ||323 ||-18 | ||
+ | |- | ||
+ | ![[Limestone Blocks|Limestone]] | ||
+ | ||{{icon small|limestone blocks}} 45 ||60 ||90% ||0% ||323 ||-18 | ||
+ | |- | ||
+ | ![[Slate Blocks|Slate]] | ||
+ | ||{{icon small|slate blocks}} 45 ||60 ||90% ||0% ||323 ||-18 | ||
+ | |- | ||
+ | ![[Marble Blocks|Marble]] | ||
+ | ||{{icon small|marble blocks}} 45 ||60 ||90% ||0% ||296 ||-17 | ||
+ | |} | ||
+ | </li><div> | ||
− | == Version history == | + | ==Version history== |
* [[Version/0.11.877|0.11.877]] - Added as '''Deadfall Trap'''. | * [[Version/0.11.877|0.11.877]] - Added as '''Deadfall Trap'''. | ||
* [[Version/0.12.910|0.12.910]] - Rebalanced, cannot be rearmed. | * [[Version/0.12.910|0.12.910]] - Rebalanced, cannot be rearmed. | ||
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<gallery> | <gallery> | ||
DeadfallTrap.png|Spike Trap Old Texture (Deadfall Trap) | DeadfallTrap.png|Spike Trap Old Texture (Deadfall Trap) | ||
</gallery> | </gallery> | ||
− | == Image gallery == | + | ==Image gallery== |
<gallery mode="packed" heights="200px"> | <gallery mode="packed" heights="200px"> | ||
Spike trap accidental step.jpg|Trap accidentally triggered. | Spike trap accidental step.jpg|Trap accidentally triggered. | ||
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</gallery> | </gallery> | ||
− | {{ | + | {{nav|security}} |
− | [[Category:Security | + | |
+ | [[Category:Security]] |