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− | {{infobox main| | + | {{infobox main|resource| |
| name = Smokeleaf joint | | name = Smokeleaf joint | ||
− | | image = | + | | image = Smokeleaf joint.png |
− | | description = Smokeleaf leaves prepared in small rolls for smoking. The drug improves mood, but also increases appetite, reduces focus and slows movement. Smokeleaf use can produce a dependency. | + | | description = Smokeleaf leaves prepared in small rolls for smoking. The drug improves mood, but also increases appetite, reduces focus and slows movement. Smokeleaf use can produce a dependency. Joints can be produced at a crafting spot without equipment, and are a fixture in many traditional low-industriousness cultures. |
| type = Drug | | type = Drug | ||
− | | type2 = Social | + | | type2 = Social Drug |
− | | | + | | hp = 50 |
+ | | deterioration = 6 | ||
| marketvalue = 11 | | marketvalue = 11 | ||
− | | | + | | beauty = -4 |
| mass base = 0.05 | | mass base = 0.05 | ||
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| flammability = 1.3 | | flammability = 1.3 | ||
− | + | | stack limit = 150 | |
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<!-- Creation --> | <!-- Creation --> | ||
| production facility 1 = Crafting spot | | production facility 1 = Crafting spot | ||
| production facility 2 = Drug lab | | production facility 2 = Drug lab | ||
+ | | skill 1 = Cooking | ||
| work to make = 450 | | work to make = 450 | ||
− | |||
| resource 1 = Smokeleaf leaves | | resource 1 = Smokeleaf leaves | ||
| resource 1 amount = 4 | | resource 1 amount = 4 | ||
− | + | <!-- Food --> | |
− | <!-- | + | | food type = Plant, Processed |
− | | | + | | base ingest ticks = 720 |
− | + | | joy kind = Chemical | |
− | + | | joy offset = 0.8 | |
− | + | | max num to ingest at once = 1 | |
− | + | | nurseable = true | |
− | + | | nutrition base = 0 | |
− | + | <!-- Drug --> | |
− | + | | high severity = 0.5 | |
− | + | | rest offset = -0.1 | |
− | + | | tolerance severity = 0.03 | |
− | + | <!-- Addiction --> | |
− | + | | addictiveness = 0.02 | |
− | + | | min tolerance to addict = 0.15 | |
− | + | | existing addiction severity offset = 0.06 | |
− | + | | need level offset = 0.9 | |
− | + | <!-- High --> | |
− | + | | hunger rate factor offset = 0.3 | |
− | + | | pain offset = -0.2 | |
− | + | | consciousness offset = -0.3 | |
− | + | | moving offset = -0.1 | |
− | + | <!-- Thought --> | |
− | + | | mood offset = 13 | |
− | + | }}{{#set: Drug Category = social}} | |
− | + | The '''Smokeleaf joint''' is a drug of low [[Drugs#Addiction and Tolerance|addiction]] rate that can be crafted on a [[crafting spot]] using 4 [[Smokeleaf leaves]] (but does not improve Crafting skill) from early stage as it doesn't require any research (unlike other drugs). Crafting speed is determined by the [[Drug Cooking Speed]] stat which is based on the [[Skills#Cooking|Cooking]] skill. The joint can also be crafted at a [[Drug lab]] at a higher speed. Consumption has the following effects: | |
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− | + | * A one-time change in [[needs]]: | |
+ | ** [[Recreation]]: +80% | ||
+ | ** [[Rest]]: -10% | ||
+ | * Whole-body "Stoned on smokeleaf" effect for, initially, 12 hours (the actual duration depends on the developed smokeleaf tolerance): | ||
+ | ** [[Pain]]: -20% | ||
+ | ** [[Consciousness]]: -30% | ||
+ | ** [[Moving]]: -10% | ||
+ | ** Hunger rate offset: +30% | ||
+ | * [[Thoughts/Drugs|High on smokeleaf]], a +13 [[mood]] thought bound to the "Stoned on smokeleaf" effect and lasting as long | ||
+ | * Whole-body "Smokeleaf tolerance" effect: +3%, capped at 100% | ||
− | + | Consumption of one smokeleaf joint every 2 days will not cause dependency. If smoked more often, and the smokeleaf tolerance reaches 15% or more, then consumption has a 2% chance to create addiction. Those with visible tolerance will develop [[asthma]] or [[carcinoma]] in the lungs in a mean time of 180 days. | |
− | + | The default [[Menus#Assign|drug policy]] is set to "Social drugs", which, by default, allows colonists to smoke a toke whenever they feel like it for joy and social purposes. | |
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− | + | ===Withdrawal Symptoms=== | |
− | : | + | '''Detailed Symptoms''' |
+ | * Mood -20 | ||
+ | * Consciousness: -20% | ||
+ | * Moving: -15% | ||
− | + | Long-term effects and duration unknown | |
− | == | + | == Note == |
− | + | * If a colonist's consciousness is currently below 30%, smoking a joint can be fatal. | |
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== Version history == | == Version history == | ||
* [[Version/0.15.1279|0.15.1279]] - Added. | * [[Version/0.15.1279|0.15.1279]] - Added. | ||
* Version 1.0 the effect of the mood buff was decreased from 15 to 13. | * Version 1.0 the effect of the mood buff was decreased from 15 to 13. | ||
− | + | {{nav/drugs}} | |
− | + | [[Category: Drug]] | |
− | [[Category:Drug]] [[Category:Social Drug]] | + | [[Category: Social Drug]] |