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− | {{ | + | <includeonly>''Main Article: [[Smokeleaf joint]]''</includeonly> |
− | | | + | <noinclude>{{Define|Drug |
− | | | + | | always haulable = true |
− | | description = Smokeleaf leaves prepared in small rolls for smoking. The drug improves mood, but also increases appetite, reduces focus and slows movement. Smokeleaf use can produce a dependency. | + | | def name = SmokeleafJoint |
− | | | + | | description = Smokeleaf leaves prepared in small rolls for smoking. The drug improves mood, but also increases appetite, reduces focus and slows movement. Smokeleaf use can produce a dependency. Can be produced without equipment, at a crafting spot. |
− | + | | draw gui overlay = true | |
− | | | + | | graphic class = Graphic_StackCount |
− | | | + | | graphic path = Things/Thing/Drug/Joint |
− | | | + | | label = smokeleaf joint |
− | | | + | | market value base = 14 |
− | | | + | | max hit points base = 50 |
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| max num to ingest at once = 1 | | max num to ingest at once = 1 | ||
− | | | + | | nutrition base = 0 |
− | + | | parent name = MakeableDrugBase | |
− | | | + | | path cost = 15 |
− | | | + | | preferability = |
− | | | + | | resource readout priority = Last |
− | | | + | | rotatable = false |
− | | | + | | selectable = true |
− | | | + | | social properness matters = true |
− | | | + | | sound eat = |
− | + | | stack limit = 400 | |
− | | | + | | taste = |
− | + | | tech level = neolithic | |
− | + | | thing class = Drugs | |
− | == | + | | ticker type = |
− | + | | use hit points = true | |
− | + | | work to make base = 6 | |
− | + | <!-- | |
− | + | - Drug Parameters --> | |
− | + | | addictiveness = 0.013 | |
− | + | | blood filtration factor = | |
− | == | + | | blood filtration offset = |
− | + | | blood pumping factor = | |
− | + | | blood pumping offset = | |
− | + | | breathing factor = | |
− | + | | breathing offset = | |
− | + | | consciousness factor = | |
− | + | | consciousness offset = -0.30 | |
− | + | | drug category = social | |
− | + | | global work speed offset = | |
− | + | | hearing factor = | |
− | + | | hearing offset = | |
− | + | | hunger factor = 1.3 | |
− | + | | hunger offset = | |
− | + | | is pleasure drug = true | |
− | + | | joy kind = chemical | |
− | + | | joy offset = 0.80 | |
− | + | | manipulation factor = | |
− | + | | manipulation offset = | |
− | + | | metabolism factor = | |
− | + | | metabolism offset = | |
− | + | | moving factor = | |
− | + | | moving offset = -0.30 | |
− | + | | pain factor = -0.20 | |
− | + | | pain offset = | |
− | + | | rest fall factor = | |
− | + | | rest offset = -0.10 | |
− | + | | sight factor = | |
− | + | | sight offset = | |
− | + | | talking factor = | |
− | + | | talking offset = | |
− | + | }} | |
− | + | </noinclude> | |
− | + | <includeonly> | |
− | + | {|class = "wikitable c03" | |
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− | {| class="wikitable | ||
|- | |- | ||
− | ! | + | !colspan="2" scope="col" style="text-align: left" | Drug info |
|- | |- | ||
− | | | + | |Addictiveness || {{#expr:100*{{#show: Smokeleaf joint | ?addictiveness | link=none }}}}% |
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|- | |- | ||
− | | | + | |Market value || ${{#show: Smokeleaf joint | ?Market Value Base | link=none }}.00 |
|- | |- | ||
− | | | + | |Hit points || {{#show: Smokeleaf joint | ?Max Hit Points Base | link=none }} |
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|- | |- | ||
− | + | |Work to make || {{#show: Smokeleaf joint | ?Work To Make Base | link=none }} | |
+ | |} | ||
+ | {|class = "wikitable c03" | ||
|- | |- | ||
− | + | !colspan="2" scope="col" style="text-align: left" | Drug effects | |
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|- | |- | ||
− | | | + | |Consciousness || {{#expr:100*{{#show: Smokeleaf joint | ?Consciousness Offset | link=none }}}}% |
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− | {{ | ||
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|- | |- | ||
− | + | |Joy || {{#expr:100*{{#show: Smokeleaf joint | ?Joy Offset | link=none }}}}% | |
|- | |- | ||
− | | | + | |Hunger rate || {{#expr:100*{{#show: Smokeleaf joint | ?Hunger Factor | link=none }}}}% |
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− | }} | ||
|- | |- | ||
− | | | + | |Movement || {{#expr:100*{{#show: Smokeleaf joint | ?Moving Offset | link=none }}}}% |
|- | |- | ||
− | | | + | |Pain || {{#expr:100*{{#show: Smokeleaf joint | ?Pain Factor | link=none }}}}% |
|- | |- | ||
− | | | + | |Rest || {{#expr:100*{{#show: Smokeleaf joint | ?Rest Offset | link=none }}}}% |
|} | |} | ||
+ | </includeonly> | ||
+ | <noinclude> | ||
− | + | == Gameplay Overview == | |
− | + | Since Smokeleaf can be crafted in early game, in mass without any research need (like the other drugs), and its relatively low addiction rate, it is good for either sale or domestic use. | |
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− | == | ||
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− | + | The default [[drug policy]] allows colonists to smoke a toke whenever they feel like it. This can burden a colony with reduced productivity, so it may be worth changing the default policy immediately upon starting a new colony. | |
− | + | In the [[Version#Current_Version_:_Alpha_16|current game version]], taking one smokeleaf joint every two days will not cause dependency. Pawns with the [[Traits|chemical interest]] or related traits will however override regulations to smoke, giving it an addiction risk. In addition to the stat changes, colonists gain a mellow +15 mood buff while stoned. | |
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− | + | == Tolerance == | |
+ | If a pawn develops a visible tolerance to smokeleaf, they will develop [[Ailments#asthma|asthma]] or [[Ailments#carcinoma|carcinoma]] in the lungs in a mean time of 180 days. | ||
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− | == | + | == Note == |
− | + | The game actually recognizes the character binge as alcoholic mental break (major drug binge). | |
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− | {{ | + | {{nav/drugs}} |
− | + | </noinclude> |