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| production facility 1 = Crafting spot | | production facility 1 = Crafting spot | ||
| production facility 2 = Drug lab | | production facility 2 = Drug lab | ||
+ | | skill 1 = Cooking | ||
| work to make = 450 | | work to make = 450 | ||
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| resource 1 = Smokeleaf leaves | | resource 1 = Smokeleaf leaves | ||
| resource 1 amount = 4 | | resource 1 amount = 4 | ||
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<!-- Technical --> | <!-- Technical --> | ||
| drug category = social}} | | drug category = social}} | ||
− | '''Smokeleaf joints''' are [[social drugs]] that are relatively safe to use, easy to produce, and provide a moderately potent [[mood]] and [[recreation]] buff, balanced by some drawbacks. Care should be taken however, as the [[consciousness]] debuff its high inflicts can cause death in pawns with already lowered consciousness. | + | {{Info|'''Smokeleaf joints''' are [[social drugs]] that are relatively safe to use, easy to produce, and provide a moderately potent [[mood]] and [[recreation]] buff, balanced by some drawbacks. Care should be taken however, as the [[consciousness]] debuff its high inflicts can cause death in pawns with already lowered consciousness.}} |
− | == | + | == Aquisition == |
− | Smokeleaf joints can be cooked at a [[{{P|Production Facility 1}}]] or [[{{P|Production Facility 2}}]]. No [[research]] is required to craft smokeleaf joints. Each joint requires {{Required Resources}} and | + | Smokeleaf joints can be cooked at a [[{{P|Production Facility 1}}]] or [[{{P|Production Facility 2}}]]. No [[research]] is required to craft smokeleaf joints. Each joint requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. Its [[Drug Cooking Speed|cooking speed]] is dependent on the [[Skills#{{P|Skill 1}}|{{P|Skill 1}}]] skill. |
− | + | Despite being [[Skills#{{P|Skill 1}}|{{P|Skill 1}}]]-based, the [[Crafting]] work-type must be enabled in the [[Work]] menu in order to perform this activity. | |
− | Despite being [[Skills# | ||
It can also be found on [[raider]]s and [[Trade|purchased]]. | It can also be found on [[raider]]s and [[Trade|purchased]]. | ||
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=== Upon smoking === | === Upon smoking === | ||
− | A pawn smoking a smokeleaf joint will look for a place to sit first, but is still able to smoke without one. Smokeleaf joints are smoked, taking {{ticks|{{P|Ingestion Time}} }}. It has the following one time effects: | + | A pawn smoking a smokeleaf joint will look for a place to sit first, but is still able to smoke without one. Smokeleaf joints are smoked, taking {{ticks|{{P|Ingestion Time}}}}. It has the following one time effects: |
− | * {{+|{{%|{{P|Joy Offset}} }} }} {{P|Joy Kind}} [[recreation | + | * {{+|{{%|{{P|Joy Offset}}}}}} {{P|Joy Kind}} [[recreation]] |
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* {{--|10%}} [[Rest]] | * {{--|10%}} [[Rest]] | ||
− | * '''+{{%|{{#vardefineecho:highSeverity|0.5}} * 0.25}} to +{{%|{{#var:highSeverity}} }}''' Stoned on smokeleaf severity, depending on tolerance ''(see "Stoned on smokeleaf" below)'' | + | * '''+{{%|{{#vardefineecho:highSeverity|0.5}} * 0.25}} to +{{%|{{#var:highSeverity}}}}''' Stoned on smokeleaf severity, depending on tolerance ''(see "Stoned on smokeleaf" and "Tolerance" below)'' |
− | * {{++|{{%|{{#vardefineecho:toleranceSeverityOffset|0.03}} }} }} [[Drugs#Tolerance|Tolerance]] severity, divided by body size ''(see "Tolerance" below)'' | + | * {{++|{{%|{{#vardefineecho:toleranceSeverityOffset|0.03}}}}}} [[Drugs#Tolerance|Tolerance]] severity, divided by body size ''(see "Tolerance" below)'' |
− | * If the pawn has {{%|{{#vardefineecho:minToleranceToAddict|0.15}} }} tolerance already: | + | * If the pawn has {{%|{{#vardefineecho:minToleranceToAddict|0.15}}}} tolerance already: |
− | ** | + | ** <span style="color:firebrick>'''{{%|{{P|Addictiveness}} * ( 1 + 4 * {{#var:minToleranceToAddict}} / 0.5) }} to {{%|{{P|Addictiveness}} * 15}}'''</span> [[Addiction]] chance ''(see "Addiction" below)'' |
* If the pawn has an addiction already: | * If the pawn has an addiction already: | ||
− | ** {{+|{{%|{{#vardefineecho:needOffset|0.9}} }} }} Smokeleaf need ''(see "Addiction" below)'' | + | ** {{+|{{%|{{#vardefineecho:needOffset|0.9}}}}}} Smokeleaf need ''(see "Addiction" below)'' |
− | ** {{ | + | ** {{++|{{%|{{#vardefineecho:addictionSeverityOffset|0.06}}}}}} Addiction severity ''(see "Withdrawal" below)'' |
=== Stoned on smokeleaf === | === Stoned on smokeleaf === | ||
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<code>Increase in severity = {{#var:highSeverity}} * (100 - (tolerance * 75 round 0))</code> | <code>Increase in severity = {{#var:highSeverity}} * (100 - (tolerance * 75 round 0))</code> | ||
− | Therefore with 0% tolerance the severity increases by {{%|{{#var:highSeverity}} }}, with 100% tolerance by {{%|{{#var:highSeverity}}*0.25}}. It decreases by {{%|{{#vardefineecho:highSeverityPerDay|1}} }} per day again, meaning that the high of a single dose lasts between {{#vardefineecho:highDurationMin|{{#expr: {{#var:highSeverity}}*0.25/({{#var:highSeverityPerDay}}/24)}} }} and {{Plural|{{#vardefineecho:highDurationMax|{{#expr: {{#var:highSeverity}}/({{#var:highSeverityPerDay}}/24)}} }}|hour}}. The maximum severity of a smokeleaf high is 100% which is reached with {{#expr: 1/{{#var:highSeverity}} | + | Therefore with 0% tolerance the severity increases by {{%|{{#var:highSeverity}}}}, with 100% tolerance by {{%|{{#var:highSeverity}}*0.25}}. It decreases by {{%|{{#vardefineecho:highSeverityPerDay|1}}}} per day again, meaning that the high of a single dose lasts between {{#vardefineecho:highDurationMin|{{#expr: {{#var:highSeverity}}*0.25/({{#var:highSeverityPerDay}}/24)}}}} and {{Plural|{{#vardefineecho:highDurationMax|{{#expr: {{#var:highSeverity}}/({{#var:highSeverityPerDay}}/24)}}}}|hour}}. The maximum severity of a smokeleaf high is 100% which is reached with {{#expr: 1/{{#var:highSeverity}}}} to {{Plural|1/{{#var:highSeverity}}/0.25|joint}}. Regardless of the smokeleaf high severity, the effects are always the same. Only their duration changes accordingly: |
* {{+|13}} [[Mood]] (''"I'm, like, stoned, man."'') | * {{+|13}} [[Mood]] (''"I'm, like, stoned, man."'') | ||
* {{--|30%}} [[Consciousness]] ('''WARNING:''' If a pawns consciousness drops to 0% they die.) | * {{--|30%}} [[Consciousness]] ('''WARNING:''' If a pawns consciousness drops to 0% they die.) | ||
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* {{++|30%}} [[Saturation|Hunger]] rate factor offset. (Note: The offsets to the factor are additive with each other, while the factor itself is multiplicative with the hunger rate.) | * {{++|30%}} [[Saturation|Hunger]] rate factor offset. (Note: The offsets to the factor are additive with each other, while the factor itself is multiplicative with the hunger rate.) | ||
* {{---|20%}} [[Pain]] | * {{---|20%}} [[Pain]] | ||
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=== Tolerance === | === Tolerance === | ||
{{Main|Tolerance}} | {{Main|Tolerance}} | ||
{{Quote|"A built-up tolerance to smokeleaf. The more severe this tolerance is, the more smokeleaf it takes to get the same effect."|Tolerance description}} | {{Quote|"A built-up tolerance to smokeleaf. The more severe this tolerance is, the more smokeleaf it takes to get the same effect."|Tolerance description}} | ||
− | Each smokeleaf joint consumed increases the tolerance of the pawn by | + | Each smokeleaf joint consumed increases the tolerance of the pawn by {{%|{{#var:toleranceSeverityOffset}}}}, divided by the body size of the pawn. Thus smaller or not fully grown pawns gain more tolerance per drug use then bigger or fully grown ones. A [[Human]] has a body size of {{Q|Human|Body Size}}. Tolerance decreases at a rate of {{%|{{#vardefineecho:toleranceSeverityPerDay|0.015}}}} per day. |
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− | Thus smaller or not fully grown pawns gain more tolerance per drug use then bigger or fully grown ones. | ||
See sections ''"Stoned on smokeleaf"'' and ''"Addiction"'' for how tolerance affects stoned on smokeleaf severity and addiction chance respectively. | See sections ''"Stoned on smokeleaf"'' and ''"Addiction"'' for how tolerance affects stoned on smokeleaf severity and addiction chance respectively. | ||
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|- | |- | ||
| 45% || 99999 Days | | 45% || 99999 Days | ||
− | | rowspan="3" | {{GraphChart| width = 400 | height = 100 | type = line | xAxisTitle = Tolerance (%) | yAxisTitle = MTB Asthma (Days) | x = 50, 50, 100 | y = 250, 180, 135 | xAxisMin = 45 | yAxisMax = 250}} | + | | rowspan="3" | {{GraphChart| width = 400 | height = 100 | type = line | xAxisTitle = Tolerance (%) | yAxisTitle = MTB Asthma (Days) | x = 50, 50, 100 | y = 250, 180, 135 | xAxisMin = 45 | yAxisMax = 250}} |
|- | |- | ||
| 50% || 180 Days | | 50% || 180 Days | ||
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=== Addiction === | === Addiction === | ||
{{Quote|"A chemical addiction to smokeleaf. Long-term use of smokeleaf has caused neurological adaptations at the cellular level, so the brain can no longer function properly without the drug. Without regular doses of smokeleaf, withdrawal symptoms will begin. However, extended abstinence will force the brain to adapt back to its normal state, resolving the addiction."|Addiction description}} | {{Quote|"A chemical addiction to smokeleaf. Long-term use of smokeleaf has caused neurological adaptations at the cellular level, so the brain can no longer function properly without the drug. Without regular doses of smokeleaf, withdrawal symptoms will begin. However, extended abstinence will force the brain to adapt back to its normal state, resolving the addiction."|Addiction description}} | ||
− | Once a pawn has a [[#Tolerance|tolerance]] of {{%|{{#var:minToleranceToAddict}} }} or above, each dose carries a chance of addiction that scales with tolerance. Due to the minimum tolerance to addict, smokeleaf joints can be safely consumed once every {{Plural|{{#var:toleranceSeverityOffset}}/{{#var:toleranceSeverityPerDay}}|day}} without risking addiction, so long as | + | Once a pawn has a [[#Tolerance|tolerance]] of {{%|{{#var:minToleranceToAddict}} }} or above, each dose carries a chance of addiction that scales with tolerance. Due to the minimum tolerance to addict, smokeleaf joints can be safely consumed once every {{Plural|{{#var:toleranceSeverityOffset}}/{{#var:toleranceSeverityPerDay}}|day}} without risking addiction, so long as tolerance is not already elevated before starting the schedule. |
The chance of addiction is as follows: | The chance of addiction is as follows: | ||
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}} | }} | ||
|- | |- | ||
− | | {{%|{{#var:minToleranceToAddict}} }} || {{%|{{P|Addictiveness}} * ( 1 + 4 * {{#var:minToleranceToAddict}} / 0.5) }} | + | | {{%|{{#var:minToleranceToAddict}}}} || {{%|{{P|Addictiveness}} * ( 1 + 4 * {{#var:minToleranceToAddict}} / 0.5) }} |
|- | |- | ||
| 50% || {{%|{{P|Addictiveness}} * 5}} | | 50% || {{%|{{P|Addictiveness}} * 5}} | ||
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|} | |} | ||
− | + | Developing an addiction means a pawn has a smokeleaf [[Needs#Drug addictions|need]]. The need for smokeleaf falls by {{%|{{#vardefineecho:needFall|0.5}}}} per day, consuming smokeleaf satisfies the need by {{%|{{#var:needOffset}}}} ''(see "Upon smoking" above)'', meaning the pawn will need to consume smokeleaf at least every {{Plural|{{#var:needOffset}}/{{#var:needFall}} round 1|day}} to prevent withdrawal symptoms. | |
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− | Developing an addiction means a pawn has a smokeleaf [[Needs#Drug addictions|need]]. The need for smokeleaf falls by {{%|{{#vardefineecho:needFall|0.5}} }} per day, consuming smokeleaf satisfies the need by {{%|{{#var:needOffset}} }} ''(see "Upon smoking" above)'', meaning the pawn will need to consume smokeleaf at least every {{Plural|{{#var:needOffset}}/{{#var:needFall}} round 1|day}} to prevent withdrawal symptoms. | ||
=== Withdrawal === | === Withdrawal === | ||
{{Quote|"Because of a smokeleaf dependence, this person needs to regularly consume the drug to avoid withdrawal symptoms."|Need description}} | {{Quote|"Because of a smokeleaf dependence, this person needs to regularly consume the drug to avoid withdrawal symptoms."|Need description}} | ||
− | As soon as the smokeleaf need reaches 0% the pawn suffers from the following | + | As soon as the smokeleaf need reaches 0%, the pawn will develop a smokeleaf withdrawal. From then on the addiction severity falls by {{%|{{#vardefineecho:addictionSeverityPerDay|0.0333}}}} per day from the initial 50%, meaning it takes about {{Plural|1/{{#var:addictionSeverityPerDay}} round 1|day}} to overcome the addiction. Consuming smokeleaf during a withdrawal will increase the addiction severity by {{%|{{#var:addictionSeverityOffset}}}} again ''(see "Upon smoking" above)''. During the withdrawal the pawn suffers from the following symptoms: |
* {{--|20}} [[Mood]] (''"I really wish I could smoke. I feel jittery, and my gut has that anxious sensation all the time."'') | * {{--|20}} [[Mood]] (''"I really wish I could smoke. I feel jittery, and my gut has that anxious sensation all the time."'') | ||
* {{--|20%}} [[Consciousness]] ('''WARNING:''' If a pawns consciousness drops to 0% they die.) | * {{--|20%}} [[Consciousness]] ('''WARNING:''' If a pawns consciousness drops to 0% they die.) | ||
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== Analysis == | == Analysis == | ||
− | + | {{Stub|section=1}} | |
+ | This is a relatively easy to acquire drug with moderate [[mood]] boosting and [[Recreation]] effects, but the high has significant penalties to Pawn [[Capacities]], such as decreased Consciousness and Moving. As such, it is advisable to change your colonists' [[drug policy]] setting from the default of free recreational use. | ||
− | + | As a social drug, consumption is relatively safe compared to [[Hard Drugs|hard drugs]]; one smokeleaf joint every 2 days will not cause dependency. If smoked more often and the smokeleaf [[tolerance]] reaches 15% or more, then consumption has a 2% chance to create [[Drugs#Addiction and Tolerance|addiction]]. Those with visible tolerance will develop [[asthma]] or [[carcinoma]] in the lungs in a mean time of 180 days. | |
− | + | Despite a +13 mood boost and its relative safety, smokeleaf is not suitable for regular mood management due to its severe [[Consciousness]] penalty of 30%. Consciousness directly impacts Moving and Manipulation, and [[Manipulation]] in turn heavily impacts a very large number of critical pawn stats and most production speeds. | |
− | + | The default [[Menus#Assign|drug policy]] for new colonists is set to "Social drugs", which, also by default, has smokeleaf set to "For recreation", meaning colonists are allowed to smoke a joint whenever they feel like it for joy and social purposes. Due to the [[#Warning|risks]] and the loss of productivity caused by smokeleaf highs, it is advisable to change this policy so joints are only used when needed to prevent [[mental break]]s. | |
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== Gallery == | == Gallery == | ||
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* [[Version/0.15.1279|0.15.1279]] - Added. | * [[Version/0.15.1279|0.15.1279]] - Added. | ||
* Version 1.0 the effect of the mood buff was decreased from 15 to 13. | * Version 1.0 the effect of the mood buff was decreased from 15 to 13. | ||
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− | {{ | + | {{nav/drugs}} |
+ | |||
[[Category:Drug]] [[Category:Social Drug]] | [[Category:Drug]] [[Category:Social Drug]] |