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{{Stub|reason=Content and Categories. What work type is extraction? (Also add work type to [[Work]])}}
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{{Ideology}}{{Stub|reason=Content and Categories. What work type is extraction? (Also add work type to [[Work]])}}
{{Infobox main|resource
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{{infobox main|resource|
 
| name = Skull
 
| name = Skull
 
| image = Skull.png
 
| image = Skull.png
 
| description = A human skull.
 
| description = A human skull.
| type = Crafted resources
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| type = Crafted Resources
 
| type2 =  
 
| type2 =  
 
| path cost =  
 
| path cost =  
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| page verified for version = 1.3.3066
 
| page verified for version = 1.3.3066
 
}}
 
}}
A human '''skull''', extracted from a corpse.
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'''Skulls''' can be extracted from [[human]] corpses with the Extract Skull command by pawns with the [[Ideoligion#Skullspike|Skullspike: Desired]] precept in their [[ideoligion]]. It takes {{ticks|180}} of work to extract a skull. This destroys head and reduces the amount of meat and leather extracted from the corpse. [[Filth#Blood|Blood]] will be created from non-skeletal corpses when extracting a skull. It is unknown whether skull extraction reduces the market value extracted from the corpse by a greater amount than is gained from the skull.
  
== Acquisition ==
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These skulls can then be used to make [[skullspike]]s.
Skulls can only be extracted with the [[Ideology DLC]], and only pawns with the [[Ideoligion#Skullspike|Skullspike: Desired]]{{IdeologyIcon}} precept in their [[ideoligion]] can extract skulls. This is done by designating corpses with the "extract skull" designator". It takes {{Ticks|180}} of work to extract a skull. This destroys head and reduces the amount of meat and leather extracted from the corpse. [[Filth#Blood|Blood]] will be created from non-skeletal corpses when extracting a skull. It is unknown whether skull extraction reduces the market value extracted from the corpse by a greater amount than is gained from the skull.
 
 
 
Skulls can commonly be acquired from [[gray box]]es in the [[labyrinth]]{{AnomalyIcon}}.
 
 
 
Skulls can also be carried by pawns with the [[psychopath]] trait as a starting possession.
 
 
 
== Summary ==
 
Skulls retain the name of the person they were extracted from. Their main purpose is for building [[skullspike]]s{{IdeologyIcon}}.
 
 
 
Skulls can be consumed by [[harbinger tree]]s{{AnomalyIcon}}.
 
 
 
{{Ingredient List|noCollapse=true}}
 
 
 
== Analysis ==
 
  
 
== Gallery ==
 
== Gallery ==
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== Version history ==
 
== Version history ==
* [[Ideology DLC]] Release - Added as Ideology-exclusive item.
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* [[Ideology DLC]] Release - Added.
 
* [[Version/1.3.3069|1.3.3069]] - Now stackable
 
* [[Version/1.3.3069|1.3.3069]] - Now stackable
 
* [[Version/1.3.3072|1.3.3072]] - Pawns can no longer extract skulls from corpses that have lost their head since designation.
 
* [[Version/1.3.3072|1.3.3072]] - Pawns can no longer extract skulls from corpses that have lost their head since designation.
 
* [[Version/1.3.3101|1.3.3101]] - Skulls now keep track of the name of the pawn they originated from. Skull extraction blood is no longer labeled as being from the extractor. Skull extraction will no longer drop blood when corpse is already a skeleton
 
* [[Version/1.3.3101|1.3.3101]] - Skulls now keep track of the name of the pawn they originated from. Skull extraction blood is no longer labeled as being from the extractor. Skull extraction will no longer drop blood when corpse is already a skeleton
* [[Version/1.5.4062|1.5.4062]] - Migrated to core game files, no longer requiring Ideology.
 
 
[[Category:Crafted Resource]]
 

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