Editing Sell Price Multiplier

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 5: Line 5:
 
}}
 
}}
  
An item's multiplier is solely determined on the type of item:
+
Works of art (sculptures) have an 1.1 multiplier (110% market value), and weapons have a 0.2 multiplier (20% market value).  All other items have a 0.7 multiplier (70% market value).
  
{| class="wikitable sortable"
+
The multipliers make it more difficult to farm raids for profit, because weapons dropped by dead enemies are not valuable in trade. It also means that crafting weapons in your colony only makes sense for personal use, and not for selling.
! Type !! Factor
 
|-
 
| [[Furniture]] || ×0.7
 
|-
 
| [[Sculptures]] || ×1.1
 
|-
 
| [[Weapons]] || ×0.2
 
|-
 
| [[Techprint|Techprints]] {{RoyaltyIcon}} || x0.1
 
|}
 
  
The default value for all other items - including materials, food, apparel, etc. - is 1 (100% market value). These multipliers only apply for selling, not buying.
+
The game encourages creating art for sale, as it is about 57% more profitable than all other items.
  
The multipliers make it more difficult to farm raids for profit, because weapons dropped by [[Death|dead]] enemies are not valuable in trade. It also means that crafting weapons in your colony only makes sense for personal use, and not for selling. The game encourages creating art for sale, as it is about 57% more profitable than regular constructed items.
+
Trading comes with additional modifiers, normally 60% when selling and 140% when buying; these modifiers are unrelated to the sell price multiplier, and applied independently.
 
 
Trading comes with additional modifiers, a base of 60% when selling and 140% when buying, documented in [[Trade Price Improvement]]. These modifiers are unrelated to the Sell Price Multiplier, and applied independently.
 
 
 
== See also ==
 
* [[Market Value]]
 
* [[Trade Price Improvement]]
 
* [[Trade]]
 

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: