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| image = Scorcher east.png | | image = Scorcher east.png | ||
| description = A close-approach war mechanoid that specializes in incendiary attacks. Its flame burst attack has little reach, but once it closes on a group of defenders it can ignite and disrupt them with blasts of searing flame. | | description = A close-approach war mechanoid that specializes in incendiary attacks. Its flame burst attack has little reach, but once it closes on a group of defenders it can ignite and disrupt them with blasts of searing flame. | ||
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| type = Mechanoid | | type = Mechanoid | ||
| movespeed = 4.5 | | movespeed = 4.5 | ||
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== Acquisition == | == Acquisition == | ||
− | + | {{PAGENAME}}s can be gestated by a [[mechanitor]] at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}} and {{P|Gestation Cycles}} [[gestation cycle]]s taking {{ticks|1800}} each to initiate. They take up {{P|Bandwidth}} [[bandwidth]] from their linked mechanitor. | |
− | Dead, friendly | + | Dead, friendly {{lc:{{PAGENAME}}}}s can also be resurrected at the {{lc:{{P|Production Facility 1}}}} using the "''Resurrect medium mechanoid''" bill. This requires the corpse of the friendly {{PAGENAME}}, {{Icon Small|Steel||50}} [[steel]], and 1 [[gestation cycle]] taking {{ticks|1800}} to initiate. |
− | == Summary == | + | == Summary == |
{{Mechanoid Summary}} | {{Mechanoid Summary}} | ||
− | + | ===As an enemy=== | |
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− | === As an enemy === | ||
Scorchers will charge at the player, then try to stay at maximum range. Due to the short-ranged nature of their weapon, this behavior is somewhat counterproductive - see [[#Combat]] for more detail. | Scorchers will charge at the player, then try to stay at maximum range. Due to the short-ranged nature of their weapon, this behavior is somewhat counterproductive - see [[#Combat]] for more detail. | ||
Mechanoids can raid the player's base through [[events]], and are found in most [[Crashed Ship Part#Poison Ship|poison ships]], [[Crashed Ship Part#Psychic Ship|psychic ships]], and [[mech cluster]]s{{RoyaltyIcon}}. Scorchers are a fairly low level threat, but can be dangerous with other mechs. | Mechanoids can raid the player's base through [[events]], and are found in most [[Crashed Ship Part#Poison Ship|poison ships]], [[Crashed Ship Part#Psychic Ship|psychic ships]], and [[mech cluster]]s{{RoyaltyIcon}}. Scorchers are a fairly low level threat, but can be dangerous with other mechs. | ||
− | === As an ally === | + | ===As an ally=== |
Mechs under player control require power: scorchers use 10% of their power per day while active. If set to dormant self-charging, they instead recharge for 1% power / day, without pollution. They recharge in a [[large mech recharger]] (400W), for 50% power/day, creating 5 [[wastepack]]s whenever the recharger's waste is filled up. | Mechs under player control require power: scorchers use 10% of their power per day while active. If set to dormant self-charging, they instead recharge for 1% power / day, without pollution. They recharge in a [[large mech recharger]] (400W), for 50% power/day, creating 5 [[wastepack]]s whenever the recharger's waste is filled up. | ||
− | === Combat === | + | ===Combat=== |
Scorchers are equipped with a [[mini-flameblaster]]. With a range of just 4.9 tiles, it is the shortest ranged weapon in the entire game. However, it has the unique property of being able to ''fire during melee combat''. Enemies are able to do so but do not actively take advantage of this fact. | Scorchers are equipped with a [[mini-flameblaster]]. With a range of just 4.9 tiles, it is the shortest ranged weapon in the entire game. However, it has the unique property of being able to ''fire during melee combat''. Enemies are able to do so but do not actively take advantage of this fact. | ||
− | As its name suggests, the mini-flame blaster lights pawns on [[fire]], which will cause them to run around | + | As its name suggests, the mini-flame blaster lights pawns on [[fire]], which will cause them to run around widly if there is no [[firefoam pop pack|firefoam]] or water around. All [[mechanoid]]s are completely immune to fire. |
== Analysis == | == Analysis == | ||
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Earlier on, scorchers are also decent out in the open - but a few scorchers won't be enough to suppress a large tribal raid. | Earlier on, scorchers are also decent out in the open - but a few scorchers won't be enough to suppress a large tribal raid. | ||
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== Health == | == Health == | ||
− | + | Specify body type when known. | |
− | {{Animal Health Table | + | {{Animal Health Table}} |
== Gallery == | == Gallery == |