Editing Scenario system
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− | + | [[File:ChooseScenario.png|200px|thumb|Default scenario choosing window without extra scenarios]] | |
− | + | The scenario system allows you to choose, randomize, and customize special situations to play in. Determine starting situation, your type of community (tribe, colony), permanent map conditions, starting items, animals, health conditions, and traits, and change special rules. By default 3 built-in scenarios are in the game, one of which is the default experience from versions before A14. In the image on the right, you can see the window for choosing scenarios and the "Open Steam Workshop" button (if you are using the steam version of the game). | |
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− | + | = Scenario editor = | |
− | + | [[File:ScenarioEditor.png|200px|thumb|Scenario edit mode]] | |
− | + | The scenario editor looks somewhat like the default scenario choosing window except the left side of the page has changed, there are now three buttons: Load, which you can use to load your previously saved custom scenarios. Save, which is used to save your custom scenarios. And randomize seed, which is used to randomize the scenario. Under these buttons is the Edit mode, which you can toggle to open a window like the one on the bottom-right. | |
− | + | ==Edit mode== | |
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− | + | In this mode you can change a scenario however you want. Each of the parts on the right of the window are explained below, including the possible inputs. | |
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− | + | ===Mandatory parts=== | |
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{| {{STDT| sortable c_07 text-center}} | {| {{STDT| sortable c_07 text-center}} | ||
! Part name | ! Part name | ||
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! Player faction | ! Player faction | ||
| The type of faction you will run. (changes what research you have and don't have) | | The type of faction you will run. (changes what research you have and don't have) | ||
− | | | + | | Colony<br />Tribe |
|- | |- | ||
! Starting people | ! Starting people | ||
− | | The | + | | The amount of people you will start with. |
| Number (max 10) | | Number (max 10) | ||
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|- | |- | ||
! Arrival method | ! Arrival method | ||
| How your colonists will arrive. | | How your colonists will arrive. | ||
− | | Standing<br>Drop pods | + | | Standing<br />Drop pods |
|} | |} | ||
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− | + | ===Voluntary parts=== | |
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{| {{STDT| sortable c_07 text-center}} | {| {{STDT| sortable c_07 text-center}} | ||
! Part name | ! Part name | ||
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|- | |- | ||
! Allowed age range | ! Allowed age range | ||
− | | The biological age range of your | + | | The biological age range of your colonists. |
| Number slider (min 15, max 120) | | Number slider (min 15, max 120) | ||
|- | |- | ||
! Characters explode on death | ! Characters explode on death | ||
− | | Self explanatory | + | | Self explanatory. |
| Number (max 1000000000) and type of explosion (bomb or flame) | | Number (max 1000000000) and type of explosion (bomb or flame) | ||
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! Disable incident | ! Disable incident | ||
| Disabling of an incident for the colony. | | Disabling of an incident for the colony. | ||
− | | | + | | Every incident |
|- | |- | ||
! Disallow building | ! Disallow building | ||
| Disallows a building from being built. | | Disallows a building from being built. | ||
− | | | + | | Every building |
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| Text shown at the start of the game | | Text shown at the start of the game | ||
| Text | | Text | ||
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| Makes the game scatter the specified items randomly around the map. | | Makes the game scatter the specified items randomly around the map. | ||
| Item<br />Number (max 100000000000) | | Item<br />Number (max 100000000000) | ||
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! Start with animal(s) | ! Start with animal(s) | ||
| Makes the game start you with the specified animals as pets. | | Makes the game start you with the specified animals as pets. | ||
− | | Number (max 100000000000)<br>Animal | + | | Number (max 100000000000)<br />Animal |
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These parts are self explanatory and require no input: Cannot mine, cannot sow, cannot tame and cannot hunt. | These parts are self explanatory and require no input: Cannot mine, cannot sow, cannot tame and cannot hunt. | ||
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− | + | ==Trivia== | |
+ | *The Lost Tribe scenario is unique in the fact that you are able to start with a Jade Knife, which cannot be selected for any other scenario nor crafted. |