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− | + | Room stats are automatically calculated values of a room that passively affects thoughts about and events in the room. Room stats can be inspected with the [[Room inspection tool]]. | |
− | + | [[Room roles]], which also can be inspected with the [[Room inspection tool]], may be effected by all, some or none of the room stats. | |
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− | Room roles, which also can be inspected with the | ||
Room stats are: | Room stats are: | ||
− | * Impressiveness ( | + | * Impressiveness (an aggregate of other stats) |
* Wealth | * Wealth | ||
* Space | * Space | ||
Line 26: | Line 10: | ||
Room stats affect things like: | Room stats affect things like: | ||
− | * Medical treatment quality | + | * [[Immunity Gain Speed]] |
− | * | + | * Medical treatment quality |
− | + | * Room stats create many variants on [[thoughts]] like: | |
− | ** | + | ** Ate in impressive dining room |
− | ** | + | ** Own impressive bedroom |
− | ** | + | ** Own bed in impressive barracks |
− | ** | + | ** Did joy activity in impressive rec room |
− | Related traits: | + | Related [[traits]]: |
− | * | + | * Greedy: Unhappy without sufficiently impressive room. |
− | * | + | * Jealous: Unhappy if anyone has a noticeably better room. |
− | * | + | * Ascetic: Unhappy if room is too impressive. |
− | == | + | == Impressiveness == |
− | + | The value of the impressiveness stat is calculated by the following formula using the other four room stats: | |
− | + | * w = Wealth/3500 | |
− | === | + | * b = Beauty/6 |
− | + | * s = Space/125 | |
− | + | * c = (1+Cleanliness)/2.5 | |
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− | + | Impressiveness=((w+b+s+c)/4 + min(w,b,s,c))/2 * 100 | |
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{| class="wikitable" | {| class="wikitable" | ||
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! Value | ! Value | ||
! Description | ! Description | ||
+ | |||
|- | |- | ||
− | | < | + | | < -150 |
| awful | | awful | ||
|- | |- | ||
− | | >= | + | | >= -150 and < -40 |
+ | | repulsive | ||
+ | |- | ||
+ | | >= -40 and < 30 | ||
| dull | | dull | ||
|- | |- | ||
− | | >= 30 and < | + | | >= 30 and < 60 |
| mediocre | | mediocre | ||
+ | |- | ||
+ | | >= 60 and < 80 | ||
+ | | interesting | ||
|- | |- | ||
− | | >= | + | | >= 80 and < 95 |
− | | | + | | little bit impressive |
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|- | |- | ||
− | | >= | + | | >= 95 and < 115 |
− | | | + | | impressive |
|- | |- | ||
− | | >= | + | | >= 115 and < 130 |
| very impressive | | very impressive | ||
|- | |- | ||
− | | >= | + | | >= 130 and < 160 |
| extremely impressive | | extremely impressive | ||
|- | |- | ||
− | | >= | + | | >= 160 and < 180 |
| unbelievably impressive | | unbelievably impressive | ||
|- | |- | ||
− | | >= | + | | >= 180 and < 215 |
− | | | + | | miraculously wonderful |
+ | |- | ||
+ | | > 215 | ||
+ | | wonder of the World | ||
+ | |||
|} | |} | ||
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== Wealth == | == Wealth == | ||
− | This is the sum of the market value of all items in the room and all walls | + | This is the sum of the market value of all items in the room and all walls (but not doors) surrounding the room. |
{| class="wikitable" | {| class="wikitable" | ||
+ | |- | ||
! Value | ! Value | ||
! Description | ! Description | ||
+ | |||
|- | |- | ||
| < 500 | | < 500 | ||
Line 337: | Line 111: | ||
| >= 1000000 | | >= 1000000 | ||
| unbelievably luxurious | | unbelievably luxurious | ||
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|} | |} | ||
== Beauty == | == Beauty == | ||
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{| class="wikitable" | {| class="wikitable" | ||
+ | |- | ||
! Value | ! Value | ||
! Description | ! Description | ||
+ | |||
|- | |- | ||
| < -3.5 | | < -3.5 | ||
Line 364: | Line 131: | ||
|- | |- | ||
| >= 2.4 and < 5 | | >= 2.4 and < 5 | ||
− | | | + | | rather nice |
|- | |- | ||
| >= 5 and < 15 | | >= 5 and < 15 | ||
Line 381: | Line 148: | ||
== Space == | == Space == | ||
− | Indicates how much free space is available | + | Indicates how much free space is available in the room. Objects that prevent a pawn from entering a space will decrease the available space in the room. Thus, objects like beds, tables, workbenches, lamps, heaters, etc will reduce the space in the room. Stools and chairs do not reduce the space in the room. |
{| class="wikitable" | {| class="wikitable" | ||
+ | |- | ||
! Value | ! Value | ||
! Description | ! Description | ||
− | + | ||
|- | |- | ||
| < 12.5 | | < 12.5 | ||
| cramped | | cramped | ||
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|- | |- | ||
| >= 12.5 and < 29 | | >= 12.5 and < 29 | ||
| rather tight | | rather tight | ||
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|- | |- | ||
| >= 29 and < 55 | | >= 29 and < 55 | ||
| average-sized | | average-sized | ||
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|- | |- | ||
| >= 55 and < 70 | | >= 55 and < 70 | ||
− | | | + | | rather spacious |
|- | |- | ||
| >= 70 and < 130 | | >= 70 and < 130 | ||
− | | | + | | spacious |
|- | |- | ||
| >= 130 and < 349.5 | | >= 130 and < 349.5 | ||
Line 411: | Line 176: | ||
| >= 349.5 | | >= 349.5 | ||
| extremely spacious | | extremely spacious | ||
+ | |||
|} | |} | ||
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== Cleanliness == | == Cleanliness == | ||
− | This stat affects medical outcomes | + | This stat affects medical outcomes. It is determined by factors such as whether a floor has been constructed, and whether there is dirt, blood, animal filth or vomit present. |
− | + | {| class="wikitable" | |
− | ! | + | |- |
+ | ! Value | ||
! Description | ! Description | ||
+ | |||
|- | |- | ||
| < -1.1 | | < -1.1 | ||
Line 429: | Line 194: | ||
| dirty | | dirty | ||
|- | |- | ||
− | | >= -0.4 and < -0.05 | + | | >= -0.4 and < -0.05 |
− | | | + | | a little bit dirty |
|- | |- | ||
| >= -0.05 and < 0.4 | | >= -0.05 and < 0.4 | ||
Line 437: | Line 202: | ||
| >= 0.4 | | >= 0.4 | ||
| sterile | | sterile | ||
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