Editing Rocketswarm launcher
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− | {{ | + | {{infobox main|security| |
| name = Rocketswarm launcher | | name = Rocketswarm launcher | ||
| image = TurretRocket_MenuIcon.png | | image = TurretRocket_MenuIcon.png | ||
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| placeable = | | placeable = | ||
| path cost = 50 | | path cost = 50 | ||
− | | passability = | + | | passability = PassThroughOnly |
| cover = 0.4 | | cover = 0.4 | ||
| minifiable = | | minifiable = | ||
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{{Stub|section=1|reason= 1) Purpose of forcedMissEvenDispersal = True 2) Blind smoke?}} | {{Stub|section=1|reason= 1) Purpose of forcedMissEvenDispersal = True 2) Blind smoke?}} | ||
[[File:Rocketswarm_blast.png|thumb|left|300px|Blast of 1 rocket, and the radius where blasts can hit.]] | [[File:Rocketswarm_blast.png|thumb|left|300px|Blast of 1 rocket, and the radius where blasts can hit.]] | ||
− | Rocketswarm launchers fire a volley of {{P|Burst Count}} rockets in {{ | + | Rocketswarm launchers fire a volley of {{P|Burst Count}} rockets in {{ticks|{{#expr:{{P|Burst Ticks}} * ({{P|Burst Count}}-1)}}}}. Unlike most other turrets, it must activated by a pawn, and then manually targeted by the player. Pawns that are [[incapable]] of violence cannot activate the launcher. |
− | There is a delay of {{ | + | There is a delay of {{ticks|60}} between targeting and firing. It can target any tile within its {{P|Range}} tile range and within line of sight. Note that the rocketswarm launcher fires in a straight path like a traditional projectile, it does not travel over walls or other obstructions like a [[mortar]]. |
− | The launcher can be activated once before needing to be reloaded at the cost of {{Icon Small|Chemfuel||180}} [[chemfuel]]. A partial load of rockets cannot be launched; the turret must be full. After launching, there is a {{ | + | The launcher can be activated once before needing to be reloaded at the cost of {{Icon Small|Chemfuel||180}} [[chemfuel]]. A partial load of rockets cannot be launched; the turret must be full. After launching, there is a {{ticks|7200}} cooldown before it can be fired again, and it cannot be reloaded during this time. |
Each rocket deals {{P|Damage Base}} [[Damage types#{{P|Damage Type}}|{{P|Damage Type}}]] damage with an {{AP}} of {{P|Armor Penetration}}% in a {{P|Blast Radius}} tile radius. Note that per explosion, this is significantly below the default of 50 damage of other Bomb type weapons, although it is made up for by the volume of fire. | Each rocket deals {{P|Damage Base}} [[Damage types#{{P|Damage Type}}|{{P|Damage Type}}]] damage with an {{AP}} of {{P|Armor Penetration}}% in a {{P|Blast Radius}} tile radius. Note that per explosion, this is significantly below the default of 50 damage of other Bomb type weapons, although it is made up for by the volume of fire. | ||
− | When damaged beyond ?%{{Check Tag|Value?}} of its health, a rocketswarm launcher will spark and emit a hissing sound shortly before exploding {{ | + | When damaged beyond ?%{{Check Tag|Value?}} of its health, a rocketswarm launcher will spark and emit a hissing sound shortly before exploding {{ticks|240}} later, dealing 50 [[Damage Type#Bomb|Bomb]] damage in a 6.9 tile radius around itself. |
<div style="clear:left></div> | <div style="clear:left></div> | ||
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* [[Version/1.4.3682|1.4.3682]] - Pawns that are incapable of violence can no longer activate rocketswarm launchers. | * [[Version/1.4.3682|1.4.3682]] - Pawns that are incapable of violence can no longer activate rocketswarm launchers. | ||
− | {{ | + | {{nav|security|wide}} |
[[Category:Security]] [[Category:Turret]] | [[Category:Security]] [[Category:Turret]] |