Editing Rocketswarm launcher
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− | {{ | + | {{stub|reason=Some details on how rockets work. Also analysis (when build / use)}}{{infobox main|security| |
| name = Rocketswarm launcher | | name = Rocketswarm launcher | ||
| image = TurretRocket_MenuIcon.png | | image = TurretRocket_MenuIcon.png | ||
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| placeable = | | placeable = | ||
| path cost = 50 | | path cost = 50 | ||
− | | passability = | + | | passability = PassThroughOnly |
| cover = 0.4 | | cover = 0.4 | ||
| minifiable = | | minifiable = | ||
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== Summary == | == Summary == | ||
− | {{Stub|section=1|reason= | + | {{Stub|section=1|reason= Purpose of forcedMissEvenDispersal = True}} |
[[File:Rocketswarm_blast.png|thumb|left|300px|Blast of 1 rocket, and the radius where blasts can hit.]] | [[File:Rocketswarm_blast.png|thumb|left|300px|Blast of 1 rocket, and the radius where blasts can hit.]] | ||
− | Rocketswarm launchers fire a volley of {{P|Burst Count}} rockets in {{ | + | Rocketswarm launchers fire a volley of {{P|Burst Count}} rockets in {{ticks|{{#expr:{{P|Burst Ticks}} * ({{P|Burst Count}}-1)}}}}. Unlike most other turrets, it must activated by a pawn, and then manually targeted by the player. It takes {{ticks|60}} between targeting and actually firing. It can target any tile within its {{P|Range}} tile range and within line of sight. Pawns that are [[incapable]] of violence cannot activate the launcher. |
− | + | The launcher can be activated once before needing to be reloaded for {{Icon Small|Chemfuel||180}} [[chemfuel]]. A partial load of rockets cannot be launched; the turret must be full. After launching, there is a {{ticks|7200}} cooldown before it can be fired again, and it cannot be reloaded during this time. | |
− | + | Each rocket deals {{P|Damage Base}} [[Damage types#{{P|Damage Type}}|{{P|Damage Type}}]] damage with an {{AP}} of {{P|Armor Penetration}}% in a 2.9 tile radius. Note that per explosion, this is significantly below the default of 50 damage of other Bomb type weapons, although it is made up for by the volume of fire. | |
− | + | When damaged beyond ?% of its health, a rocketswarm launcher will spark and emit a hissing sound shortly before exploding {{ticks|240}} later, dealing 50 [[Damage Type#Bomb|Bomb]] damage in a 6.9 tile radius around itself. | |
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− | When damaged beyond ?% | ||
<div style="clear:left></div> | <div style="clear:left></div> | ||
== Analysis == | == Analysis == | ||
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Rocketswarm launchers are highly effective against tribals and other lightly armored targets. Each enemy is likely to be hit by multiple rockets, which is enough to cripple or kill them. | Rocketswarm launchers are highly effective against tribals and other lightly armored targets. Each enemy is likely to be hit by multiple rockets, which is enough to cripple or kill them. | ||
− | The main downsides of the launcher are the high research cost, high material cost, and difficulty of aiming. As enemies, even tribals, are generally spaced apart, it is hard to hit more than a few at a time. Because enemies tend to spread out, the rocketswarm launcher is often much less impressive than it is on paper | + | The main downsides of the launcher are the high research cost, high material cost, and difficulty of aiming. As enemies, even tribals, are generally spaced apart, it is hard to hit more than a few at a time. Because enemies tend to spread out, the rocketswarm launcher is often much less impressive than it is on paper. |
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Explosions are very good at destroying walls, so plan your defensive structures around the rocket's radius. | Explosions are very good at destroying walls, so plan your defensive structures around the rocket's radius. | ||
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== Version history == | == Version history == | ||
* [[Version/1.4.3523|1.4.3523]] - Added. | * [[Version/1.4.3523|1.4.3523]] - Added. | ||
− | * [[Version/1.4.3682|1.4.3682]] - | + | * [[Version/1.4.3682|1.4.3682]] - Fix: Incapable of violence pawns can activate rocketswarm launchers. |
− | {{ | + | {{nav|security|wide}} |
[[Category:Security]] [[Category:Turret]] | [[Category:Security]] [[Category:Turret]] |