Editing Rocketswarm launcher
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− | {{ | + | {{stub}}{{Image wanted}}{{infobox main|security| |
| name = Rocketswarm launcher | | name = Rocketswarm launcher | ||
| image = TurretRocket_MenuIcon.png | | image = TurretRocket_MenuIcon.png | ||
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| placeable = | | placeable = | ||
| path cost = 50 | | path cost = 50 | ||
− | | passability = | + | | passability = PassThroughOnly |
| cover = 0.4 | | cover = 0.4 | ||
| minifiable = | | minifiable = | ||
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| damage = 24 | | damage = 24 | ||
| damage type = Bomb | | damage type = Bomb | ||
− | | armorPenetration = | + | | armorPenetration = 2.4 |
| range = 29.9 | | range = 29.9 | ||
| missRadius = 5.75 | | missRadius = 5.75 | ||
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| cooldown = 210 | | cooldown = 210 | ||
| velocity = 38 | | velocity = 38 | ||
− | | stoppingPower = | + | | stoppingPower = |
| DPS = DPS | | DPS = DPS | ||
| page verified for version = 1.4.3525 | | page verified for version = 1.4.3525 | ||
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== Summary == | == Summary == | ||
− | {{Stub|section=1|reason= | + | {{Stub|section=1|reason= Purpose of forcedMissEvenDispersal = True}} |
− | + | Rocketswarm launchers fire a volley of {{P|Burst Count}} rockets in {{ticks|{{#expr:{{P|Burst Ticks}}} * ({{P|Burst Count}}-1)}}}. Unlike most other turrets, it must activated by a pawn, and then manually targeted by the player. It can then target any tile within its {{P|Range}} tile range and within line of sight. It takes {{ticks|60}} between targeting and actually firing. After launching, there is a {{ticks|7200}} cooldown before it can be fired again and it cannot be reloaded during this time. | |
− | Rocketswarm launchers fire a volley of {{P|Burst Count}} rockets in {{ | ||
− | + | The launcher can be activated once before needing to be reloaded for {{Icon Small|Chemfuel||180}} [[chemfuel]]. A partial load of rockets cannot be launched; the turret must be full. | |
− | + | Each rocket deals {{P|Damage Base}} [[Damage types#{{P|Damage Type}}|{{P|Damage Type}}]] damage with an {{AP}} of {{P|Armor Penetration}}% in a 2.9 tile radius. Note that per explosion, this is significantly below the default of 50 damage of other Bomb type weapons, although it is made up for by the volume of fire. | |
− | + | When damaged beyond ?% of its health, a rocketswarm launcher will spark and emit a hissing sound shortly before exploding {{ticks|240}} later, dealing 50 [[Damage Type#Bomb|Bomb]] damage in a 6.9 tile radius around itself. | |
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− | When damaged beyond ?% | ||
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== Analysis == | == Analysis == | ||
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== Version history == | == Version history == | ||
* [[Version/1.4.3523|1.4.3523]] - Added. | * [[Version/1.4.3523|1.4.3523]] - Added. | ||
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− | {{ | + | {{nav|security|wide}} |
[[Category:Security]] [[Category:Turret]] | [[Category:Security]] [[Category:Turret]] |