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{{Infobox main|security
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{{stub}}{{Image wanted}}{{infobox main|security|
 
| name = Rocketswarm launcher
 
| name = Rocketswarm launcher
 
| image = TurretRocket_MenuIcon.png
 
| image = TurretRocket_MenuIcon.png
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| placeable =  
 
| placeable =  
 
| path cost = 50
 
| path cost = 50
| passability = pass through only
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| passability = PassThroughOnly
 
| cover = 0.4
 
| cover = 0.4
 
| minifiable =  
 
| minifiable =  
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| damage = 24
 
| damage = 24
 
| damage type = Bomb
 
| damage type = Bomb
| armorPenetration = 36
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| armorPenetration = 2.4
 
| range = 29.9
 
| range = 29.9
 
| missRadius = 5.75
 
| missRadius = 5.75
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| cooldown = 210
 
| cooldown = 210
 
| velocity = 38
 
| velocity = 38
| stoppingPower = 0.5
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| stoppingPower =  
 
| DPS = DPS
 
| DPS = DPS
 
| page verified for version = 1.4.3525
 
| page verified for version = 1.4.3525
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== Summary ==
 
== Summary ==
{{Stub|section=1|reason= 1) Purpose of forcedMissEvenDispersal = True 2) Blind smoke?}}
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{{Stub|section=1|reason= Purpose of forcedMissEvenDispersal = True}}
[[File:Rocketswarm_blast.png|thumb|left|300px|Blast of 1 rocket, and the radius where blasts can hit.]]
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Rocketswarm launchers fire a volley of {{P|Burst Count}} rockets in {{ticks|{{#expr:{{P|Burst Ticks}}} * ({{P|Burst Count}}-1)}}}. Unlike most other turrets, it must activated by a pawn, and then manually targeted by the player. It can then target any tile within its {{P|Range}} tile range and within line of sight. It takes {{ticks|60}} between targeting and actually firing.  After launching, there is a {{ticks|7200}} cooldown before it can be fired again and it cannot be reloaded during this time.  
Rocketswarm launchers fire a volley of {{P|Burst Count}} rockets in {{Ticks|{{#expr:{{P|Burst Ticks}} * ({{P|Burst Count}}-1)}}}}. Unlike most other turrets, it must activated by a pawn, and then manually targeted by the player. Pawns that are [[incapable]] of violence cannot activate the launcher.
 
  
There is a delay of {{Ticks|60}} between targeting and firing. It can target any tile within its {{P|Range}} tile range and within line of sight. Note that the rocketswarm launcher fires in a straight path like a traditional projectile, it does not travel over walls or other obstructions like a [[mortar]].
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The launcher can be activated once before needing to be reloaded for {{Icon Small|Chemfuel||180}} [[chemfuel]]. A partial load of rockets cannot be launched; the turret must be full.
  
The launcher can be activated once before needing to be reloaded at the cost of {{Icon Small|Chemfuel||180}} [[chemfuel]]. A partial load of rockets cannot be launched; the turret must be full. After launching, there is a {{Ticks|7200}} cooldown before it can be fired again, and it cannot be reloaded during this time.  
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Each rocket deals {{P|Damage Base}} [[Damage types#{{P|Damage Type}}|{{P|Damage Type}}]] damage with an {{AP}} of {{P|Armor Penetration}}% in a 2.9 tile radius. Note that per explosion, this is significantly below the default of 50 damage of other Bomb type weapons, although it is made up for by the volume of fire.  
  
Each rocket deals {{P|Damage Base}} [[Damage types#{{P|Damage Type}}|{{P|Damage Type}}]] damage with an {{AP}} of {{P|Armor Penetration}}% in a {{P|Blast Radius}} tile radius. Note that per explosion, this is significantly below the default of 50 damage of other Bomb type weapons, although it is made up for by the volume of fire.
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When damaged beyond ?% of its health, a rocketswarm launcher will spark and emit a hissing sound shortly before exploding {{ticks|240}} later, dealing 50 [[Damage Type#Bomb|Bomb]] damage in a 6.9 tile radius around itself.
 
 
When damaged beyond ?%{{Check Tag|Value?}} of its health, a rocketswarm launcher will spark and emit a hissing sound shortly before exploding {{Ticks|240}} later, dealing 50 [[Damage Type#Bomb|Bomb]] damage in a 6.9 tile radius around itself.
 
<div style="clear:left></div>
 
  
 
== Analysis ==
 
== Analysis ==
{{Stub|section=1|reason=Strategies, cost/value etc}}
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?
Rocketswarm launchers are highly effective against tribals and other lightly armored targets. Each enemy is likely to be hit by multiple rockets, which is enough to cripple or kill them.
 
 
 
The main downsides of the launcher are the high research cost, high material cost, and difficulty of aiming. As enemies, even tribals, are generally spaced apart, it is hard to hit more than a few at a time. Because enemies tend to spread out, the rocketswarm launcher is often much less impressive than it is on paper. Placement of the launcher in front of constrictions that will group enemies will make them far more effective, though note that the imprecise nature of its firing might lead to the destruction of said constriction.
 
 
 
If placed outside of a base, consider having pawns ready with [[jump pack]]s,{{RoyaltyIcon}} [[locust armor]],{{RoyaltyIcon}} [[longjump legs]],{{BiotechIcon}} or [[moving]] and [[move speed]] enhancements ready to ensure they can get in position to trigger the launcher in time.
 
 
 
Explosions are very good at destroying walls, so plan your defensive structures around the rocket's radius.
 
  
 
== Version history ==
 
== Version history ==
 
* [[Version/1.4.3523|1.4.3523]] - Added.
 
* [[Version/1.4.3523|1.4.3523]] - Added.
* [[Version/1.4.3682|1.4.3682]] - Pawns that are incapable of violence can no longer activate rocketswarm launchers.
 
  
{{Nav|security|wide}}
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{{nav|security|wide}}
 
[[Category:Security]] [[Category:Turret]]
 
[[Category:Security]] [[Category:Turret]]

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