Editing Rimfire (mod)
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==GunModMCM Compatibility== | ==GunModMCM Compatibility== | ||
− | Rimfire | + | Rimfire adds a Community Core Library (CCL) Mod Configuration Menu (MCM): the Gun Mod Config Menu. This contains several options:<br/> |
===Inactive weapon removal=== | ===Inactive weapon removal=== | ||
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Added in Rimfire 2.0, the mod contains name databases in ''\Languages\English\Keyed'', with names in the form <*prefix**defName*>. Any time the Name packages are changed, all ThingDefs which have a translation option available in such form will get a new label. All cached labels are reset so Things will display the new ThingDef names.<br/> | Added in Rimfire 2.0, the mod contains name databases in ''\Languages\English\Keyed'', with names in the form <*prefix**defName*>. Any time the Name packages are changed, all ThingDefs which have a translation option available in such form will get a new label. All cached labels are reset so Things will display the new ThingDef names.<br/> | ||
− | In Rimfire v2.0+, the following *prefix*es exist | + | In Rimfire v2.0+, the following *prefix*es exist:<br/> |
* Short_ | * Short_ | ||
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* ''Enabled: the filter below will extend toggles for vanilla guns and all mod guns.'' | * ''Enabled: the filter below will extend toggles for vanilla guns and all mod guns.'' | ||
− | Added in Rimfire v2.1 | + | Added in Rimfire v2.1, this allows ALL weapons added by ALL mods to be toggled with some exceptions - the full IEnumerable<ThingDef> is created as follows:<br/><br/> |
<source lang="csharp"> | <source lang="csharp"> |