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− | In the Rich Explorer scenario, you start off with a good amount of material resources, but only | + | {{UC}} |
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+ | In the Rich Explorer scenario, you start off with a good amount of material resources, but only 1 person. | ||
In-game, this is classified as a very difficult scenario. | In-game, this is classified as a very difficult scenario. | ||
− | + | == Skills == | |
− | + | You must choose a colonist that is capable of survival skills. This involves: | |
− | + | *Violence: Defending oneself from mad animals or raiders, as well as hunt for food. | |
− | You must choose a colonist that is capable of survival skills. This | + | *Dumb labor: Hauling, cleaning and cutting plants. |
− | * | + | *Construction: Building shelter to live in. |
− | * | + | *Medicine: Treating oneself when injured or sick. |
− | + | *Cooking: Making meals out of raw food. While you can substitute raw berries for meals early on, it's not a reliable source of food. | |
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Some skills will make survival easier, but are not essential: | Some skills will make survival easier, but are not essential: | ||
− | + | *Animals: Training animals isn't quite a necessity early-game, but will greatly compliment you in combat, provided you have sufficient food to train animals. | |
− | * | + | **It works as an alternative to Violence in a pinch, but this is not recommended. |
− | * | + | *Growing: Growing food crops. If you don't want to exclusively rely on hunting or gathering. |
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