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− | {{ | + | {{Define|Raw Food |
− | | | + | | always haulable = true |
− | | | + | | def name = RawRice |
| description = A low grain plant that thrives in rich soil and yields food fast, but is not nice to eat uncooked. | | description = A low grain plant that thrives in rich soil and yields food fast, but is not nice to eat uncooked. | ||
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| draw gui overlay = true | | draw gui overlay = true | ||
| graphic class = Graphic_Single | | graphic class = Graphic_Single | ||
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| label = rice | | label = rice | ||
| parent name = RawFoodBase | | parent name = RawFoodBase | ||
+ | | path cost = 15 | ||
| resource readout priority = Middle | | resource readout priority = Middle | ||
+ | | rotatable = false | ||
| selectable = true | | selectable = true | ||
| social properness matters = true | | social properness matters = true | ||
| sound drop = Food_Drop | | sound drop = Food_Drop | ||
| sound interact = Food_Drop | | sound interact = Food_Drop | ||
+ | | stack limit = 75 | ||
| thing class = ThingWithComps | | thing class = ThingWithComps | ||
| ticker type = Rare | | ticker type = Rare | ||
| eat effect = EatVegetarian | | eat effect = EatVegetarian | ||
+ | | ingested direct thought = AteRawFood | ||
+ | | nutrition = 0.05 | ||
| sound eat = RawVegetable_Eat | | sound eat = RawVegetable_Eat | ||
+ | | taste = Raw | ||
+ | | preferability = Raw | ||
| use hit points = true | | use hit points = true | ||
+ | | deterioration rate base = 6 | ||
+ | | days to rot = 40 | ||
+ | | flammability base = 1.0 | ||
+ | | market value base = 1.1 | ||
+ | | max hit points base = 100 | ||
+ | | mass base = 0.03 | ||
}} | }} | ||
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− | + | '''Rice''' is harvested from [[rice plant]]s and is one of the four edible plants your colonists can grow. It provides slightly more nutrition per day than [[corn]] or [[potatoes]] assuming perfect harvesting efficiency and normal soil fertility, but requires more work than the former and is less resilient to poor fertility than the latter. However, while the short time between planting and harvest is a blow to its efficiency, the fast cycle time provides a steady nutrition stream and ensures that a single blight or cold snap can't wipe out half a quadrum of growth. As well, while potatoes are superior in poor fertility soils, rice performs admirably well in biomes with decent soil but short planting seasons. Planting rice in high-fertility soil compounds both the benefits and drawbacks of its short harvest cycle. | |
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− | Rice is | ||
− | + | Unless your colonist has the Ascetic [[traits|trait]], consuming rice in its raw state causes the [[Thoughts#Memory Eating|Ate raw food thought]], which has a -7 mood penalty. Cook it into [[meals]] or [[pemmican]] before eating. | |
− | [[ |