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− | {{ | + | <onlyinclude> |
− | | name = Revolver | + | {{infobox main|weapon| |
− | | image = Revolver.png | + | |name = Revolver |
− | | description = An ancient pattern double-action revolver. It's not very powerful, but has a decent range for a pistol and is quick on the draw. | + | |image = Revolver.png|Revolver |
− | | type = Equipment | + | |description = An ancient pattern double-action revolver. It's not very powerful, but has a decent range for a pistol and is quick on the draw. |
− | | type2 = Weapons | + | |type = Equipment |
− | + | |type2 = Weapons | |
− | | class = | + | |class = Modern |
− | | damage = 12 | + | |damage = 12 |
− | + | |armorPenetration = 18 | |
− | | armorPenetration = 18 | + | |range = 25.9 |
− | | range = 25.9 | + | |accuracyTouch = 80 |
− | | accuracyTouch = 80 | + | |accuracyShort = 75 |
− | | accuracyShort = 75 | + | |accuracyMedium = 45 |
− | | accuracyMedium = 45 | + | |accuracyLong = 35 |
− | | accuracyLong = 35 | + | |accuracyAvg = 68.5 |
− | | accuracyAvg = 68.5 | + | |mode = Single-Shot |
− | | mode = Single-Shot | + | |warmup = 18 |
− | | warmup = 18 | + | |cooldown = 96 |
− | | cooldown = 96 | + | |burst = 1 |
− | | burst = 1 | + | |DPS = DPS |
− | | DPS = DPS | + | |velocity = 55 |
− | | velocity = 55 | + | |buy = {{icon|steel|30}} + {{icon|component|2}} |
− | | | + | |sell = {{icon|silver|135}} |
− | | | + | |mass base = 1.4 |
− | | | + | |stoppingPower = 1 |
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− | | mass base = 1.4 | ||
− | | stoppingPower = 1 | ||
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}} | }} | ||
− | {{ | + | </onlyinclude> |
− | + | {{info|The revolver is a light, single-shot firearm in RimWorld which deals a moderate amount of damage per shot, has a short time between shots, a moderate range and moderate overall accuracy.}} | |
− | == Acquisition == | + | ==Acquisition== |
− | |||
− | |||
Revolvers can be purchased from outlander and orbital combat suppliers, outlander settlements, or obtained from the following [[raider#Humanlike|raider]] kinds: | Revolvers can be purchased from outlander and orbital combat suppliers, outlander settlements, or obtained from the following [[raider#Humanlike|raider]] kinds: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
+ | |- | ||
! Raider Kind !! Chance !! Average Quality !! Health | ! Raider Kind !! Chance !! Average Quality !! Health | ||
|- | |- | ||
Line 82: | Line 50: | ||
|} | |} | ||
− | |||
− | + | Revolvers can also be crafted at a [[machining table]] once the [[Research#Gunsmithing|gunsmithing]] research has been completed; from 30 [[steel]], 2 [[component]]s and {{Ticks|4000}} of work. A crafting skill of at least 3 is required. | |
− | + | ||
+ | |||
+ | A revolver is also one of the three starting weapons in the standard crashlanded [[scenario system|scenario]], along with a [[bolt-action rifle]] and [[plasteel]] [[knife]]. | ||
+ | |||
− | + | ==Analysis== | |
+ | The revolver has a fairly good damage output for a single-shot weapon, only slightly trailing the [[autopistol]] in this aspect. Thanks to its fairly short time between shots and its good close-up accuracy, the revolver's a good weapon for low-skilled shooters. It also has a high enough stopping power to stagger advancing [[human]]s or [[Lancer|human-]][[Scyther|sized]] [[mechanoid]]s. The revolver is also very easy to acquire because earlygame raiders often use it, and because of its low manufacturing costs and technology requirements. | ||
− | |||
− | + | However, like the autopistol (though to a lesser extent), the revolver isn't particularly suited to medium-range engagements despite having the range to do so due to its fairly poor accuracy at those distances; even the [[recurve bow]] can keep up in those engagements, while the [[greatbow]] and [[bolt-action rifle]] easily surpass it. | |
− | |||
− | |||
− | + | The revolver is best suited as a close-quarters weapon overall owing to its accuracy profile, although it can be used as a support weapon to slow down enemies that are attempting to close distance (melee units, shotgunners etc.). This weapon's also a somewhat viable hunting weapon for lower-risk game, but the bolt-action rifle will still net better results. | |
− | == Revolver vs. | + | |
+ | Against an unarmored human, a revolver can kill with 4 hits to the torso, 3 hits to the head, 2 hits to the neck or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~16.7 seconds average) to incapacitate that human from pain shock. | ||
+ | |||
+ | |||
+ | Overall, the revolver is best paired with a careful shooter up to the equivalent of a level 21, then with a trigger-happy shooter beyond that point. | ||
+ | |||
+ | |||
+ | ==Melee Combat== | ||
+ | {| {{STDT| c_12 text-center}} | ||
+ | !Tool | ||
+ | !Attack | ||
+ | !Damage Type | ||
+ | !Power | ||
+ | !AP | ||
+ | !Cooldown | ||
+ | !Likelihood | ||
+ | !Base DPS | ||
+ | |- | ||
+ | !Overall | ||
+ | !- | ||
+ | !- | ||
+ | !9 | ||
+ | !13% | ||
+ | !2.00s | ||
+ | !- | ||
+ | !4.50 | ||
+ | |- newline | ||
+ | |Grip | ||
+ | |Blunt | ||
+ | |Blunt | ||
+ | |9 | ||
+ | |13% | ||
+ | |2.00s | ||
+ | |50.00% | ||
+ | |4.50 | ||
+ | |- newline | ||
+ | |Barrel | ||
+ | |Blunt | ||
+ | |Blunt | ||
+ | |9 | ||
+ | |13% | ||
+ | |2.00s | ||
+ | |25.00% | ||
+ | |4.50 | ||
+ | |- newline | ||
+ | |Barrel | ||
+ | |Poke | ||
+ | |Blunt | ||
+ | |9 | ||
+ | |13% | ||
+ | |2.00s | ||
+ | |25.00% | ||
+ | |4.50 | ||
+ | |} | ||
+ | ==Revolver vs. Comparable Weapons== | ||
<!-- | <!-- | ||
Table cell hex colour values for win rates: | Table cell hex colour values for win rates: | ||
− | 0 - 20. | + | 0 - 20.80% win rate = #FF6969 |
− | 20. | + | 20.81 - 31.20% win rate = #FF9B72 |
− | 31. | + | 31.21 - 41.70% win rate = #FFCD7B |
− | + | 41.71 - 56.20% win rate = #FFFF85 | |
− | 56. | + | 56.21 - 68.70% win rate = #CDFF7B |
− | 68. | + | 68.71 - 79.10% win rate = #9BFF72 |
− | 79. | + | 79.11 - 100.00% win rate = #69FF69 |
--> | --> | ||
− | This section goes over how well the revolver fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. | + | This section goes over how well the revolver fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease. |
− | |||
− | |||
− | + | ====Testing Methodology==== | |
− | |||
* All pawns have skill levels of 14 in ranged and melee | * All pawns have skill levels of 14 in ranged and melee | ||
− | * | + | * All pawns are forced to only have the 'Steadfast' trait which has no effect on combat. Therefore, all testing is effectively traitless |
* All pawns are of at least 18 years of age and completely healthy | * All pawns are of at least 18 years of age and completely healthy | ||
− | * Pawns are divided by walls to prevent stray shots from skewing results in any way | + | * Pawns are divided by walls to prevent stray shots from skewing results in any way, therefore 1v1 combat is always maintained |
− | + | * No cover is used for either team | |
− | * No cover is used for either team | ||
− | |||
Results in the tables below are the percentages of battles that revolvers either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better. | Results in the tables below are the percentages of battles that revolvers either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better. | ||
− | ==== Unarmored ==== | + | |
− | For the unarmored testing, all pawns | + | ====Unarmored==== |
+ | For the unarmored testing, all pawns were completely naked. | ||
{| class="wikitable sortable" style="text-align: center" | {| class="wikitable sortable" style="text-align: center" | ||
Line 133: | Line 151: | ||
|- | |- | ||
! Autopistol | ! Autopistol | ||
− | | style="background: #FFCD7B" | 35 | + | | style="background: #FFCD7B" | 34.35% || style="background: #FFCD7B" | 36.35% || style="background: #FFFF85" | 42.38% || style="background: #FFFF85" | 43.55% || style="background: #FFFF85" | 42.35% || - || - |
|- | |- | ||
! Pump Shotgun | ! Pump Shotgun | ||
− | | style="background: #FFCD7B" | | + | | style="background: #FFCD7B" | 33.28% || style="background: #FFCD7B" | 32.65% || style="background: #FF9B72" | 29.64% || - || - || - || - |
|- | |- | ||
! Bolt-Action Rifle | ! Bolt-Action Rifle | ||
− | | style="background: #9BFF72" | | + | | style="background: #9BFF72" | 72.00% || style="background: #CDFF7B" | 64.80% || style="background: #CDFF7B" | 56.60% || style="background: #FFFF85" | 41.95% || style="background: #FF9B72" | 24.50% || - || - |
|- | |- | ||
! Greatbow | ! Greatbow | ||
− | | style="background: #69FF69" | 83. | + | | style="background: #69FF69" | 83.71% || style="background: #9BFF72" | 74.36% || style="background: #CDFF7B" | 65.70% || style="background: #FFFF85" | 54.72% || style="background: #FFCD7B" | 39.98% || - || - |
|} | |} | ||
− | ==== Armored ==== | + | |
− | For the armored testing, all pawns wore normal quality [[flak | + | ====Armored==== |
+ | For the armored testing, all pawns wore normal quality [[flak vest]]s, [[flak pants]], [[flak jacket]]s and [[steel]] [[simple helmet]]s. | ||
{| class="wikitable sortable" style="text-align: center" | {| class="wikitable sortable" style="text-align: center" | ||
Line 152: | Line 171: | ||
|- | |- | ||
! Autopistol | ! Autopistol | ||
− | | style="background: #FFCD7B" | | + | | style="background: #FFCD7B" | 38.50% || style="background: #FFFF85" | 44.16% || style="background: #FFFF85" | 44.43% || style="background: #FFFF85" | 45.75% || style="background: #FFFF85" | 46.25% || - || - |
|- | |- | ||
! Pump Shotgun | ! Pump Shotgun | ||
− | | style="background: #FFCD7B" | | + | | style="background: #FFCD7B" | 40.85% || style="background: #FFCD7B" | 37.01% || style="background: #FFCD7B" | 34.50% || - || - || - || - |
|- | |- | ||
! Bolt-Action Rifle | ! Bolt-Action Rifle | ||
− | | style="background: # | + | | style="background: #9BFF72" | 68.75% || style="background: #CDFF7B" | 57.75% || style="background: #FFFF85" | 51.90% || style="background: #FFCD7B" | 34.75% || style="background: #FF6969" | 19.35% || - || - |
|- | |- | ||
! Greatbow | ! Greatbow | ||
− | | style="background: #69FF69" | | + | | style="background: #69FF69" | 84.15% || style="background: #9BFF72" | 75.00% || style="background: #CDFF7B" | 68.40% || style="background: #CDFF7B" | 57.00% || style="background: #FFFF85" | 44.36% || - || - |
|} | |} | ||
+ | |||
+ | |||
+ | ==Graphs== | ||
+ | The graphs assume a normal quality revolver against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock. | ||
+ | |||
+ | [[File:RevolverAccTraitless.png|494px|Revolver's accuracy with various shooters without any trait.]] | ||
+ | [[File:B18RevolverDPSTraitless.png|494px|Revolver's DPS with various shooters without any trait.]] | ||
+ | |||
+ | [[File:RevolverAccCareful.png|494px|Revolver's accuracy with various shooters with careful shooter.]] | ||
+ | [[File:B18RevolverDPSCareful.png|494px|Revolver's DPS with various shooters with careful shooter.]] | ||
+ | |||
+ | [[File:RevolverAccHappy.png|494px|Revolver's accuracy with various shooters with trigger-happy.]] | ||
+ | [[File:B18RevolverDPSHappy.png|494px|Revolver's DPS with various shooters with trigger-happy.]] | ||
== Version history == | == Version history == | ||
− | |||
− | |||
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+ | It received a slight accuracy buff in 1.0. | ||
− | {{ | + | [[Kind::Weapons| ]] |
− | [[Category: | + | {{nav|weapon|wide}} |
− | [[Category: | + | [[Category:Weapons]] |
+ | [[Category:Equipment]] |