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{{Infobox main|weapon
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<onlyinclude>
| name = Revolver
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{{infobox main|weapon|
| image = Revolver.png
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|name = Revolver
| description = An ancient pattern double-action revolver. It's not very powerful, but has a decent range for a pistol and is quick on the draw.
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|image = Revolver.png|Revolver
| type = Equipment
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|description = Ancient pattern double-action revolver. Somewhat weak, medium range, quick.
| type2 = Weapons
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|type = Equipment
| tech level = Industrial
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|type2 = Weapons
| class = Industrial
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|class = Modern
| damage = 12
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|damage = 11
| damage type = Bullet
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|range = 26
| armorPenetration = 18
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|accuracyTouch = 91
| range = 25.9
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|accuracyShort = 71
| accuracyTouch = 80
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|accuracyMedium = 50
| accuracyShort = 75
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|accuracyLong = 32
| accuracyMedium = 45
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|mode = Single-Shot
| accuracyLong = 35
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|warmup = 18
| accuracyAvg = 68.5
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|cooldown = 83
| mode = Single-Shot
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|burst = 1
| warmup = 18
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|DPS = DPS
| cooldown = 96
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|velocity = 55
| burst = 1
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|buy = {{icon|steel|30}} + {{icon|component|2}}
| DPS = DPS
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|sell = {{icon|silver|153}}
| velocity = 55
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|mass base = 1.4
| production facility 1 = Machining table
 
| research = Gunsmithing
 
| resource 1 = Steel
 
| resource 1 amount = 30
 
| resource 2 = Component
 
| resource 2 amount = 2
 
| marketvalue = 135
 
| mass base = 1.4
 
| stoppingPower = 1
 
| work to make = 4000
 
| meleeattack1dmg = 9
 
| meleeattack1type = blunt
 
| meleeattack1part = Grip
 
| meleeattack1cool = 2.0
 
| meleeattack1ap = 13
 
| meleeattack2dmg = 9
 
| meleeattack2type = blunt
 
| meleeattack2part = Barrel
 
| meleeattack2cool = 2.0
 
| meleeattack2ap = 13
 
| meleeattack3dmg = 9
 
| meleeattack3type = Poke
 
| meleeattack3part = Barrel
 
| meleeattack3cool = 2.0
 
| meleeattack3ap = 13
 
| MeleeWeaponAverageDPS = 4.5
 
| MeleeWeaponAverageAP = 13
 
| page verified for version =
 
| skill 1 = Crafting
 
| skill 1 level = 3
 
| has quality = True
 
| weaponTags = Gun, SimpleGun, Revolver
 
| tradeTags = WeaponRanged
 
| thingSetMakerTags = RewardStandardQualitySuper
 
 
}}
 
}}
{{Info|The '''revolver''' is a light, single-shot ranged [[weapon]] in RimWorld which deals a moderate amount of damage per shot, has a short time between shots, a moderate range and moderate overall accuracy.}}
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</onlyinclude>
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{{info|The revolver is a light, single-shot firearm in RimWorld which deals a moderate amount of damage per shot; short time between shots; moderate range and slightly higher accuracy.}}
 +
The revolver can be considered as the true replacement for the pistol, being the closest in terms of damage model and ease of acquisition, and the fact that the revolver's a starting weapon rather than the [[autopistol]].
  
== Acquisition ==
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=== Combat performance ===
Revolvers can be crafted at a [[machining table]] once the [[Research#Gunsmithing|Gunsmithing]] research has been completed from {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. A crafting skill of at least 3 is required.
 
  
Revolvers can be purchased from outlander and orbital combat suppliers, outlander settlements, or obtained from the following [[raider#Humanlike|raider]] kinds:
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It'll take 4 shots to the torso to kill an unarmored human with a revolver, or around 7-8 shots against a human with a normal armor vest. The revolver can also instantly cripple digits, eyeballs, and cause fatal brain damage against unprotected skulls. Limbs can be crippled in 3 shots against an unarmored human.
  
{| class="wikitable sortable"
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! Raider Kind !! Chance !! Average Quality !! Health
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As a weapon with a moderate range, decent fire rate and overall fairly consistent damage output profile, the revolver can be viewed as a fairly skill-friendly weapon. A healthy level 6 traitless shooter, level 2 careful shooter or level 10 trigger-happy can somewhat efficiently use the revolver up to 18 cells. However, a level 11 traitless shooter, level 7 careful shooter or level 15 trigger-happy is advisable to efficiently use the revolver up to its maximum range of 26 cells.
|-
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| Scavenger Gunner || 25.83% || Normal || 40-110%
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|-
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The revolver is consistently best paired with a careful shooter.
| Pirate Gunner || 14.09% || Normal || 70-230%
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|-
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| Villager || 19.91% || Poor || 20-200%
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Similar to its predecessor, the revolver's main strength really is how easy it is to acquire both by purchase and by raider. However, investing a little more in an automatic weapon's generally going to be more favorable for your colony.
|-
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| Town Councilman || 43.10% || Good || 100%
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|-
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====Melee Combat====
| Town Guard || 10.18% || Normal || 60-200%
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A revolver has a weapon bulk of 50%, but weapon bulk doesn't seem to have any observable effect on actual gameplay.
|-
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| Mercenary Gunner || 6.50% || Normal || 70-320%
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|-
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All possible melee attacks with a revolver:
| Ancient Soldier || 5.38% || Normal || 100%
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{| {{STDT| c_12 text-center}}
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!Tool
 +
!Attack
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!Damage Type
 +
!Power
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!Cooldown
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!Likelihood
 +
!Base DPS
 +
!Armored DPS
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|-  
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!Overall
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!-
 +
!-
 +
!8
 +
!1.6s
 +
!-
 +
!5
 +
!4.6
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|- newline
 +
|Grip
 +
|Smash
 +
|Blunt
 +
|8
 +
|1.6s
 +
|33.3%
 +
|5
 +
|4.6
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|- newline
 +
|Barrel
 +
|Smash
 +
|Blunt
 +
|8
 +
|1.6s
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|33.3%
 +
|5
 +
|4.6
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|- newline
 +
|Barrel
 +
|Poke
 +
|Blunt
 +
|8
 +
|1.6s
 +
|33.3%
 +
|5
 +
|4.6
 
|}
 
|}
  
A revolver is also given at the beginning with the [[Scenario system#Crashlanded|Crashlanded scenario]].
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===Obtaining===
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Revolvers can be purchased from outlander and orbital combat suppliers, or obtained from the following [[raider#Humanlike|raider]] kinds:
  
== Analysis ==
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'''Pirates:'''
The revolver is clearly an early game weapon. Outside of starting with one, revolvers are very easy to acquire, as early game raiders often use them and they are cheap to both research and make.
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* Drifter - 10.1% chance (shoddy [[quality]] on average, 20-60% health)
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* Scavenger - 17.5% chance (poor quality on average, 20-90% health)
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* Pirate - 5.3% chance (normal quality on average, 40-150% health)
  
For early colonies, the revolver works as a short-medium ranged weapon. It deals decent damage with single shot. It is slightly worse for {{DPS}} than the [[autopistol]] of the same [[quality]] at all ranges. But unlike the autopistol, the revolver has a high enough stopping power to stagger advancing [[human]]s or [[Lancer|human-]][[Scyther|sized]] [[mechanoid]]s. It is better than the [[bolt-action rifle]] for close ranged combat - when combat happens < 12 tiles away.
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'''Outlanders:'''
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* Villager - 6% chance (poor quality on average, 20-200% health)
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* Town Guard - 10.1% chance (poor quality on average, 20-200% health)
  
Despite having a decent range, the revolver isn't particularly suited to medium-range engagements, which is around 15 or more tiles. A [[bolt-action rifle]] or [[greatbow]] are better at range, and even the [[recurve bow]] can keep up. It's best suited as a close-quarters weapon, and can stagger pawns attempting to close distance. As a hunting weapon, the bolt action rifle is better, but a revolver still fairs decent results.
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'''Mercenaries:'''
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* Mercenary Gunner - 4.7% chance (normal quality on average, 70-230% health)
  
A very high quality revolver, such as from an early [[Mental inspiration#Inspired creativity|inspiration]], has surprising longevity. A Legendary Revolver's {{DPS}} is competitive with that of an Excellent [[Heavy SMG]] at all but very close range, while offering better single point damage, range, and {{AP}}. They should not be specifically farmed for - don't spend an inspiration on a revolver when you can make a HSMG, but any that are acquired should be considered even until either masterworks become common or true end-game weapons are acquired.
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'''Spacers:'''
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* Space Soldier - 4.6% chance (good quality on average, 100% health)
  
=== Stats ===
 
Against an unarmored human, a revolver can kill with 4 hits to the torso, 3 hits to the head, 2 hits to the neck or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~15.5 seconds average) to incapacitate that human from pain shock.
 
  
{{Weapon Stats Table}}
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Revolvers can also be crafted at a [[machining table]] once the [[Research#Gunsmithing|gunsmithing]] research is completed; from 30 [[steel]], 2 [[component]]s and {{Ticks|15000}} of work.
  
== Revolver vs. comparable weapons ==
 
<!--
 
    Table cell hex colour values for win rates:
 
    0 - 20.83% win rate = #FF6969
 
    20.84 - 31.24% win rate = #FF9B72
 
    31.25 - 43.74% win rate = #FFCD7B
 
    43.75 - 56.25% win rate = #FFFF85
 
    56.26 - 68.75% win rate = #CDFF7B
 
    68.76 - 79.16% win rate = #9BFF72
 
    79.17 - 100.00% win rate = #69FF69
 
-->
 
This section goes over how well the revolver fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat.
 
  
=== Methodology ===
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A revolver is also one of the three starting weapons in the standard crashlanded [[scenario system|scenario]], along with a [[bolt-action rifle]] and [[plasteel]] [[knife]].
<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto">
 
  
<div class="mw-collapsible-content">
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===Conclusion & Comparison===
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
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Due to its early-game abundance, the revolver is quite a solid solution to early-game ranged combat. However, with this in mind, it won't be long before you'll be replacing your revolvers with [[assault rifle]]s, [[heavy SMG]]s, and the like. The revolver offers marginally superior range to the [[LMG]], but falls behind the LMG everywhere else other than being significantly quicker to fire.
* All pawns have skill levels of 14 in ranged and melee
 
* No pawns have any traits that affect combat performance
 
* All pawns are of at least 18 years of age and completely healthy
 
* Pawns are divided by walls to prevent stray shots from skewing results in any way
 
* Weather is always kept clear
 
* No cover is used for either team</div>
 
</div>
 
  
Results in the tables below are the percentages of battles that revolvers either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.
 
  
==== Unarmored ====
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However, the [[great bow]] can be had for a significantly lower asking price (biome-dependent), achieves parity with the revolver at touch range, and actually pulls ahead from 7 cells onwards, along with offering superior range. The great bow's higher damage per shot also means that it's more likely to hinder limb function.
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]], plainleather [[button-down shirt]]s, plainleather [[duster]]s and plainleather [[cowboy hat]]s.
 
  
{| class="wikitable sortable" style="text-align: center"
 
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
 
|-
 
! Autopistol
 
| style="background: #FFCD7B" | 35.16% || style="background: #FFCD7B" | 40.09% || style="background: #FFFF85" | 44.89% || style="background: #FFFF85" | 43.81% || style="background: #FFFF85" | 44.41% || - || -
 
|-
 
! Pump Shotgun
 
| style="background: #FFCD7B" | 38.99% || style="background: #FFCD7B" | 37.04% || style="background: #FFCD7B" | 33.25% || - || - || - || -
 
|-
 
! Bolt-Action Rifle
 
| style="background: #9BFF72" | 74.06% || style="background: #CDFF7B" | 64.80% || style="background: #FFFF85" | 55.62% || style="background: #FFCD7B" | 41.13% || style="background: #FF6969" | 20.54% || - || -
 
|-
 
! Greatbow
 
| style="background: #69FF69" | 83.68% || style="background: #9BFF72" | 76.09% || style="background: #CDFF7B" | 66.57% || style="background: #CDFF7B" | 57.44% || style="background: #FFFF85" | 43.91% || - || -
 
|}
 
  
==== Armored ====
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==Graphs==
For the armored testing, all pawns wore normal quality [[flak pants]], [[flak vest]]s, plainleather button-down shirts, [[flak jacket]]s and [[steel]] [[simple helmet]]s.
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The graphs assume a normal quality revolver against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.  
  
{| class="wikitable sortable" style="text-align: center"
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[[File:RevolverAccTraitless.png|494px|Revolver's accuracy with various shooters without any trait.]]
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
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[[File:B18RevolverDPSTraitless.png|494px|Revolver's DPS with various shooters without any trait.]]
|-
 
! Autopistol
 
| style="background: #FFCD7B" | 39.18% || style="background: #FFCD7B" | 41.30% || style="background: #FFFF85" | 45.73% || style="background: #FFFF85" | 45.21% || style="background: #FFFF85" | 47.51% || - || -
 
|-
 
! Pump Shotgun
 
| style="background: #FFCD7B" | 42.43% || style="background: #FFCD7B" | 39.48% || style="background: #FFCD7B" | 33.40% || - || - || - || -
 
|-
 
! Bolt-Action Rifle
 
| style="background: #CDFF7B" | 67.32% || style="background: #CDFF7B" | 60.00% || style="background: #FFFF85" | 51.96% || style="background: #FFCD7B" | 35.49% || style="background: #FF6969" | 18.03% || - || -
 
|-
 
! Greatbow
 
| style="background: #69FF69" | 85.79% || style="background: #9BFF72" | 79.07% || style="background: #CDFF7B" | 68.07% || style="background: #CDFF7B" | 59.97% || style="background: #FFCD7B" | 43.35% || - || -
 
|}
 
  
== Version history ==
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[[File:RevolverAccCareful.png|494px|Revolver's accuracy with various shooters with careful shooter.]]
* [[Version/0.18.1722|0.18.1722]] - Added when the '''pistol''' was split into the '''revolver''' and the [[autopistol]]. Although the autopistol uses the old pistol's sprite, the revolver is functionally closer to the old pistol.
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[[File:B18RevolverDPSCareful.png|494px|Revolver's DPS with various shooters with careful shooter.]]
* Beta 19/1.0 - All melee attack damages increased 8 -> 9, cooldown increased from 1.6s -> 2s.
 
* 1.0 - Received a slight accuracy and damage buff.
 
  
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[[File:RevolverAccHappy.png|494px|Revolver's accuracy with various shooters with trigger-happy.]]
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[[File:B18RevolverDPSHappy.png|494px|Revolver's DPS with various shooters with trigger-happy.]]
  
{{Nav|weapon|wide}}
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[[Kind::Weapons| ]]
[[Category:Equipment]] [[Category:Weapons]] [[Category:Industrial Weapons]]
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{{nav|weapon|wide}}
[[Category:Ranged Weapons]] [[Category:Single-Shot Weapons]]
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[[Category:Weapons]]
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[[Category:Equipment]]

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