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− | {{ | + | {{infobox main|weapon| |
| name = Revolver | | name = Revolver | ||
− | | image = Revolver.png | + | | image = Revolver.png|Revolver |
| description = An ancient pattern double-action revolver. It's not very powerful, but has a decent range for a pistol and is quick on the draw. | | description = An ancient pattern double-action revolver. It's not very powerful, but has a decent range for a pistol and is quick on the draw. | ||
| type = Equipment | | type = Equipment | ||
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| skill 1 = Crafting | | skill 1 = Crafting | ||
| skill 1 level = 3 | | skill 1 level = 3 | ||
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| weaponTags = Gun, SimpleGun, Revolver | | weaponTags = Gun, SimpleGun, Revolver | ||
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| thingSetMakerTags = RewardStandardQualitySuper | | thingSetMakerTags = RewardStandardQualitySuper | ||
− | }} | + | }}{{info|The '''revolver''' is a light, single-shot firearm in RimWorld which deals a moderate amount of damage per shot, has a short time between shots, a moderate range and moderate overall accuracy.}} |
− | {{ | ||
− | == Acquisition == | + | Revolver will [[Deterioration|deteriorate]] with the usual conditions... |
− | Revolvers can be crafted at a [[machining table]] once the [[Research#Gunsmithing|Gunsmithing]] research has been completed from {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. A crafting skill of at least 3 is required. | + | |
+ | ==Acquisition== | ||
+ | Revolvers can be crafted at a [[machining table]] once the [[Research#Gunsmithing|Gunsmithing]] research has been completed from {{Required Resources}}s and {{Ticks|{{P|Work To Make}}}} of work. A crafting skill of at least 3 is required. | ||
+ | |||
+ | A revolver is also one of the three starting weapons in the standard crashlanded [[scenario system|scenario]], along with a [[bolt-action rifle]] and [[plasteel]] [[knife]]. | ||
Revolvers can be purchased from outlander and orbital combat suppliers, outlander settlements, or obtained from the following [[raider#Humanlike|raider]] kinds: | Revolvers can be purchased from outlander and orbital combat suppliers, outlander settlements, or obtained from the following [[raider#Humanlike|raider]] kinds: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
+ | |- | ||
! Raider Kind !! Chance !! Average Quality !! Health | ! Raider Kind !! Chance !! Average Quality !! Health | ||
|- | |- | ||
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|} | |} | ||
− | + | ==Analysis== | |
+ | The revolver has a fairly good damage output for a single-shot weapon, only slightly trailing the [[autopistol]] in this aspect. Thanks to its fairly short time between shots and its good close-up accuracy, the revolver's a good weapon for low-skilled shooters. It also has a high enough stopping power to stagger advancing [[human]]s or [[Lancer|human-]][[Scyther|sized]] [[mechanoid]]s. The revolver is also very easy to acquire because earlygame raiders often use it, and because of its low manufacturing costs and technology requirements. | ||
− | + | However, like the autopistol (though to a lesser extent), the revolver isn't particularly suited to medium-range engagements despite having the range to do so due to its fairly poor accuracy at those distances; even the [[recurve bow]] can keep up in those engagements, while the [[greatbow]] and [[bolt-action rifle]] easily surpass it. | |
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− | + | The revolver is best suited as a close-quarters weapon overall owing to its accuracy profile, although it can be used as a support weapon to slow down enemies that are attempting to close distance (melee units, shotgunners etc.). This weapon's also a somewhat viable hunting weapon for lower-risk game, but the bolt-action rifle will still net better results. | |
− | + | Against an unarmored human, a revolver can kill with 4 hits to the torso, 3 hits to the head, 2 hits to the neck or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~16.7 seconds average) to incapacitate that human from pain shock. | |
− | + | Overall, the revolver is best paired with a careful shooter up to the equivalent of a level 21, then with a trigger-happy shooter beyond that point. | |
− | + | {{Weapon Quality Table}} | |
− | + | ==Revolver vs. Comparable Weapons== | |
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− | {{Weapon | ||
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− | == Revolver vs. | ||
<!-- | <!-- | ||
Table cell hex colour values for win rates: | Table cell hex colour values for win rates: | ||
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=== Methodology === | === Methodology === | ||
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<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto"> | <div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto"> | ||
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Results in the tables below are the percentages of battles that revolvers either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better. | Results in the tables below are the percentages of battles that revolvers either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better. | ||
− | ==== Unarmored ==== | + | ====Unarmored==== |
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]], plainleather [[button-down shirt]]s, plainleather [[duster]]s and plainleather [[cowboy hat]]s. | For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]], plainleather [[button-down shirt]]s, plainleather [[duster]]s and plainleather [[cowboy hat]]s. | ||
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|} | |} | ||
− | ==== Armored ==== | + | ====Armored==== |
For the armored testing, all pawns wore normal quality [[flak pants]], [[flak vest]]s, plainleather button-down shirts, [[flak jacket]]s and [[steel]] [[simple helmet]]s. | For the armored testing, all pawns wore normal quality [[flak pants]], [[flak vest]]s, plainleather button-down shirts, [[flak jacket]]s and [[steel]] [[simple helmet]]s. | ||
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== Version history == | == Version history == | ||
* [[Version/0.18.1722|0.18.1722]] - Added when the '''pistol''' was split into the '''revolver''' and the [[autopistol]]. Although the autopistol uses the old pistol's sprite, the revolver is functionally closer to the old pistol. | * [[Version/0.18.1722|0.18.1722]] - Added when the '''pistol''' was split into the '''revolver''' and the [[autopistol]]. Although the autopistol uses the old pistol's sprite, the revolver is functionally closer to the old pistol. | ||
− | * | + | * 1.0 - received a slight accuracy and damage buff. |
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− | {{ | + | [[Kind::Weapons| ]] |
− | [[Category: | + | {{nav|weapon|wide}} |
− | [[Category: | + | [[Category:Weapons]] |
+ | [[Category:Equipment]] |