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**At this point, setting an all anything schedule will provide more work time than a 24 hour schedule. A pawn with low sleep could sustain a 53.03hr cycle, (45.47 hr awake) + (7.56 hr sleep) without getting drowsy. The awake time % is still the same, but less time is spent walking to bed.
 
**At this point, setting an all anything schedule will provide more work time than a 24 hour schedule. A pawn with low sleep could sustain a 53.03hr cycle, (45.47 hr awake) + (7.56 hr sleep) without getting drowsy. The awake time % is still the same, but less time is spent walking to bed.
  
== Disabling rest need ==
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== Disabling Rest Need ==
 
There are three ways to disable a pawn's need for rest entirely:  
 
There are three ways to disable a pawn's need for rest entirely:  
 
* The [[Circadian half-cycler]] {{RoyaltyIcon}} implant disables the rest need at the cost of -15% consciousness.
 
* The [[Circadian half-cycler]] {{RoyaltyIcon}} implant disables the rest need at the cost of -15% consciousness.
 
* The [[Genes#Sleep|Never sleep]] {{BiotechIcon}} gene disables the rest need but carries high complexity and genetic inefficiency.
 
* The [[Genes#Sleep|Never sleep]] {{BiotechIcon}} gene disables the rest need but carries high complexity and genetic inefficiency.
* The [[Body mastery]]{{AnomalyIcon}} trait held by some [[Creepjoiner]]s.{{AnomalyIcon}} disables the rest need.  
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* The [[Body mastery]]{{AnomalyIcon}} trait held by [[Creepy joiners]]{{AnomalyIcon}} disables the rest need.  
 
* The [[Void touched]] {{AnomalyIcon}} condition disables the need for both rest and comfort, but can only be obtained after [[Endings#Embrace_the_void|embracing the void]].
 
* The [[Void touched]] {{AnomalyIcon}} condition disables the need for both rest and comfort, but can only be obtained after [[Endings#Embrace_the_void|embracing the void]].
  

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