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== Mechanics ==
 
== Mechanics ==
A [[research bench]] is required to conduct research, with some projects requiring more advanced research stations. Research is presented as a tech tree, with later projects placed further right. Most research projects require a prerequisite. Some research projects introduced in the [[Royalty DLC]], and [[Biotech DLC]] require additional unlocking using items such as [[techprint|techprints]] and mechanoid chips respectively, and only then would research be allowed.  
+
A [[research bench]] is required to conduct research, with some projects requiring more advanced research stations. Research is presented as a tech tree, with later projects placed further right. Most research projects require a prerequisite.
  
 
Once a project is selected, a [[Work#Research|researcher]] will work at the bench to generate research points. [[Research Speed]] is primarily determined by the Intellectual skill. Only one research project can be studied at a time. However, you can freely switch between research projects, and all research progress is retained. Multiple researchers will all contribute towards the same project, with no penalties. In addition, multiple benches can be used simultaneously, again, without penalty.
 
Once a project is selected, a [[Work#Research|researcher]] will work at the bench to generate research points. [[Research Speed]] is primarily determined by the Intellectual skill. Only one research project can be studied at a time. However, you can freely switch between research projects, and all research progress is retained. Multiple researchers will all contribute towards the same project, with no penalties. In addition, multiple benches can be used simultaneously, again, without penalty.
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|- id="Advanced lights"
 
|- id="Advanced lights"
 
! Advanced lights
 
! Advanced lights
| Build powerful outdoors lights. Additionally, customize the color of electric lights and reduce their power consumption by half. This does not affect sun lamps.
+
| Change the color of [[Standing lamp|standard electric lights]], and reduce their power consumption by half. This does not affect sun lamps.
 
| 300
 
| 300
 
| 300
 
| 300
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== Anomaly ==
 
== Anomaly ==
{{Stub|section=1|reason=This System has way more to it than just the projects itself, and may even require splitting}} <!-- may be a good idea to split basic and advanced into two tables --> <!-- potentially make serums their own as well? -->
+
{{Stub|section=1|reason=This has way more to it than just the projects itself, and may even require splitting}} <!-- may be a good idea to split basic and advanced into two tables --> <!-- potentially make serums their own as well? -->
Void-related technologies are unlocked by pawns with the Dark Study job studying ([[Void_monolith|Void monoliths]], or [[Entities|entities]]). Anomaly Research Projects are a completely separate technology tree from the normal research tree. Most Anomaly Research Projects can be researched after encountering its associated entity and completing any prerequisite projects.  One Basic and one Advanced research project can be studied simultaneously, and advanced research points gained with no project selected will benefit a basic project if one is selected.  Studying Anomaly objects  will produce research points depending on the type object studied. For example, studying a [[Gorehulk|Gorehulk]] might yield 0.30 basic research points, but studying a [[Revenant|Revenant]] might yield 0.45 advanced research points. For this reason, it is a good idea to have numerous entities in [[containment|containment]] in order to advance the Anomaly research tree.
+
Void-related technologies unlocked by studying unnatural [[#Entities|entities]].
 
{| {{STDT| sortable c_07 text-center}}
 
{| {{STDT| sortable c_07 text-center}}
 
! Name
 
! Name
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! Required Research <!-- prerequisites -->
 
! Required Research <!-- prerequisites -->
 
! Category <!-- There are 6 categories of research, but only 5 listed --> <!-- Basic and advanced psychic rituals have been merged as the tier column makes separation redundant with current layout -->
 
! Category <!-- There are 6 categories of research, but only 5 listed --> <!-- Basic and advanced psychic rituals have been merged as the tier column makes separation redundant with current layout -->
! Required [[Entities|Entity]] Tier <!-- knowledgeCategory --> <!-- only 2(Basic, Advanced) of the 3(Basic, Advanced, Ultimate) tiers are involved in researching listed tech -->
+
! Required [[#Entities|Entity]] Tier <!-- knowledgeCategory --> <!-- only 2(Basic, Advanced) of the 3(Basic, Advanced, Ultimate) tiers are involved in researching listed tech -->
 
! width="250px" | Unlocks
 
! width="250px" | Unlocks
  
Line 1,270: Line 1,270:
 
|- id="Bioferrite harvesting"
 
|- id="Bioferrite harvesting"
 
! Bioferrite harvesting {{AnomalyIcon}}
 
! Bioferrite harvesting {{AnomalyIcon}}
| Build bioferrite harvesters to generate [[Bioferrite|bioferrite]] from captured [[Entities|entities]] contained in [[Holding platform|holding platforms]].
+
| Build bioferrite harvesters to generate [[#Bioferrite|bioferrite]] from captured [[#Entities|entities]] contained in [[#Holding platform|holding platforms]].
 
| 10
 
| 10
 
| [[#Electricity|Electricity]]
 
| [[#Electricity|Electricity]]
 
| Bioferrite
 
| Bioferrite
 
| Basic
 
| Basic
| style="text-align:left;" | {{#ask: [[Required Research::Bioferrite harvesting]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
+
| style="text-align:left;" | {{#ask: [[Required Research::Bioferrite harvester]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
  
 
|- id="Bioferrite shaping"
 
|- id="Bioferrite shaping"
 
! Bioferrite shaping {{AnomalyIcon}}
 
! Bioferrite shaping {{AnomalyIcon}}
| Shape and re-form [[Bioferrite|bioferrite]] into useful tools, weapons, flooring, and more.
+
| Shape and re-form [[#Bioferrite|bioferrite]] into useful tools, weapons, flooring, and more.
 
| 20
 
| 20
 
| [[#Bioferrite harvesting|Bioferrite harvesting]]
 
| [[#Bioferrite harvesting|Bioferrite harvesting]]
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|- id="Bioferrite weaponry" <!-- for some reason its def name is BioferriteIgnition -->
 
|- id="Bioferrite weaponry" <!-- for some reason its def name is BioferriteIgnition -->
 
! Bioferrite weaponry {{AnomalyIcon}}
 
! Bioferrite weaponry {{AnomalyIcon}}
| Create advanced [[Weapons|weapons]] that use [[Bioferrite|bioferrite]] as a fuel source.
+
| Create advanced [[#Weapons|weapons]] that use [[#Bioferrite|bioferrite]] as a fuel source.
 
| 60
 
| 60
 
| [[#Bioferrite shaping|Bioferrite shaping]]<br/>[[#Precision rifling|Precision rifling]]
 
| [[#Bioferrite shaping|Bioferrite shaping]]<br/>[[#Precision rifling|Precision rifling]]
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|- id="Bioferrite generator"
 
|- id="Bioferrite generator"
 
! Bioferrite generator {{AnomalyIcon}}
 
! Bioferrite generator {{AnomalyIcon}}
| Build power [[Generator|generators]] that burn [[Bioferrite|bioferrite]] as a fuel.
+
| Build power [[#Generator|generators]] that burn [[#Bioferrite|bioferrite]] as a fuel.
 
| 40
 
| 40
 
| [[#Electroharvester|Electroharvester]]
 
| [[#Electroharvester|Electroharvester]]
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|- id="Void sculptures"
 
|- id="Void sculptures"
 
! Void sculptures {{AnomalyIcon}}
 
! Void sculptures {{AnomalyIcon}}
| Craft special void sculptures from [[Bioferrite|bioferrite]] to enhance the quality of [[Psychic rituals|psychic rituals]].
+
| Craft special void sculptures from [[#Bioferrite|bioferrite]] to enhance the quality of [[#Psychic rituals|psychic rituals]].
 
| 25
 
| 25
 
| [[#Bioferrite harvesting|Bioferrite harvesting]]<br/>[[#Void provocation|Void provocation]]
 
| [[#Bioferrite harvesting|Bioferrite harvesting]]<br/>[[#Void provocation|Void provocation]]
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|- id="Insanity weaponry"
 
|- id="Insanity weaponry"
 
! Insanity weaponry {{AnomalyIcon}}
 
! Insanity weaponry {{AnomalyIcon}}
| Restructure [[Shard|archotech shards]] into limited-use weapons that shock, manipulate, and destroy enemies using [[Archotech|archotechnology]].
+
| Restructure [[#Shard|archotech shards]] into limited-use weapons that shock, manipulate, and destroy enemies using [[#Archotech|archotechnology]].
 
| 30
 
| 30
 
| [[#Bioferrite shaping|Bioferrite shaping]]
 
| [[#Bioferrite shaping|Bioferrite shaping]]
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|- id="Mutation weaponry"
 
|- id="Mutation weaponry"
 
! Mutation weaponry {{AnomalyIcon}}
 
! Mutation weaponry {{AnomalyIcon}}
| Restructure [[Shard|archotech shards]] into limited-use weapons that twist living targets into terrifying creatures.
+
| Restructure [[#Shard|archotech shards]] into limited-use weapons that twist living targets into terrifying creatures.
 
| 35
 
| 35
 
| [[#Bioferrite shaping|Bioferrite Shaping]]
 
| [[#Bioferrite shaping|Bioferrite Shaping]]
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|- id="Atmospheric heater"
 
|- id="Atmospheric heater"
 
! Atmospheric heater {{AnomalyIcon}}
 
! Atmospheric heater {{AnomalyIcon}}
| Build [[Bioferrite|bioferrite]]-powered [[Heater|heaters]] that produce enough heat to warm an entire region.
+
| Build [[#Bioferrite|bioferrite]]-powered [[#Heater|heaters]] that produce enough heat to warm an entire region.
 
| 60
 
| 60
 
| [[#Bioferrite generator|Bioferrite generator]]
 
| [[#Bioferrite generator|Bioferrite generator]]
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|- id="Frenzy inducer"
 
|- id="Frenzy inducer"
 
! Frenzy inducer {{AnomalyIcon}}
 
! Frenzy inducer {{AnomalyIcon}}
| Build [[Shard|shard]]-powered structures that generate a frenetic psychic field to make anyone nearby move and work faster. However, the unstable emotional energy creates a tendency towards violence, irritating anyone nearby.
+
| Build [[#Shard|shard]]-powered structures that generate a frenetic psychic field to make anyone nearby move and work faster. However, the unstable emotional energy creates a tendency towards violence, irritating anyone nearby.
 
| 60
 
| 60
 
| [[#Sleep suppressor|Sleep suppressor]]
 
| [[#Sleep suppressor|Sleep suppressor]]
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|- id="Sleep suppressor"
 
|- id="Sleep suppressor"
 
! Sleep suppressor {{AnomalyIcon}}
 
! Sleep suppressor {{AnomalyIcon}}
| Build [[Shard|shard]]-powered structures that stimulate those nearby to prevent fatigue. The device will irritate anyone nearby.
+
| Build [[#Shard|shard]]-powered structures that stimulate those nearby to prevent fatigue. The device will irritate anyone nearby.
 
| 30
 
| 30
 
| [[#Bioferrite harvesting|Bioferrite harvesting]]<br/>[[#Entity containment|Entity containment]]
 
| [[#Bioferrite harvesting|Bioferrite harvesting]]<br/>[[#Entity containment|Entity containment]]
Line 1,362: Line 1,362:
 
|- id="Entity containment"
 
|- id="Entity containment"
 
! Entity containment {{AnomalyIcon}}
 
! Entity containment {{AnomalyIcon}}
| Build holding platforms and inhibitors to better contain [[Entities|entities]].
+
| Build holding platforms and inhibitors to better contain [[#Entities|entities]].
 
| 10
 
| 10
 
| [[#Electricity|Electricity]]
 
| [[#Electricity|Electricity]]
Line 1,371: Line 1,371:
 
|- id="Electroharvester"
 
|- id="Electroharvester"
 
! Electroharvester {{AnomalyIcon}}
 
! Electroharvester {{AnomalyIcon}}
| Build a [[Generator|generator]] that draws [[Power|electricity]] from contained [[Entities|entities]]. This process aggravates entities, making them harder to contain.
+
| Build a [[#Generator|generator]] that draws [[#Power|electricity]] from contained [[#Entities|entities]]. This process aggravates entities, making them harder to contain.
 
| 30
 
| 30
 
| [[#Entity containment|Entity containment]]
 
| [[#Entity containment|Entity containment]]
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|- id="Disruptor flares"
 
|- id="Disruptor flares"
 
! Disruptor flares {{AnomalyIcon}}
 
! Disruptor flares {{AnomalyIcon}}
| Build [[Bioferrite|bioferrite]]-based flare packs that reveal invisible creatures and light up an area.
+
| Build [[#Bioferrite|bioferrite]]-based flare packs that reveal invisible creatures and light up an area.
 
| 30
 
| 30
 
| [[#Entity containment|Entity Containment]]<br/>[[#Bioferrite shaping|Bioferrite Shaping]]
 
| [[#Entity containment|Entity Containment]]<br/>[[#Bioferrite shaping|Bioferrite Shaping]]
Line 1,400: Line 1,400:
 
|- id="Void provocation" <!-- def name is BasicPsychicRituals -->
 
|- id="Void provocation" <!-- def name is BasicPsychicRituals -->
 
! Void provocation {{AnomalyIcon}}
 
! Void provocation {{AnomalyIcon}}
| Build a [[Psychic ritual spot|psychic ritual spot]] and perform [[Psychic rituals|psychic rituals]]. Use the void provocation ritual to discover new [[Entities|entities]].
+
| Build a [[#Psychic ritual spot|psychic ritual spot]] and perform [[#Psychic rituals|psychic rituals]]. Use the void provocation ritual to discover new [[#Entities|entities]].
 
| 5
 
| 5
 
| None
 
| None
Line 1,409: Line 1,409:
 
|- id="Draw animals" <!-- for some reason its def name is SummonAnimals -->
 
|- id="Draw animals" <!-- for some reason its def name is SummonAnimals -->
 
! Draw animals {{AnomalyIcon}}
 
! Draw animals {{AnomalyIcon}}
| Perform a [[Psychic rituals|psychic ritual]] which will draw a herd of [[Animals|animals]].
+
| Perform a [[#Psychic rituals|psychic ritual]] which will draw a herd of [[#Animals|animals]].
 
| 20
 
| 20
 
| [[#Void provocation|Void provocation]]
 
| [[#Void provocation|Void provocation]]
Line 1,418: Line 1,418:
 
|- id="Draw shamblers" <!-- for some reason its def name is SummonShamblers -->
 
|- id="Draw shamblers" <!-- for some reason its def name is SummonShamblers -->
 
! Draw shamblers {{AnomalyIcon}}
 
! Draw shamblers {{AnomalyIcon}}
| Perform a [[Psychic rituals|psychic ritual]] which will draw a horde of [[Shambler|animated corpses]]. While hostile, the corpses won't attack your colony directly. They can be captured for study.
+
| Perform a [[#Psychic rituals|psychic ritual]] which will draw a horde of [[#Shambler|animated corpses]]. While hostile, the corpses won't attack your colony directly. They can be captured for study.
 
| 25
 
| 25
 
| [[#Draw animals|Draw animals]]
 
| [[#Draw animals|Draw animals]]
Line 1,427: Line 1,427:
 
|- id="Chronophagy"
 
|- id="Chronophagy"
 
! Chronophagy {{AnomalyIcon}}
 
! Chronophagy {{AnomalyIcon}}
| Perform a [[Psychic rituals|psychic ritual]] that causes a target to age rapidly. The ritual invoker will become younger in the process. The target will suffer brain damage as a result, which may be lethal for elderly targets.
+
| Perform a [[#Psychic rituals|psychic ritual]] that causes a target to age rapidly. The ritual invoker will become younger in the process. The target will suffer brain damage as a result, which may be lethal for elderly targets.
 
| 30
 
| 30
 
| [[#Psychophagy|Psychophagy]]
 
| [[#Psychophagy|Psychophagy]]
Line 1,436: Line 1,436:
 
|- id="Psychophagy"
 
|- id="Psychophagy"
 
! Psychophagy {{AnomalyIcon}}
 
! Psychophagy {{AnomalyIcon}}
| Perform a [[Psychic rituals|psychic ritual]] which deadens a target's [[Psychic sensitivity|psychic sensitivity]] and temporarily boosts the ritual invoker's [[Psychic sensitivity|psychic sensitivity]]. The target will suffer brain damage as a side-effect.
+
| Perform a [[#Psychic rituals|psychic ritual]] which deadens a target's [[#Psychic sensitivity|psychic sensitivity]] and temporarily boosts the ritual invoker's [[#Psychic sensitivity|psychic sensitivity]]. The target will suffer brain damage as a side-effect.
 
| 20
 
| 20
 
| [[#Void provocation|Void provocation]]
 
| [[#Void provocation|Void provocation]]
Line 1,445: Line 1,445:
 
|- id="Skip abduction"
 
|- id="Skip abduction"
 
! Skip abduction {{AnomalyIcon}}
 
! Skip abduction {{AnomalyIcon}}
| Perform a [[Psychic rituals|psychic ritual]] that abducts a random [[Hostile|hostile]] person from anywhere in the world, putting them in a short-term coma for capture.
+
| Perform a [[#Psychic rituals|psychic ritual]] that abducts a random [[#Hostile|hostile]] person from anywhere in the world, putting them in a short-term coma for capture.
 
| 40
 
| 40
 
| [[#Void provocation|Void provocation]]
 
| [[#Void provocation|Void provocation]]
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|- id="Summon fleshbeasts"
 
|- id="Summon fleshbeasts"
 
! Summon fleshbeasts {{AnomalyIcon}}
 
! Summon fleshbeasts {{AnomalyIcon}}
| Perform a [[Psychic rituals|psychic ritual]] which provokes [[Fleshbeasts|fleshbeasts]] to emerge from the ground near enemies, attacking anyone nearby.
+
| Perform a [[#Psychic rituals|psychic ritual]] which provokes [[#Fleshbeasts|fleshbeasts]] to emerge from the ground near enemies, attacking anyone nearby.
 
| 30
 
| 30
 
| [[#Draw animals|Draw animals]]
 
| [[#Draw animals|Draw animals]]
Line 1,465: Line 1,465:
 
|- id="Advanced psychic rituals"
 
|- id="Advanced psychic rituals"
 
! Advanced psychic rituals {{AnomalyIcon}}
 
! Advanced psychic rituals {{AnomalyIcon}}
| Perform advanced [[Psychic rituals|psychic rituals]].
+
| Perform advanced [[#Psychic rituals|psychic rituals]].
 
| 15
 
| 15
 
| [[#Void provocation|Void provocation]]
 
| [[#Void provocation|Void provocation]]
Line 1,473: Line 1,473:
  
 
|- id="Provoke pit gate" <!-- def name is SummonPitGate -->
 
|- id="Provoke pit gate" <!-- def name is SummonPitGate -->
! Provoke [[Pit gate|pit gate]] {{AnomalyIcon}}
+
! Provoke [[#Pit gate|pit gate]] {{AnomalyIcon}}
| Perform a [[Psychic rituals|psychic ritual]] which causes underground [[Fleshbeasts|fleshbeasts]] to open up a massive hole in the ground. The hole leads down to a fleshbeast-infested cavern which can be explored for resources.
+
| Perform a [[#Psychic rituals|psychic ritual]] which causes underground [[#Fleshbeasts|fleshbeasts]] to open up a massive hole in the ground. The hole leads down to a fleshbeast-infested cavern which can be explored for resources.
 
| 80
 
| 80
 
| [[#Advanced psychic rituals|Advanced psychic rituals]]
 
| [[#Advanced psychic rituals|Advanced psychic rituals]]
Line 1,483: Line 1,483:
 
|- id="Death refusal"
 
|- id="Death refusal"
 
! Death refusal {{AnomalyIcon}}
 
! Death refusal {{AnomalyIcon}}
| Perform a [[Psychic rituals|psychic ritual]] which grants death refusal to an individual, allowing them to self-resurrect once after dying.
+
| Perform a [[#Psychic rituals|psychic ritual]] which grants death refusal to an individual, allowing them to self-resurrect once after dying.
 
| 30
 
| 30
 
| [[#Advanced psychic rituals|Advanced psychic rituals]]
 
| [[#Advanced psychic rituals|Advanced psychic rituals]]
Line 1,492: Line 1,492:
 
|- id="Philophagy"
 
|- id="Philophagy"
 
! Philophagy {{AnomalyIcon}}
 
! Philophagy {{AnomalyIcon}}
| Perform a [[Psychic rituals|psychic ritual]] that drains experience from a victim and gives it to the invoker. The process will dull the target's mind, weakening their skills and causing brain damage.
+
| Perform a [[#Psychic rituals|psychic ritual]] that drains experience from a victim and gives it to the invoker. The process will dull the target's mind, weakening their skills and causing brain damage.
 
| 30
 
| 30
 
| [[#Chronophagy|Chronophagy]]<br/>[[#Advanced psychic rituals|Advanced psychic rituals]]
 
| [[#Chronophagy|Chronophagy]]<br/>[[#Advanced psychic rituals|Advanced psychic rituals]]
Line 1,501: Line 1,501:
 
|- id="Pleasure pulse"
 
|- id="Pleasure pulse"
 
! Pleasure pulse {{AnomalyIcon}}
 
! Pleasure pulse {{AnomalyIcon}}
| Perform a [[Psychic rituals|psychic ritual]] that makes everyone in the region happier but reduces their desire to work.
+
| Perform a [[#Psychic rituals|psychic ritual]] that makes everyone in the region happier but reduces their desire to work.
 
| 30
 
| 30
 
| [[#Advanced psychic rituals|Advanced psychic rituals]]
 
| [[#Advanced psychic rituals|Advanced psychic rituals]]
Line 1,510: Line 1,510:
 
|- id="Neurosis pulse"
 
|- id="Neurosis pulse"
 
! Neurosis pulse {{AnomalyIcon}}
 
! Neurosis pulse {{AnomalyIcon}}
| Perform a [[Psychic rituals|psychic ritual]] that makes everyone in the region work faster but become more irritable.
+
| Perform a [[#Psychic rituals|psychic ritual]] that makes everyone in the region work faster but become more irritable.
 
| 40
 
| 40
 
| [[#Advanced psychic rituals|Advanced psychic rituals]]
 
| [[#Advanced psychic rituals|Advanced psychic rituals]]
Line 1,519: Line 1,519:
 
|- id="Blood rain"
 
|- id="Blood rain"
 
! Blood rain {{AnomalyIcon}}
 
! Blood rain {{AnomalyIcon}}
| Perform a [[Psychic rituals|psychic ritual]] which causes blood-like psychofluid to fall from the sky. Anyone caught outside will soon be driven into a berserk rage.
+
| Perform a [[#Psychic rituals|psychic ritual]] which causes blood-like psychofluid to fall from the sky. Anyone caught outside will soon be driven into a berserk rage.
 
| 50
 
| 50
 
| [[#Advanced psychic rituals|Advanced psychic rituals]]
 
| [[#Advanced psychic rituals|Advanced psychic rituals]]
Line 1,528: Line 1,528:
 
|- id="Brainwipe"
 
|- id="Brainwipe"
 
! Brainwipe {{AnomalyIcon}}
 
! Brainwipe {{AnomalyIcon}}
| Perform a [[Psychic rituals|psychic ritual]] which erases much of a person's episodic memories. Traumatic events will be forgotten. [[Prisoner#Resistance|Resistant prisoners]] will become easier to [[Prisoner#Recruit|recruit]]. Allows recruiting unwaveringly loyal prisoners.
+
| Perform a [[#Psychic rituals|psychic ritual]] which erases much of a person's episodic memories. Traumatic events will be forgotten. [[#Prisoner#Resistance|Resistant prisoners]] will become easier to [[#Prisoner#Recruit|recruit]]. Allows recruiting unwaveringly loyal prisoners.
 
| 40
 
| 40
 
| [[#Philophagy|Philophagy]]
 
| [[#Philophagy|Philophagy]]
Line 1,539: Line 1,539:
 
|- id="Serum synthesis"
 
|- id="Serum synthesis"
 
! Serum synthesis {{AnomalyIcon}}
 
! Serum synthesis {{AnomalyIcon}}
| Build a serum lab to synthesize high-tech serums. Serums harness [[Archotech|archotechnological]] power to bestow a temporary effect on the user.
+
| Build a serum lab to synthesize high-tech serums. Serums harness [[#Archotech|archotechnological]] power to bestow a temporary effect on the user.
 
| 15
 
| 15
 
| [[#Bioferrite shaping|Bioferrite shaping]]
 
| [[#Bioferrite shaping|Bioferrite shaping]]
Line 1,557: Line 1,557:
 
|- id="Mind-numb serum"
 
|- id="Mind-numb serum"
 
! Mind-numb serum {{AnomalyIcon}}
 
! Mind-numb serum {{AnomalyIcon}}
| Synthesize a serum that stabilizes a person's mood, preventing [[Mental break|mental breaks]].
+
| Synthesize a serum that stabilizes a person's mood, preventing [[#Mental break|mental breaks]].
 
| 35
 
| 35
 
| [[#Serum synthesis|Serum synthesis]]
 
| [[#Serum synthesis|Serum synthesis]]
Line 1,577: Line 1,577:
 
|- id="Bliss lobotomy"
 
|- id="Bliss lobotomy"
 
! Bliss lobotomy {{AnomalyIcon}}
 
! Bliss lobotomy {{AnomalyIcon}}
| Perform a [[Doctoring#Operations|surgery]] that lobotomizes a person, making them happier while rendering them incapable of intellectual and skilled labor.
+
| Perform a [[#Doctoring#Operations|surgery]] that lobotomizes a person, making them happier while rendering them incapable of intellectual and skilled labor.
 
| 25
 
| 25
 
| [[#Bioferrite harvesting|Bioferrite harvesting]]
 
| [[#Bioferrite harvesting|Bioferrite harvesting]]
Line 1,586: Line 1,586:
 
|- id="Ghoul infusion"
 
|- id="Ghoul infusion"
 
! Ghoul infusion {{AnomalyIcon}}
 
! Ghoul infusion {{AnomalyIcon}}
| Perform a [[Doctoring#Operations|surgery]] that infuses a living person with an [[Shard|archotech shard]], transforming them into a terrifying ghoul. [[Ghoul|Ghouls]] are strong melee combatants but are incapable of doing work. Ghouls will go mad if they are not fed enough raw meat.
+
| Perform a [[#Doctoring#Operations|surgery]] that infuses a living person with an [[#Shard|archotech shard]], transforming them into a terrifying ghoul. [[Ghoul|Ghouls]] are strong melee combatants but are incapable of doing work. Ghouls will go mad if they are not fed enough raw meat.
 
| 30
 
| 30
 
| [[#Bioferrite harvesting|Bioferrite harvesting]]
 
| [[#Bioferrite harvesting|Bioferrite harvesting]]
Line 1,595: Line 1,595:
 
|- id="Ghoul enhancements"
 
|- id="Ghoul enhancements"
 
! Ghoul enhancements {{AnomalyIcon}}
 
! Ghoul enhancements {{AnomalyIcon}}
| Craft [[Bioferrite|bioferrite]] [[Artificial body parts|prosthetics]] to make [[Ghoul|ghouls]] stronger.
+
| Craft [[#Bioferrite|bioferrite]] [[#Artificial body parts|prosthetics]] to make [[Ghoul|ghouls]] stronger.
 
| 40
 
| 40
 
| [[#Ghoul infusion|Ghoul infusion]]
 
| [[#Ghoul infusion|Ghoul infusion]]
Line 1,606: Line 1,606:
 
| Synthesize a serum that can bring dead [[Ghoul|ghouls]] back to life.
 
| Synthesize a serum that can bring dead [[Ghoul|ghouls]] back to life.
 
| 20
 
| 20
| [[#Serum synthesis|Serum synthesis]]<br/>[[#Ghoul infusion|Ghoul enhancements]]
+
| [[#Serum synthesis|Serum synthesis]]<b/>[[#Ghoul infusion|Ghoul enhancements]]
 
| Misc <!-- says serum but it's considered misc in defs -->
 
| Misc <!-- says serum but it's considered misc in defs -->
 
| Advanced
 
| Advanced
Line 1,613: Line 1,613:
 
|- id="Deadlife dust"
 
|- id="Deadlife dust"
 
! Deadlife dust {{AnomalyIcon}}
 
! Deadlife dust {{AnomalyIcon}}
| Craft devices that produce clouds of microscopic [[Archotech#Archotechnology|archites]]. The archites can reanimate corpses to produce deadly [[Shambler|shamblers]] that will only attack your enemies.
+
| Craft devices that produce clouds of microscopic [[#Archotech#Archotechnology|archites]]. The archites can reanimate corpses to produce deadly [[#Shambler|shamblers]] that will only attack your enemies.
 
| 60
 
| 60
 
| [[#Bioferrite shaping|Bioferrite shaping]]
 
| [[#Bioferrite shaping|Bioferrite shaping]]
Line 1,622: Line 1,622:
 
|- id="Revenant invisibility"
 
|- id="Revenant invisibility"
 
! Revenant invisibility {{AnomalyIcon}}
 
! Revenant invisibility {{AnomalyIcon}}
| Modify a [[Revenant spine|revenant spine]] so that it can be implanted in a human, allowing them to become temporarily invisible.
+
| Modify a [[#Revenant spine|revenant spine]] so that it can be implanted in a human, allowing them to become temporarily invisible.
 
| 40
 
| 40
 
| [[#Disruptor flares|Disruptor flares]]
 
| [[#Disruptor flares|Disruptor flares]]
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| style="text-align:left;" | {{#ask: [[Required Research::Revenant invisibility]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
| style="text-align:left;" | {{#ask: [[Required Research::Revenant invisibility]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}
 
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:{{Note label||Anomaly Research Points|A}} Progress towards anomaly research requires studying [[Entities|entities]], and is seperate from normal research progress.
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:{{Note label||Anomaly Research Points|A}} Progress towards anomaly research requires studying [[#Entities|entities]], and is seperate from normal research progress.
 
:{{Note label||Anomaly Research Points|B}} Basic and advanced techs require their respective entity tier to progress research.
 
:{{Note label||Anomaly Research Points|B}} Basic and advanced techs require their respective entity tier to progress research.
:{{Note label||Anomaly Research Points|C}} "The Anomaly" scenario starts with a single [[Holding platform|holding platform]] and [[Proximity detector|proximity detector]]
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:{{Note label||Anomaly Research Points|C}} "The Anomaly" scenario starts with a single [[#Holding platform|holding platform]] and [[#Proximity detector|proximity detector]]
 
:{{Note label||Anomaly Research Points|D}} Anomaly research tree can be unlocked upon investigating a "fallen monolith"
 
:{{Note label||Anomaly Research Points|D}} Anomaly research tree can be unlocked upon investigating a "fallen monolith"
  

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