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{{Infobox main|exotic
 
{{Infobox main|exotic
 
| name = Reinforced barrel
 
| name = Reinforced barrel
| image = ReinforcedBarrel.png
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| image = ReinforcedBarrel.png|Reinforced barrel
 
| description = A large barrel for projectile-based weapons like mortars. In order to hold the high launch pressures, it is specially reinforced and cannot be manufactured at a small scale.
 
| description = A large barrel for projectile-based weapons like mortars. In order to hold the high launch pressures, it is specially reinforced and cannot be manufactured at a small scale.
 
<!-- Base Stats -->
 
<!-- Base Stats -->
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| flammability = 0.1
 
| flammability = 0.1
 
| stack limit = 25
 
| stack limit = 25
| path cost = 14
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| path cost = 15
 
| rotatable = false
 
| rotatable = false
 
<!-- Technical -->
 
<!-- Technical -->
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Reinforced barrels cannot be crafted. Instead they can only be acquired through [[trade]] with tradeships and [[Outlander]] visitors, caravans, or [[faction base]]s. They can also be obtained reward for performing [[quests]]. Bulk goods traders specifically will always offer 1-4 reinforced barrels.
 
Reinforced barrels cannot be crafted. Instead they can only be acquired through [[trade]] with tradeships and [[Outlander]] visitors, caravans, or [[faction base]]s. They can also be obtained reward for performing [[quests]]. Bulk goods traders specifically will always offer 1-4 reinforced barrels.
  
Reinforced barrels are also dropped down to raiders if they are in a [[siege]], or acquired from deconstructing hostile [[mortar]]s and [[automortar]]s {{RoyaltyIcon}}.
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Reinforced barrels are also dropped down to raiders if they are in a [[siege]], or acquired from deconstructing hostile [[mortar]]s and [[automortar]]s{{RoyaltyIcon}}.
 
 
== Usage ==
 
{{Ingredient List|noCollapse=true}}
 
  
 
== Summary ==
 
== Summary ==
 
A reinforced barrel is required to build and rearm [[mortar]]s. A mortar costs 1 barrel to construct, and can fire up to 20 rounds before needing to be rearmed with another reinforced barrel. They are consumed on use.
 
A reinforced barrel is required to build and rearm [[mortar]]s. A mortar costs 1 barrel to construct, and can fire up to 20 rounds before needing to be rearmed with another reinforced barrel. They are consumed on use.
  
If the [[AI_Storytellers#Player_tools|Classic mortars]] storyteller option is enabled, reinforced barrels are completely removed from the game, and mortars do not need them to be built/used. Instead, mortars cost {{Icon Small|Stuff||25}} stuff more and {{Icon Small|Steel||150}} [[steel]] more to build and [[mortar shell]]s cost {{Icon Small|Steel||10}} [[steel]] more to make. The forced miss radius of mortars also increases in compensation.
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If the [[AI_Storytellers#Player_tools|Classic mortars]] storyteller option is enabled, reinforced barrels are completely removed from the game, and mortars do not need them to be built/used. Instead, mortars cost {{Icon Small|Steel||150}} [[steel]] more to build and [[mortar shell]]s cost {{Icon Small|Steel||10}} [[steel]] more to make. The forced miss radius of mortars also increases in compensation.
  
 
== Analysis ==
 
== Analysis ==
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Mortars in general are definitely worth getting. They are very useful against stationary enemies, such as [[siege]]s, [[crashed ship parts]], and [[mech cluster]]s{{RoyaltyIcon}}. If Classic Mortars are disabled, reinforced barrels are required to build and reload mortars.
 
Mortars in general are definitely worth getting. They are very useful against stationary enemies, such as [[siege]]s, [[crashed ship parts]], and [[mech cluster]]s{{RoyaltyIcon}}. If Classic Mortars are disabled, reinforced barrels are required to build and reload mortars.
  
However, they aren't cheap. Reinforced barrels, with a market value of {{Icon Small|silver||{{P|Market Value Base}}}} (before trade penalties) cost a fair bit. If you have another way to defend against an early siege, such as a [[sniper rifle]] or [[psychic animal pulser]], you can delay getting mortars for a bit.  
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However, they aren't cheap. Reinforced barrels, with a market value of {{icon small|silver||{{P|Market Value Base}}}} (before trade penalties) cost a fair bit. If you have another way to defend against an early siege, such as a [[sniper rifle]] or [[psychic animal pulser]], you can delay getting mortars for a bit.  
  
 
=== Acquisition Strategy ===
 
=== Acquisition Strategy ===
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=== Classic Mortars Setting ===
 
=== Classic Mortars Setting ===
For the early game, classic mortars is generally the easier setting. First, it reduces the impact of RNG: you might not get a chance to buy reinforced barrels for a long time, but maps (outside the sea ice) almost certainly have steel ore. Plus, it is easier to get steel if you have a competent miner. While classic mortars are less accurate, having a mortar at all is better than not having one.
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For the early game, classic mortars is generally the easier setting. First, it reduces the impact of RNG: you might not get a chance to buy reinforced barrels for a long time, but maps (outside the sea ice) almost certainly have steel ore. Plus, it is easier to get steel if you have a competent miner.
  
If you are playing on 500% [[AI_Storytellers#Threat scale|threat scale]], then classic mortars also have the [[wealth]] advantage. When playing with reinforced barrels, you are encouraged to hoard expensive barrels, which do nothing but add wealth. With classic mortars, a steel mortar costs {{Icon Small|Steel}} 175 steel more to build, which is only worth {{Silver}} {{#expr:{{Q|Steel|Market Value Base}} * 175}} wealth. In addition, you can leave steel ore unmined, which adds 0 wealth until you mine it. While the classic setting makes more expensive to create a mortar + 20 shells (375 more steel; {{Silver}} {{#expr:{{Q|Steel|Market Value Base}} * 375}}), having just a few shells available can end a siege. Outside of 500% difficulty, this wealth is unlikely to matter at all.
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If you are playing on 500% [[AI_Storytellers#Threat scale|threat scale]], then classic mortars also have the [[wealth]] advantage. When playing with reinforced barrels, you are encouraged to hoard expensive barrels, which do nothing but add wealth. With classic mortars, a steel mortar costs {{Icon small|Steel}} 175 steel more to build, which is only worth {{Silver}} {{#expr:{{Q|Steel|Market Value Base}} * 175}}. While the classic setting makes more expensive to create a mortar + 20 shells (375 more steel; {{Silver}} {{#expr:{{Q|Steel|Market Value Base}} * 375}}), having just a few shells available can end a siege. Outside of 500% difficulty, this wealth is unlikely to matter at all.
  
In the late game, both steel and reinforced barrels are easily obtainable; steel from [[deep drill]]s or trade, reinforced barrels from [[comms console]] use. Thus, playing with regular mortars has an advantage, as mortars are more accurate under this setting. Also, the regular mortar setting makes [[IED trap|IEDs]] cheaper to build.
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In the late game, both steel and reinforced barrels are easily obtainable; steel from [[deep drill]]s or trade, reinforced barrels from [[comms console]] use. Playing with regular mortals has an advantage, as mortars are more accurate under this setting. Also, using the regular mortar setting makes [[IED trap|IEDs]] cheaper to obtain.
  
 
== Version history ==
 
== Version history ==

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