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Roughly, the Adaption Factor means Rimworld tries to make the game harder if it thinks the player is doing well, and easier if it thinks the player is doing poorly.  Time passed since the deaths of colonists, and time passed since the downing of colonists are the major aspects that Adaption Factor considers.   
 
Roughly, the Adaption Factor means Rimworld tries to make the game harder if it thinks the player is doing well, and easier if it thinks the player is doing poorly.  Time passed since the deaths of colonists, and time passed since the downing of colonists are the major aspects that Adaption Factor considers.   
  
Slaves and quest lodgers are considered colonists for the purposes of the Adaption Factor. [[Friendly mechanoids|Player-controlled mechs]] do not count for the Adaption Factor. [[Children]] that can walk do fully count towards the Adaption factor. It does not matter how a pawn is downed / killed, so violently killing your own colonists will impact adaptation (as opposed to executing or banishing them).
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Slaves and quest lodgers are considered colonists for the purposes of the Adaption Factor. [[Friendly mechanoids|Player-controlled mechs]] do not count for the Adaption Factor. [[Children]] that can walk do fully count towards the Adaption factor. It does not matter how a pawn is downed/killed, so violently killing your own colonists will impact adaptation (as opposed to executing or banishing them).
  
 
Think of the "Adaption Factor" like the classic workplace sign that says "Days Since Last Injury: 10".  The differences from this analogy to the "Adaption Factor" is that the "Adaption Factor" does not reset entirely on injuries.  Instead, a number of days are subtracted from the total and how many days are subtracted gets quite complicated.  In Rimworld, in this analogy, the sign can read "Days Since Last Injury: Negative 30".  Also, the "Days Since Last Injury" don't necessarily go up 1 per day in Rimworld.
 
Think of the "Adaption Factor" like the classic workplace sign that says "Days Since Last Injury: 10".  The differences from this analogy to the "Adaption Factor" is that the "Adaption Factor" does not reset entirely on injuries.  Instead, a number of days are subtracted from the total and how many days are subtracted gets quite complicated.  In Rimworld, in this analogy, the sign can read "Days Since Last Injury: Negative 30".  Also, the "Days Since Last Injury" don't necessarily go up 1 per day in Rimworld.

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