Editing Quality
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 7: | Line 7: | ||
{{Stat|description = An item's quality is how well-made it is.}} | {{Stat|description = An item's quality is how well-made it is.}} | ||
− | Many [[Skills#Crafting|crafted]] items and some [[Skills#Construction|structures]] have a stat called ''quality''. This stat influences various attributes of the item, according to the | + | Many [[Skills#Crafting|crafted]] items and some [[Skills#Construction|structures]] have a stat called ''quality''. This stat influences various attributes of the item, according to the table below. |
== Effects of quality == | == Effects of quality == | ||
− | === General === | + | ===General=== |
− | Effects that are common to | + | Effects that are common to all types of object. |
− | {| {{STDT|sortable center}} | + | {| {{STDT| sortable center}} |
− | ! Quality !! Beauty<br | + | ! Quality !! Beauty<br>Factor !! Market Value<br>Factor !! Deterioration Rate<br>Factor |
|- | |- | ||
− | + | | style="text-align:left;" |Awful || -0.1 || 0.5 || 2 | |
− | | -0.1 || 0. | ||
|- | |- | ||
− | + | | style="text-align:left;" |Poor || 0.5 || 0.75 || 1.5 | |
− | | | ||
|- | |- | ||
− | + | | style="text-align:left;" |Normal || 1 || 1 || 1 | |
− | | | ||
|- | |- | ||
− | + | | style="text-align:left;" |Good || 2 || 1.25 (max +500) || 0.8 | |
− | | | ||
|- | |- | ||
− | + | | style="text-align:left;" |Excellent || 3 || 1.5 (max +1000) || 0.6 | |
− | | | ||
|- | |- | ||
− | + | | style="text-align:left;" |Masterwork || 5 || 2.5 (max +2000) || 0.3 | |
− | | | ||
|- | |- | ||
− | + | | style="text-align:left;" |Legendary || 8 || 5 (max +3000) || 0.1 | |
− | | | ||
|} | |} | ||
− | + | ===Weapons=== | |
− | + | In addition to the general effects listed above, quality also affects several factors unique to [[weapons]], both ranged and melee. | |
− | + | {| {{STDT| sortable center}} | |
− | + | ! Quality !! Melee Damage<br>Factor !! Ranged Accuracy<br>Factor !! Ranged Damage<br>Factor | |
− | |||
− | |||
− | === Weapons === | ||
− | In addition to the general effects listed above, quality also affects several factors unique to [[weapons]], both ranged and melee. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | {| {{STDT|sortable center}} | ||
− | ! Quality !! Melee Damage<br | ||
|- | |- | ||
− | + | | style="text-align:left;" |Awful || 0.8 || 80% || 90% | |
− | |||
|- | |- | ||
− | + | | style="text-align:left;" |Poor || 0.9 || 90% || 100% | |
− | |||
|- | |- | ||
− | + | | style="text-align:left;" |Normal || 1 || 100% || 100% | |
− | |||
|- | |- | ||
− | + | | style="text-align:left;" |Good || 1.1 || 110% || 100% | |
− | | 1. | ||
|- | |- | ||
− | + | | style="text-align:left;" |Excellent ||1.2 || 120% || 100% | |
− | |||
|- | |- | ||
− | + | | style="text-align:left;" |Masterwork || 1.45 || 135% || 125% | |
− | |||
|- | |- | ||
− | + | | style="text-align:left;" |Legendary || 1.65 || 150% || 150% | |
− | |||
|} | |} | ||
− | + | ===Apparel=== | |
− | === Apparel | + | In addition to the general effects listed above, quality also affects several factors unique to [[apparel]], including [[utility]] items. |
− | In addition to the general effects listed above, quality also affects several factors unique to [[apparel]] | ||
{| {{STDT| sortable center}} | {| {{STDT| sortable center}} | ||
− | ! Quality !! Protection<br | + | ! Quality !! Protection<br>Factor !! Insulation<br>Factor |
|- | |- | ||
− | + | | style="text-align:left;" |Awful || 0.60 || 0.80 | |
− | | 0.60 || 0.80 | ||
|- | |- | ||
− | + | | style="text-align:left;" |Poor || 0.80 || 0.90 | |
− | |||
|- | |- | ||
− | + | | style="text-align:left;" |Normal || 1.00 || 1.00 | |
− | |||
|- | |- | ||
− | + | | style="text-align:left;" |Good || 1.15 || 1.10 | |
− | | 1.15 || 1.10 | ||
|- | |- | ||
− | + | | style="text-align:left;" |Excellent || 1.30 || 1.20 | |
− | | 1.30 || 1.20 | ||
|- | |- | ||
− | + | | style="text-align:left;" |Masterwork || 1.45 || 1.50 | |
− | | 1.45 || 1.50 | ||
|- | |- | ||
− | + | | style="text-align:left;" |Legendary || 1.80 || 1.80 | |
− | | 1.80 || 1.80 | ||
|} | |} | ||
− | + | ===Structures=== | |
− | === | + | In addition to the general effects listed above, quality also affects several factors unique to structures. |
− | In addition to the general effects listed above, quality also affects several factors unique to | + | {| {{STDT| sortable center}} |
− | + | ! Quality !! Comfort<br>Factor !! Rest Effectiveness <br>Factor !! Surgery Success Chance<br>Factor!! Recreation Power <br>Factor | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | {| {{STDT|sortable center}} | ||
− | ! Quality !! Comfort<br | ||
|- | |- | ||
− | + | | style="text-align:left;" |Awful || 0.76 || 0.86 || 0.90 || 0.76 | |
− | | 0.76 || 0.86 || 0.90 || 0.76 | ||
|- | |- | ||
− | + | | style="text-align:left;" |Poor || 0.88 || 0.92 || 0.95 || 0.88 | |
− | | 0.88 || 0.92 || 0.95 || 0.88 | ||
|- | |- | ||
− | + | | style="text-align:left;" |Normal || 1.00 || 1.00 || 1.00 || 1.00 | |
− | | 1.00 || 1.00 || 1.00 || 1.00 | ||
|- | |- | ||
− | + | | style="text-align:left;" |Good || 1.12 || 1.08 || 1.05 || 1.12 | |
− | | 1.12 || 1.08 || 1.05 || 1.12 | ||
|- | |- | ||
− | + | | style="text-align:left;" |Excellent || 1.24 || 1.14 || 1.10 || 1.24 | |
− | | 1.24 || 1.14 || 1.10 || 1.24 | ||
|- | |- | ||
− | + | | style="text-align:left;" |Masterwork || 1.45 || 1.25 || 1.15 || 1.40 | |
− | | 1.45 || 1.25 || 1.15 || 1.40 | ||
|- | |- | ||
− | + | | style="text-align:left;" |Legendary || 1.70 || 1.60 || 1.30 || 1.80 | |
− | | 1.70 || 1.60 || 1.30 || 1.80 | ||
|} | |} | ||
− | + | ===Shield belt=== | |
+ | |||
+ | ===Smoke pack=== | ||
+ | |||
+ | ===Jump Packs=== | ||
+ | {{Royalty|no category}} | ||
+ | ===Psychic equipment=== | ||
+ | {{Royalty|no category}} | ||
=== At higher quality levels === | === At higher quality levels === | ||
− | |||
− | If a crafted or built item is at least ''masterwork'', there will be a | + | If a crafted or built item is at least ''excellent'', a piece of random artwork will be engraved on it. This is only meant to add depth and has no further effect. |
+ | |||
+ | If a crafted or built item is ''masterwork'', there will be a simple text notification at the top of the screen saying that a colonist has crafted a masterwork item. <br> | ||
+ | However, if the item is ''legendary'', there will be a proper notification letter. | ||
− | + | As of Beta 19/1.0 masterwork and legendary items never generate on enemies, traders or in bases. They are only available through player creation or as quest rewards, though masterwork items can spawn in [[Ancient shrine|ancient shrine]]s. | |
== How quality is determined == | == How quality is determined == | ||
Line 156: | Line 111: | ||
* The "Avg. Value" column gives the average market value multiplier for that skill level. At skill level 6 you can expect a character to stop wasting material value from crafting. | * The "Avg. Value" column gives the average market value multiplier for that skill level. At skill level 6 you can expect a character to stop wasting material value from crafting. | ||
− | As quality is rolled once an object is finished, it is possible to have builders work on something until it is almost done, then have the master finish it to get a better quality on the item. This tactic is particularly useful for high work | + | As quality is rolled once an object is finished, it is possible to have lower skill crafters, artists, or builders work on something until it is almost done, then have the master crafter finish it to get a better quality on the item. This tactic is particularly useful for high work items, like [[power armor]], [[grand sculpture]]s, and [[charge rifle]]s that alleviates the high workload of the good crafter. This, however, requires micromanagement, which may not be fun. |
{| {{STDT| sortable center}} style = 'width: auto' | {| {{STDT| sortable center}} style = 'width: auto' | ||
Line 168: | Line 123: | ||
! Masterwork | ! Masterwork | ||
! Avg. Result | ! Avg. Result | ||
− | ! Avg. Value | + | ! Avg. Value |
|- | |- | ||
− | ! 0 Barely heard of it | + | !0 Barely heard of it |
− | | 64. | + | |64.62%||30.17%||5.01%||0.20%||0.00%||0.00%||0.41||style="background-color:#F8696B;" | x0.60 |
|- | |- | ||
− | ! 1 Utter beginner | + | !1 Utter beginner |
− | | 43. | + | |43.38%||43.59%||12.15%||0.87%||0.01%||0.00%||0.71||style="background-color:#F98283;" | x0.68 |
|- | |- | ||
− | ! 2 Beginner | + | !2 Beginner |
− | | 20. | + | |20.24%||53.14%||23.58%||2.95%||0.09%||0.00%||1.09||style="background-color:#FA9B9C;" | x0.77 |
|- | |- | ||
− | ! 3 Basic familiarity | + | !3 Basic familiarity |
− | | 9. | + | |9.13%||50.74%||33.44%||6.39%||0.29%||0.00%||1.38||style="background-color:#FBB4B5;" | x0.84 |
|- | |- | ||
− | ! 4 Some familiarity | + | !4 Some familiarity |
− | | 4. | + | |4.79%||45.21%||39.44%||9.94%||0.61%||0.00%||1.56||style="background-color:#FCCDCD;" | x0.89 |
|- | |- | ||
− | ! 5 Significant familiarity | + | !5 Significant familiarity |
− | | 2. | + | |2.28%||34.63%||47.22%||14.66%||1.20%||0.01%||1.78||style="background-color:#FDE6E6;" | x0.94 |
|- | |- | ||
− | ! 6 Capable amateur | + | !6 Capable amateur |
− | | 0.98% || 24. | + | |0.98%||24.29%||52.09%||20.38%||2.22%||0.03%||1.99||x1.00 |
|- | |- | ||
− | ! 7 Weak professional | + | !7 Weak professional |
− | | 0.38% || 15. | + | |0.38%||15.48%||53.31%||26.87%||3.88%||0.07%||2.19||style="background-color:#F3FAF5;" | x1.05 |
|- | |- | ||
− | ! 8 Employable professional | + | !8 Employable professional |
− | | 0.13% || 9. | + | |0.13%||9.02%||50.82%||33.47%||6.40%||0.15%||2.37||style="background-color:#E8F5EC;" | x1.09 |
|- | |- | ||
− | ! 9 Solid professional | + | !9 Solid professional |
− | | 0.06% || 5. | + | |0.06%||5.63%||46.95%||38.11%||8.99%||0.26%||2.51||style="background-color:#DDF1E2;" | x1.13 |
|- | |- | ||
− | ! 10 Skilled professional | + | !10 Skilled professional |
− | | 0.02% || 3.33% || 40. | + | |0.02%||3.33%||40.23%||43.75%||12.23%||0.45%||2.66||style="background-color:#D2ECD9;" | x1.17 |
|- | |- | ||
− | ! 11 Very skilled professional | + | !11 Very skilled professional |
− | | 0.01% || 1.86% || 32. | + | |0.01%||1.86%||32.21%||49.07%||16.12%||0.74%||2.82||style="background-color:#C7E7CF;" | x1.21 |
|- | |- | ||
− | ! 12 Expert | + | !12 Expert |
− | | 0.00% || | + | |0.00%||0.99%||24.55%||52.62%||20.64%||1.19%||2.96||style="background-color:#BCE3C6;" | x1.25 |
|- | |- | ||
− | ! 13 Strong expert | + | !13 Strong expert |
− | | 0.00% || 0.63% || 19. | + | |0.00%||0.63%||19.88%||53.94%||23.95%||1.61%||3.06||style="background-color:#B1DEBD;" | x1.28 |
|- | |- | ||
− | ! 14 Master | + | !14 Master |
− | | 0.00% || 0. | + | |0.00%||0.39%||15.79%||54.28%||27.40%||2.14%||3.15||style="background-color:#A5D9B3;" | x1.30 |
|- | |- | ||
− | ! 15 Strong master | + | !15 Strong master |
− | | 0.00% || 0.24% || 12. | + | |0.00%||0.24%||12.25%||53.77%||30.91%||2.83%||3.24||style="background-color:#9AD5AA;" | x1.33 |
|- | |- | ||
− | ! 16 Region-known master | + | !16 Region-known master |
− | | 0.00% || 0.14% || 9.28% || 52. | + | |0.00%||0.14%||9.28%||52.42%||34.48%||3.68%||3.32||style="background-color:#8FD0A0;" | x1.36 |
|- | |- | ||
− | ! 17 Region-leading master | + | !17 Region-leading master |
− | | 0.00% || 0.08% || 6. | + | |0.00%||0.08%||6.90%||50.28%||37.99%||4.75%||3.40||style="background-color:#84CB97;" | x1.39 |
|- | |- | ||
− | ! 18 Planet-known master | + | !18 Planet-known master |
− | | 0.00% || 0.04% || | + | |0.00%||0.04%||4.99%||47.62%||41.29%||6.05%||3.48||style="background-color:#79C78D;" | x1.42 |
|- | |- | ||
− | ! 19 Planet-leading master | + | !19 Planet-leading master |
− | | 0.00% || 0. | + | |0.00%||0.02%||3.54%||42.65%||46.14%||7.64%||3.58||style="background-color:#6EC284;" | x1.45 |
|- | |- | ||
− | ! 20 Legendary master | + | !20 Legendary master |
− | | 0.00% || 0.01% || 2. | + | |0.00%||0.01%||2.45%||37.41%||50.62%||9.51%||3.67||style="background-color:#63BE7B;" | x1.49 |
|} | |} | ||
− | |||
− | == Legendary items == | + | === Inspired creativity and Legendary items === |
− | |||
− | + | ''Legendary'' items can only be made if the crafter currently has the [[mental inspiration]] ''Inspired Creativity''. Then the next item, structure or piece of art with a quality level will automatically be two levels higher – thus, if "excellent" or "masterwork" is rolled, a ''legendary'' item is produced instead. Even the most capable crafters have only a 60% chance per inspiration to produce a ''legendary'' item. Tortured artists can be "''{{h:title|read: farmed|encouraged}}''" to make legendaries and masterworks by giving them poor treatment such as awful bedrooms or nutrient paste. | |
− | |||
''Inspired creativity'' makes it impossible to craft an item of ''poor'' or ''awful'' quality; at least ''normal'' will be rolled, even at 0 skill level. | ''Inspired creativity'' makes it impossible to craft an item of ''poor'' or ''awful'' quality; at least ''normal'' will be rolled, even at 0 skill level. | ||
Line 246: | Line 198: | ||
It is also possible to keep an unfinished item in stock, and wait for an ''inspiration'' to occur before actually finishing it; this will still reap the full effect, without requiring you to dedicate a lot of work during the 8-day time window of the inspiration. This strategy is particularly useful for work intensive projects that are always in demand (eg. [[marine armor]] or a [[grand sculpture]]) | It is also possible to keep an unfinished item in stock, and wait for an ''inspiration'' to occur before actually finishing it; this will still reap the full effect, without requiring you to dedicate a lot of work during the 8-day time window of the inspiration. This strategy is particularly useful for work intensive projects that are always in demand (eg. [[marine armor]] or a [[grand sculpture]]) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Version history == | == Version history == | ||
* [[Version/0.8.657|0.8.657]] - Sculptures and melee weapons have a quality. | * [[Version/0.8.657|0.8.657]] - Sculptures and melee weapons have a quality. | ||
* [[Version/0.9.722|0.9.722]] - High-quality weapons have art engraved into them. All weapons now have quality levels, including guns and bows. Quality affects accuracy. | * [[Version/0.9.722|0.9.722]] - High-quality weapons have art engraved into them. All weapons now have quality levels, including guns and bows. Quality affects accuracy. | ||
− |