Editing Quality
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{{Stat|description = An item's quality is how well-made it is.}} | {{Stat|description = An item's quality is how well-made it is.}} | ||
− | Many [[Skills#Crafting|crafted]] items and some [[Skills#Construction|structures]] have a stat called ''quality''. This stat influences various attributes of the item, according to the | + | Many [[Skills#Crafting|crafted]] items and some [[Skills#Construction|structures]] have a stat called ''quality''. This stat influences various attributes of the item, according to the table below. |
− | == Effects of quality | + | === Effects of ''quality'' on the item === |
− | + | {| {{STDT| sortable left}} | |
− | + | ! Quality !! Beauty<br>Factor !! Comfort<br>Factor !! Protection<br>Factor !! Insulation<br>Factor !! Melee Damage<br>Factor !! Ranged Accuracy<br>Factor !! Market Value<br>Factor !! Deterioration Rate<br>Factor | |
− | {| {{STDT|sortable | ||
− | ! Quality !! Beauty<br | ||
|- | |- | ||
− | + | |Awful || style="text-align:center;" | -0.1 || style="text-align:center;" | 0.76 || style="text-align:center;" | 0.6 || style="text-align:center;" | 0.8 || style="text-align:center;" | 0.8 || style="text-align:center;" | 0.8 || style="text-align:center;" | 0.5 || style="text-align:center;" | 2 | |
− | | -0. | ||
|- | |- | ||
− | + | |Poor || style="text-align:center;" | 0.5 || style="text-align:center;" | 0.88 || style="text-align:center;" | 0.8 || style="text-align:center;" | 0.9 || style="text-align:center;" | 0.9 || style="text-align:center;" | 0.9 || style="text-align:center;" | 0.75 || style="text-align:center;" | 1.5 | |
− | | 0. | ||
|- | |- | ||
− | + | |Normal || style="text-align:center;" | 1 || style="text-align:center;" | 1 || style="text-align:center;" | 1 || style="text-align:center;" | 1 || style="text-align:center;" | 1 || style="text-align:center;" | 1 || style="text-align:center;" | 1 || style="text-align:center;" | 1 | |
− | | 1 | ||
|- | |- | ||
− | + | |Good || style="text-align:center;" | 2 || style="text-align:center;" | 1.12 || style="text-align:center;" | 1.15 || style="text-align:center;" | 1.1 || style="text-align:center;" | 1.1 || style="text-align:center;" | 1.1 || style="text-align:center;" | 1.25 || style="text-align:center;" | 0.8 | |
− | | | ||
|- | |- | ||
− | + | |Excellent || style="text-align:center;" | 3 || style="text-align:center;" | 1.24 || style="text-align:center;" | 1.3 || style="text-align:center;" | 1.2 || style="text-align:center;" | 1.2 || style="text-align:center;" | 1.2 || style="text-align:center;" | 1.5 || style="text-align:center;" | 0.6 | |
− | | 3. | ||
|- | |- | ||
− | + | |Masterwork || style="text-align:center;" | 5 || style="text-align:center;" | 1.45 || style="text-align:center;" | 1.45 || style="text-align:center;" | 1.5 || style="text-align:center;" | 1.45 || style="text-align:center;" | 1.35 || style="text-align:center;" | 2.5 || style="text-align:center;" | 0.3 | |
− | | | ||
|- | |- | ||
− | + | |Legendary || style="text-align:center;" | 8 || style="text-align:center;" | 1.7 || style="text-align:center;" | 1.8 || style="text-align:center;" | 1.8 || style="text-align:center;" | 1.65 || style="text-align:center;" | 1.5 || style="text-align:center;" | 5 || style="text-align:center;" | 0.1 | |
− | | 8. | ||
|} | |} | ||
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− | + | === How ''quality'' is determined === | |
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When an item requiring a quality is crafted or built, that is, when crafting ''finishes'', the quality is randomly determined using a standard distribution. Expected values by skill level of the crafter are given in the table below. | When an item requiring a quality is crafted or built, that is, when crafting ''finishes'', the quality is randomly determined using a standard distribution. Expected values by skill level of the crafter are given in the table below. | ||
* The column "Avg. Result" shows the mean quality for each skill level, where awful = 0, poor = 1, normal = 2, etc. The mean quality becomes "normal" at skill level 6, however already at skill level 4 the character will have a 50% chance to craft something that is at least of "normal" quality (median quality). | * The column "Avg. Result" shows the mean quality for each skill level, where awful = 0, poor = 1, normal = 2, etc. The mean quality becomes "normal" at skill level 6, however already at skill level 4 the character will have a 50% chance to craft something that is at least of "normal" quality (median quality). | ||
* The "Avg. Value" column gives the average market value multiplier for that skill level. At skill level 6 you can expect a character to stop wasting material value from crafting. | * The "Avg. Value" column gives the average market value multiplier for that skill level. At skill level 6 you can expect a character to stop wasting material value from crafting. | ||
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{| {{STDT| sortable center}} style = 'width: auto' | {| {{STDT| sortable center}} style = 'width: auto' | ||
Line 168: | Line 44: | ||
! Masterwork | ! Masterwork | ||
! Avg. Result | ! Avg. Result | ||
− | ! Avg. Value | + | ! Avg. Value |
|- | |- | ||
− | ! 0 Barely heard of it | + | !0 Barely heard of it |
− | | 64. | + | |64.62%||30.17%||5.01%||0.20%||0.00%||0.00%||0.41||style="background-color:#F8696B;" | x0.60 |
|- | |- | ||
− | ! 1 Utter beginner | + | !1 Utter beginner |
− | | 43. | + | |43.38%||43.59%||12.15%||0.87%||0.01%||0.00%||0.71||style="background-color:#F98283;" | x0.68 |
|- | |- | ||
− | ! 2 Beginner | + | !2 Beginner |
− | | 20. | + | |20.24%||53.14%||23.58%||2.95%||0.09%||0.00%||1.09||style="background-color:#FA9B9C;" | x0.77 |
|- | |- | ||
− | ! 3 Basic familiarity | + | !3 Basic familiarity |
− | | 9. | + | |9.13%||50.74%||33.44%||6.39%||0.29%||0.00%||1.38||style="background-color:#FBB4B5;" | x0.84 |
|- | |- | ||
− | ! 4 Some familiarity | + | !4 Some familiarity |
− | | 4. | + | |4.79%||45.21%||39.44%||9.94%||0.61%||0.00%||1.56||style="background-color:#FCCDCD;" | x0.89 |
|- | |- | ||
− | ! 5 Significant familiarity | + | !5 Significant familiarity |
− | | 2. | + | |2.28%||34.63%||47.22%||14.66%||1.20%||0.01%||1.78||style="background-color:#FDE6E6;" | x0.94 |
|- | |- | ||
− | ! 6 Capable amateur | + | !6 Capable amateur |
− | | 0.98% || 24. | + | |0.98%||24.29%||52.09%||20.38%||2.22%||0.03%||1.99||x1.00 |
|- | |- | ||
− | ! 7 Weak professional | + | !7 Weak professional |
− | | 0.38% || 15. | + | |0.38%||15.48%||53.31%||26.87%||3.88%||0.07%||2.19||style="background-color:#F3FAF5;" | x1.05 |
|- | |- | ||
− | ! 8 Employable professional | + | !8 Employable professional |
− | | 0.13% || 9. | + | |0.13%||9.02%||50.82%||33.47%||6.40%||0.15%||2.37||style="background-color:#E8F5EC;" | x1.09 |
|- | |- | ||
− | ! 9 Solid professional | + | !9 Solid professional |
− | | 0.06% || 5. | + | |0.06%||5.63%||46.95%||38.11%||8.99%||0.26%||2.51||style="background-color:#DDF1E2;" | x1.13 |
|- | |- | ||
− | ! 10 Skilled professional | + | !10 Skilled professional |
− | | 0.02% || 3.33% || 40. | + | |0.02%||3.33%||40.23%||43.75%||12.23%||0.45%||2.66||style="background-color:#D2ECD9;" | x1.17 |
|- | |- | ||
− | ! 11 Very skilled professional | + | !11 Very skilled professional |
− | | 0.01% || 1.86% || 32. | + | |0.01%||1.86%||32.21%||49.07%||16.12%||0.74%||2.82||style="background-color:#C7E7CF;" | x1.21 |
|- | |- | ||
− | ! 12 Expert | + | !12 Expert |
− | | 0.00% || | + | |0.00%||0.99%||24.55%||52.62%||20.64%||1.19%||2.96||style="background-color:#BCE3C6;" | x1.25 |
|- | |- | ||
− | ! 13 Strong expert | + | !13 Strong expert |
− | | 0.00% || 0.63% || 19. | + | |0.00%||0.63%||19.88%||53.94%||23.95%||1.61%||3.06||style="background-color:#B1DEBD;" | x1.28 |
|- | |- | ||
− | ! 14 Master | + | !14 Master |
− | | 0.00% || 0. | + | |0.00%||0.39%||15.79%||54.28%||27.40%||2.14%||3.15||style="background-color:#A5D9B3;" | x1.30 |
|- | |- | ||
− | ! 15 Strong master | + | !15 Strong master |
− | | 0.00% || 0.24% || 12. | + | |0.00%||0.24%||12.25%||53.77%||30.91%||2.83%||3.24||style="background-color:#9AD5AA;" | x1.33 |
|- | |- | ||
− | ! 16 Region-known master | + | !16 Region-known master |
− | | 0.00% || 0.14% || 9.28% || 52. | + | |0.00%||0.14%||9.28%||52.42%||34.48%||3.68%||3.32||style="background-color:#8FD0A0;" | x1.36 |
|- | |- | ||
− | ! 17 Region-leading master | + | !17 Region-leading master |
− | | 0.00% || 0.08% || 6. | + | |0.00%||0.08%||6.90%||50.28%||37.99%||4.75%||3.40||style="background-color:#84CB97;" | x1.39 |
|- | |- | ||
− | ! 18 Planet-known master | + | !18 Planet-known master |
− | | 0.00% || 0.04% || | + | |0.00%||0.04%||4.99%||47.62%||41.29%||6.05%||3.48||style="background-color:#79C78D;" | x1.42 |
|- | |- | ||
− | ! 19 Planet-leading master | + | !19 Planet-leading master |
− | | 0.00% || 0. | + | |0.00%||0.02%||3.54%||42.65%||46.14%||7.64%||3.58||style="background-color:#6EC284;" | x1.45 |
|- | |- | ||
− | ! 20 Legendary master | + | !20 Legendary master |
− | | 0.00% || 0.01% || 2. | + | |0.00%||0.01%||2.45%||37.41%||50.62%||9.51%||3.67||style="background-color:#63BE7B;" | x1.49 |
|} | |} | ||
− | |||
− | == | + | === ''Inspired creativity'' and ''Legendary'' items === |
− | ''' | ||
− | + | ''Legendary'' items can only be made if the crafter currently has the [[mental inspiration]] ''Inspired Creativity''. Then the next item, structure or piece of art with a quality level will automatically be two levels higher – thus, if "excellent" or "masterwork" is rolled, a ''legendary'' item is produced instead. Even the most capable crafters have only a 60% chance to produce a ''legendary'' item per inspiration. | |
− | |||
''Inspired creativity'' makes it impossible to craft an item of ''poor'' or ''awful'' quality; at least ''normal'' will be rolled, even at 0 skill level. | ''Inspired creativity'' makes it impossible to craft an item of ''poor'' or ''awful'' quality; at least ''normal'' will be rolled, even at 0 skill level. | ||
− | Since the inspiration takes effect only when the item is finished, it is useful to raise the skill level of the ''inspired'' person as high as possible before actually producing an item; for example you can train | + | Since the inspiration takes effect only when the item is finished, it is useful to raise the skill level of the ''inspired'' person as high as possible before actually producing an item; for example you can train crafting on items without a quality level before making the "inspired" item. It is also possible to keep an unfinished item in stock, and wait for an inspiration to occur before actually finishing it; this will still reap the full effect, without requiring you to dedicate work during the 8-day time window of the inspiration. |
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− | It is also possible to keep an unfinished item in stock, and wait for an | ||
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− | + | If a crafted or built item is at least ''excellent'', a piece of random artwork will be engraved on it. This only adds flavour and has no further effect. | |
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