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− | {{ | + | {{stub}}{{rewrite|reason=Format standardisation}}{{Define|Drug |
− | | name = | + | | def name = PsychiteTea |
− | | | + | | label = psychite tea |
− | | description = A fragrant tea infused with leaves of the psychoid plant. Drinking it induces a subtle psychite euphoria. | + | | description = A fragrant tea infused with leaves of the psychoid plant. Drinking it induces a subtle psychite euphoria. this tea is easy to produce at cooking facilities, but can produce psychite addiction if consumed too often. Many tribes use psychite tea, both as a daily energizer and part of social and religious rituals |
− | + | | work to make base = 400 | |
− | | | + | | market value base = 10 |
− | | | + | | mass = 0.05 |
− | + | | max hit points base = 50 | |
− | + | | flammability base = 1.0 | |
− | + | | stack limit = 400 | |
− | | mass | + | | preferability = NeverForNutrition |
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− | | flammability = 1 | ||
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| max num to ingest at once = 1 | | max num to ingest at once = 1 | ||
− | | | + | | joy kind = chemical |
− | + | | deterioration rate base = 6 | |
− | + | | tech level = neolithic | |
− | + | | joy offset = 0.40 | |
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| drug category = social | | drug category = social | ||
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| rest offset = 0.1 | | rest offset = 0.1 | ||
− | | min tolerance to addict = 0. | + | | addictiveness = 0.02 |
+ | | min tolerance to addict = 0.10 | ||
| pain factor = 0.9 | | pain factor = 0.9 | ||
| rest fall factor = 0.8 | | rest fall factor = 0.8 | ||
− | | mood offset = 12}} | + | | mood offset = 12 |
− | + | }}<!--Do not delete - "temporarily" required while awaiting Define -> Infobox changeover. | |
− | + | -->{{#set:Production Facility 1 = Campfire}}{{#set:Production Facility 2 = Fueled stove}}{{#set:Production Facility 3 = Electric stove}}{{#set:Resource 1 = Psychoid leaves}}{{#set:Resource 1 Amount = 4}}{{#set:Type = Drug}}<!-- | |
− | + | Do not delete- "temporarily" required while awaiting Define -> Infobox changeover.--> | |
− | + | '''Psychite tea''' is a tea made at a [[campfire]], [[fueled stove]] or [[electric stove]] using 4 [[psychoid leaves]] in {{ticks|{{P|Work To Make}}}} with a requirement of minimum 2 Cooking skill. It provides a simple +12 mood buff as well as slightly reduces pain (10% reduction) and tiredness (20% reduction). It raises Recreation by 40. Production of this drug gives skill points in [[Skills#Cooking|Cooking]]. | |
− | + | To produce it, [[Research#Psychoid brewing|Psychoid Brewing]] should be researched first. Its [[Drug Cooking Speed|cooking speed]] is dependent on the [[Skills#Cooking|Cooking]] skill. | |
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− | === | + | {|class = "wikitable c03" |
− | + | |- | |
+ | !colspan="2" scope="col" style="text-align: left" | Drug info | ||
+ | |- | ||
+ | |Addictiveness || {{#expr: {{#show: Psychite tea | ?addictiveness | link=none }} * 100}}% | ||
+ | |- | ||
+ | |Market value || ${{#show: Psychite tea | ?Market Value Base | link=none }}.00 | ||
+ | |- | ||
+ | |Hit points || {{#show: Psychite tea | ?Max Hit Points Base | link=none }} | ||
+ | |- | ||
+ | |Work to make || {{#show: Psychite tea | ?Work To Make Base | link=none }} | ||
+ | |} | ||
+ | {|class = "wikitable c03" | ||
+ | |- | ||
+ | !colspan="2" scope="col" style="text-align: left" | Drug effects | ||
+ | |- | ||
+ | |Mood || +{{#expr:{{#show: Psychite tea | ?Mood Offset | link=none }}}} | ||
+ | |- | ||
+ | |Joy || +{{#expr:100*{{#show: Psychite tea | ?Joy Offset | link=none }}}}% | ||
+ | |- | ||
+ | |Pain || x{{#expr:100*{{#show: Psychite tea | ?Pain Factor | link=none }}}}% | ||
+ | |- | ||
+ | |Rest || +{{#expr:100*{{#show: Psychite tea | ?Rest Offset | link=none }}}}% | ||
+ | |- | ||
+ | |Tiredness || x{{#expr:100*{{#show: Psychite tea | ?Rest Fall Factor | link=none }}}}% | ||
+ | |} | ||
+ | == Comparison == | ||
+ | It is less cost-efficient than the other psychoid drugs, [[flake]] and [[yayo]], as it is worth the least and takes the longest to make. However, its minor research requirement makes it good in the early game, and it does not require a [[drug lab]]. This is an especially good option for tribal colonies, who start the game with psychoid brewing already researched. | ||
− | [[ | + | It is also much less [[Drugs#Addiction and Tolerance|addictive]] than flake or yayo. A colonist can drink it every 2 days without becoming addicted. If drunk more often, and the tolerance reaches 10% or more, then drinking psychite tea only has a 2% chance to create addiction - the same as [[smokeleaf joint|smokeleaf]] - without smokeleaf's penalties to movement and consciousness. The tea is even better than [[ambrosia]], especially in the mid-game, with the downside of only being able to give the mood buff every 2 days and a cost of research and time cooking and planting psychoid. |
− | + | ==Withdrawal Symptoms== | |
+ | Like [[Yayo]] and [[Flake]], Psychite tea can cause psychite addiction. Withdrawal lasts for 30 days and causes the following symptoms: | ||
− | + | * Mood -35 | |
− | + | * Consciousness: -20% | |
− | + | * Moving: -20% | |
− | + | * Manipulation -20% | |
− | + | * Rest Fall Rate +30% | |
− | + | * Hard drug binges (''mtb of 40 days'') | |
+ | * Psychotic wandering (''mtb of 10 days'') | ||
== Version history == | == Version history == | ||
− | * | + | * This drug was introduced in B18. |
− | * Beta 19 | + | * In Beta 19, it was renamed from Psychoid pekoe, and it was no longer made at a crafting spot. |
− | * Beta 19/1.0 - tolerance gain 0.02 -> 0.03, market value 14 -> 10, restFallFactor 0.9 -> 0.8 | + | * In Beta 19/1.0 - tolerance gain 0.02 -> 0.03, market value 14 -> 10, restFallFactor 0.9 -> 0.8 |
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− | {{ | + | {{nav/drugs}} |
− | + | </noinclude> |