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− | {{ | + | <includeonly>''Main Article: [[Psychite tea]]''</includeonly> |
− | | name = | + | <noinclude>{{stub}} |
− | | | + | {{Define|Drug |
− | | description = A fragrant tea | + | | def name = PsychiteTea |
− | + | | label = psychite tea | |
− | | | + | | description = A fragrant tea which can be drank to induce a weak euphoric effect. Very easy to produce, but be wary of addiction. |
− | | | + | | work to make base = 7 |
− | + | | market value base = 10 | |
− | + | | mass = 0.05 | |
− | + | | max hit points base = 50 | |
− | | mass | + | | flammability base = 1.0 |
− | | | + | | stack limit = 400 |
− | + | | preferability = NeverForNutrition | |
− | | flammability = 1 | ||
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| max num to ingest at once = 1 | | max num to ingest at once = 1 | ||
− | | | + | | joy kind = chemical |
− | + | | deterioration rate base = 6 | |
− | + | | tech level = neolithic | |
− | + | | joy offset = 0.40 | |
− | + | | drug category = Social | |
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− | | drug category = | ||
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| rest offset = 0.1 | | rest offset = 0.1 | ||
− | | min tolerance to addict = 0. | + | | addictiveness = 2 |
+ | | min tolerance to addict = 0.10 | ||
| pain factor = 0.9 | | pain factor = 0.9 | ||
− | | rest fall factor = 0. | + | | rest fall factor = 0.9 |
− | | mood offset = 12 | + | | mood offset = 12 |
− | + | }}</noinclude> | |
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− | + | <includeonly> | |
+ | {|class = "wikitable c03" | ||
+ | |- | ||
+ | !colspan="2" scope="col" style="text-align: left" | Drug info | ||
+ | |- | ||
+ | |Addictiveness || {{#show: Psychite tea | ?addictiveness | link=none }}% | ||
+ | |- | ||
+ | |Market value || ${{#show: Psychite tea | ?Market Value Base | link=none }}.00 | ||
+ | |- | ||
+ | |Hit points || {{#show: Psychite tea | ?Max Hit Points Base | link=none }} | ||
+ | |- | ||
+ | |Work to make || {{#show: Psychite tea | ?Work To Make Base | link=none }} | ||
+ | |} | ||
+ | {|class = "wikitable c03" | ||
+ | |- | ||
+ | !colspan="2" scope="col" style="text-align: left" | Drug effects | ||
+ | |- | ||
+ | |Mood || +{{#expr:{{#show: Psychite tea | ?Mood Offset | link=none }}}} | ||
+ | |- | ||
+ | |Joy || +{{#expr:100*{{#show: Psychite tea | ?Joy Offset | link=none }}}}% | ||
+ | |- | ||
+ | |Pain || x{{#expr:100*{{#show: Psychite tea | ?Pain Factor | link=none }}}}% | ||
+ | |- | ||
+ | |Rest || +{{#expr:100*{{#show: Psychite tea | ?Rest Offset | link=none }}}}% | ||
+ | |- | ||
+ | |Tiredness || x{{#expr:100*{{#show: Psychite tea | ?Rest Fall Factor | link=none }}}}% | ||
+ | |} | ||
+ | </includeonly> | ||
− | + | <noinclude> | |
− | [[ | + | Psychite tea is a tea made at a [[fueled stove]] or [[electric stove]] using 4 [[psychoid leaves]] with requirement of minimum 2 Cooking skill. It provides a simple +12 mood buff as well as slightly reduces pain (10% reduction) and tiredness (20% reduction). It raises Recreation by 40. Production of this drug gives skill points in Intellectual. |
+ | To produce it, a player should [[research]] Psychoid Brewing first. | ||
− | |||
− | + | == Comparison == | |
− | + | It less cost-efficient than the other psychoid drugs, [[flake]] and [[yayo]], as it is worth the least and takes the longest to make. However, its minor research requirement makes it good in the early game, especially for tribes, and it does not require a [[drug lab]]. Additionally, it is significantly less [[Drugs#Addiction and Tolerance|addictive]] than flake or yayo, with only 2% chance to be addicted per drink. A colonist can drink one every 2 days with no chance of becoming addicted. | |
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== Version history == | == Version history == | ||
− | * | + | * This drug was introduced in B18. |
− | * Beta 19 | + | * In Beta 19, it was renamed from Psychoid pekoe, and it was no longer made at a crafting spot. |
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− | {{ | + | {{nav/drugs}} |
− | + | </noinclude> |