Editing Psychic shock lance
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+ | <onlyinclude> | ||
{{infobox main| | {{infobox main| | ||
− | | name = Psychic shock lance | + | |name = Psychic shock lance |
− | | image = Psychic_shock_lance.png|Psychic shock lance | + | |image = Psychic_shock_lance.png|Psychic shock lance |
− | | description = | + | |description = One-use artifact that directs psychic disturbances towards one character, dropping them into a state of psychic shock for some time. Large risk of brain damage. |
− | | type = | + | |type = Artifact |
− | + | |marketvalue = 500 | |
− | + | |hp = 80 | |
− | | marketvalue = | + | |flammability = 0 |
− | | hp = 80 | + | |mass base = 0.5 |
− | | flammability = | ||
− | | mass base = 0.5 | ||
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}} | }} | ||
− | + | </onlyinclude> | |
− | + | {{Info|A psychic shock lance is a two-use artifact that can be equipped by pawns in the Utility slot. Once said pawn is drafted, it can be used to target any pawn on the map, even through walls, to send them into a state of unconsciousness for a short period of time, and has a 30% of setting the victim on fire - originating from the brain. Psychically deaf pawns (or anybody with 0% psychic sensitivity) can't be targeted.}} | |
− | Psychic shock lances | + | Psychic shock lances can be purchased from Exotic Goods Traders or found in [[ancient shrine]]s. |
− | + | These almost always down hostiles rather than killing them outright, making it good for capturing specific enemies, though the brain damage can ruin previously good potential colonists before you can find [[healer mech serum]]s or [[luciferium]] to heal them. | |
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− | + | [[File:Psychic shock lance burning.png|800px]] | |
− | + | == Version history == | |
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− | + | Prior to 1.2 it was a single-use artifact that could not be carried, and had to be activated by selecting a colonist, then right-clicking the artifact and selecting 'Activate' manually. | |
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[[Category:Artifact]] | [[Category:Artifact]] | ||
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