Editing Psychic ritual spot
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{{Anomaly}} | {{Anomaly}} | ||
{{stub}} | {{stub}} | ||
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{{About|the psychic ritual spot from the [[Anomaly DLC]]|the ideoligious ritual spot from the [[Ideology DLC]]|ritual spot}} | {{About|the psychic ritual spot from the [[Anomaly DLC]]|the ideoligious ritual spot from the [[Ideology DLC]]|ritual spot}} | ||
{{Infobox main|misc | {{Infobox main|misc | ||
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| description = A spot for performing psychic rituals. Rituals can only be cast if the area around the ritual spot is unobstructed. | | description = A spot for performing psychic rituals. Rituals can only be cast if the area around the ritual spot is unobstructed. | ||
| type = Building | | type = Building | ||
− | | type2 = | + | | type2 = ??????? |
| facilities = Shard beacon, Void sculpture | | facilities = Shard beacon, Void sculpture | ||
| placeable = true | | placeable = true | ||
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| terrain affordance = light | | terrain affordance = light | ||
| work to make = 0 | | work to make = 0 | ||
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| page verified for version = | | page verified for version = | ||
}} | }} | ||
− | A '''Psychic ritual spot''' is a building added by the [[Anomaly DLC]]. It allows the player's colonists to commune with the void for | + | A '''Psychic ritual spot''' is a building added by the [[Anomaly DLC]]. It allows the player's colonists to commune with the void for psychic rituals. It is unlocked via the Void Provocation dark research. |
== Acquisition == | == Acquisition == | ||
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The quality of any ritual is based on the following factors. | The quality of any ritual is based on the following factors. | ||
− | -The [[Psychic sensitivity]] of the Invoker. An Invoker with 100% Sensitivity will grant a {{+|12%}} bonus, this increases proportionally up to a maximum of {{+|25%}} at 281% sensitivity. | + | -The [[Psychic sensitivity]] of the Invoker. An Invoker with 100% Sensitivity will grant a {{+|12%}} bonus, this increases proportionally up to a maximum of {{+|25%}} at 281%{{Check Tag|282%?|Conflicting reports}} sensitivity. |
-The number of Chanters. filling all spots (whether there are four or six) grants a {{+|20%}} bonus, with each pawn contributing an equal portion of the bonus. | -The number of Chanters. filling all spots (whether there are four or six) grants a {{+|20%}} bonus, with each pawn contributing an equal portion of the bonus. | ||
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== Version history == | == Version history == | ||
− | * [[Anomaly DLC]] Release - Added | + | * [[Anomaly DLC]] Release - Added. |
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[[Category:Anomaly (Buildings)]] | [[Category:Anomaly (Buildings)]] |