Editing Psychic ritual spot

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
 
{{Anomaly}}
 
{{Anomaly}}
 
{{stub}}
 
{{stub}}
{{Split|destination=Psychic rituals|reason=Split details as necessary}}
 
 
{{About|the psychic ritual spot from the [[Anomaly DLC]]|the ideoligious ritual spot from the [[Ideology DLC]]|ritual spot}}
 
{{About|the psychic ritual spot from the [[Anomaly DLC]]|the ideoligious ritual spot from the [[Ideology DLC]]|ritual spot}}
 
{{Infobox main|misc
 
{{Infobox main|misc
Line 8: Line 7:
 
| description = A spot for performing psychic rituals. Rituals can only be cast if the area around the ritual spot is unobstructed.
 
| description = A spot for performing psychic rituals. Rituals can only be cast if the area around the ritual spot is unobstructed.
 
| type = Building
 
| type = Building
| type2 = Anomaly (Buildings)
+
| type2 = ???????
 
| facilities = Shard beacon, Void sculpture
 
| facilities = Shard beacon, Void sculpture
 
| placeable = true
 
| placeable = true
Line 17: Line 16:
 
| terrain affordance = light
 
| terrain affordance = light
 
| work to make = 0
 
| work to make = 0
| research = Void provocation
 
 
| page verified for version =  
 
| page verified for version =  
 
}}
 
}}
A '''Psychic ritual spot''' is a building added by the [[Anomaly DLC]]. It allows the player's colonists to commune with the void for [[Psychic rituals]]. It is unlocked via the Void Provocation dark research.
+
A '''Psychic ritual spot''' is a building added by the [[Anomaly DLC]]. It allows the player's colonists to commune with the void for psychic rituals. It is unlocked via the Void Provocation dark research.
  
 
== Acquisition ==
 
== Acquisition ==
Line 32: Line 30:
 
The quality of any ritual is based on the following factors.
 
The quality of any ritual is based on the following factors.
  
-The [[Psychic sensitivity]] of the Invoker. An Invoker with 100% Sensitivity will grant a {{+|12%}} bonus, this increases proportionally up to a maximum of  {{+|25%}} at 281% sensitivity.
+
-The [[Psychic sensitivity]] of the Invoker. An Invoker with 100% Sensitivity will grant a {{+|12%}} bonus, this increases proportionally up to a maximum of  {{+|25%}} at 281%{{Check Tag|282%?|Conflicting reports}} sensitivity.
  
 
-The number of Chanters. filling all spots (whether there are four or six) grants a {{+|20%}} bonus, with each pawn contributing an equal portion of the bonus.
 
-The number of Chanters. filling all spots (whether there are four or six) grants a {{+|20%}} bonus, with each pawn contributing an equal portion of the bonus.
Line 46: Line 44:
  
 
== Version history ==
 
== Version history ==
* [[Anomaly DLC]] Release - Added
+
* [[Anomaly DLC]] Release - Added.
  
{{Nav|anomaly|wide}}
 
 
[[Category:Anomaly (Buildings)]]
 
[[Category:Anomaly (Buildings)]]

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: