Editing Psychic ritual spot
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{Anomaly}} | {{Anomaly}} | ||
{{stub}} | {{stub}} | ||
− | |||
{{About|the psychic ritual spot from the [[Anomaly DLC]]|the ideoligious ritual spot from the [[Ideology DLC]]|ritual spot}} | {{About|the psychic ritual spot from the [[Anomaly DLC]]|the ideoligious ritual spot from the [[Ideology DLC]]|ritual spot}} | ||
{{Infobox main|misc | {{Infobox main|misc | ||
| name = Psychic ritual spot | | name = Psychic ritual spot | ||
− | | image = | + | | image = |
| description = A spot for performing psychic rituals. Rituals can only be cast if the area around the ritual spot is unobstructed. | | description = A spot for performing psychic rituals. Rituals can only be cast if the area around the ritual spot is unobstructed. | ||
| type = Building | | type = Building | ||
− | | type2 = | + | | type2 = ??????? |
| facilities = Shard beacon, Void sculpture | | facilities = Shard beacon, Void sculpture | ||
| placeable = true | | placeable = true | ||
| passability = standable | | passability = standable | ||
| minifiable = false | | minifiable = false | ||
− | | size = | + | | size = 1 ˣ 1 |
| flammability = 0 | | flammability = 0 | ||
| terrain affordance = light | | terrain affordance = light | ||
| work to make = 0 | | work to make = 0 | ||
− | |||
| page verified for version = | | page verified for version = | ||
}} | }} | ||
− | A '''Psychic ritual spot''' is a building added by the [[Anomaly DLC]]. It allows the player's | + | A '''Psychic ritual spot''' is a building added by the [[Anomaly DLC]]. It allows the player's pawn to commune with the void which bring more entities to the map. It is unlocked via the Void Provocation dark research. |
== Acquisition == | == Acquisition == | ||
− | Psychic ritual spots do not require a colonist to construct or [[deconstruct]], nor is there a cost, build time, or [[skill]] requirements for placing them. Instead, they are simply selected from the menu and placed directly by the player | + | Psychic ritual spots do not require a colonist to construct or [[deconstruct]], nor is there a cost, build time, or [[skill]] requirements for placing them. Instead, they are simply selected from the menu and placed directly by the player. |
== Summary == | == Summary == | ||
− | + | ? | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Analysis == | == Analysis == | ||
Line 46: | Line 30: | ||
== Version history == | == Version history == | ||
− | * [[Anomaly DLC]] Release - Added | + | * [[Anomaly DLC]] Release - Added. |
− | |||
[[Category:Anomaly (Buildings)]] | [[Category:Anomaly (Buildings)]] |