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− | {{ | + | {{infobox main| |
| name = Power claw | | name = Power claw | ||
− | | image = Health item prosthetic.png | + | | image = Health item prosthetic.png|Power claw |
| type = Medical Items | | type = Medical Items | ||
| type2 = Body Parts | | type2 = Body Parts | ||
− | + | | description = A combat-oriented hand replacement consisting of a mechanical hand with a hooked claw on each finger. It cuts deep, and it is strong enough to crush a skull like a hand crushes an egg. The claws can be retracted, making it as useful as a natural hand for non-combat tasks, however its overall ungainlyness<sup>[sic]</sup> slows down movement slightly. | |
− | | description = A combat-oriented hand replacement consisting of a mechanical hand with a hooked claw on each finger. It cuts deep, and it is strong enough to crush a skull like a hand crushes an egg. The claws can be retracted, making it as useful as a natural hand for non-combat tasks, however its overall | ||
| class = Spacer | | class = Spacer | ||
| meleeattack1dmg = 22 | | meleeattack1dmg = 22 | ||
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| meleeattack1cool = 2 | | meleeattack1cool = 2 | ||
| meleeattack1ap = 33 | | meleeattack1ap = 33 | ||
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| MeleeWeaponAverageDPS = 11 | | MeleeWeaponAverageDPS = 11 | ||
| MeleeWeaponAverageAP = 33 | | MeleeWeaponAverageAP = 33 | ||
| mode = Melee | | mode = Melee | ||
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| skill 1 = Crafting | | skill 1 = Crafting | ||
| skill 1 level = 5 | | skill 1 level = 5 | ||
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| techHediffsTags = Advanced, AdvancedWeapon | | techHediffsTags = Advanced, AdvancedWeapon | ||
| thingSetMakerTags = RewardStandardMidFreq | | thingSetMakerTags = RewardStandardMidFreq | ||
− | }} | + | }}{{Info|'''Power claws''' are powerful bionic hand replacements. A power claw can only be installed on a natural arm. If a power claw is installed on an arm which then gets replaced with an artificial arm, the claw will be removed and boxed for reuse. A power claw deals 22 damage compared to 8 damage from a fist and slows movement by 8%.}} |
− | {{Info|'''Power claws''' are | ||
− | == Acquisition == | + | ==Acquisition== |
− | In the | + | In the basegame, power claws cannot be crafted and must be bought, given as a quest reward or found in item stashes. |
− | With the [[Royalty DLC]], power claws can be | + | With the [[Royalty DLC]], power claws can be made at the [[Machining table]] if [[Research#Specialized limbs|Specialized Limbs]], which requires a [[techprint]], is researched. Crafting the claw requires {{icon|steel|40}} [[steel]] and {{icon|component|8}} [[component]]s. They require a crafting skill of 5. |
− | == | + | ==Analysis== |
− | + | {{Stub}} | |
− | + | The power claw makes a good hand replacement for a colonist using both melee and ranged combat, as the claws work as good melee weapons allowing colonists to hold off melee attackers effectively. | |
− | + | When social fighting, colonists will not use the power claw to attack their opponent. | |
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== Version history == | == Version history == | ||
* [[Version/0.7.581|0.7.581]] - Added | * [[Version/0.7.581|0.7.581]] - Added | ||
− | * B19 | + | *Before B19, the power claw had a body part efficiency of 92%. |
− | * | + | *A crafting recipe was added with the release of the Royalty DLC. |
− | * [[Version/1.1.2587|1.1.2587]] - DPS was buffed but it also slowed movement. | + | *[[Version/1.1.2587|1.1.2587]] - DPS was buffed but it also slowed movement. |
+ | |||
+ | {{nav|body parts|wide}} | ||
− | + | [[Category: Medical Item]] | |
− | [[Category:Medical Item]] [[Category: | + | [[Category: Body Part]] |
[[Kind::Weapons| ]] | [[Kind::Weapons| ]] |