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− | {{ | + | {{Define|Body Part |
− | | | + | | image = Artificial Organ |
− | | image = | + | | always haulable = true |
− | | | + | | def name = PowerClaw |
− | | | + | | description = A combat-oriented hand replacement consisting of a mechanical hand with a vicious claw on each finger. It is vicious in combat, and its powerful mini-servos can crush a skull like a natural hand crushes an egg. The blades can retracted, making it as useful as a biological hand for non-combat tasks. |
− | + | | graphic class = Graphic_Single | |
− | | description = A combat-oriented hand replacement consisting of a mechanical hand with a | + | | graphic path = Things/Item/BodyPart/ArtificialOrgan |
− | | class = | + | | is body part = true |
− | | | + | | label = power claw |
− | + | | parent name = BodyPartBase | |
− | + | | path cost = 10 | |
− | + | | selectable = true | |
− | + | | thing class = ThingWithComps | |
− | | body part = | + | | ticker type = Never |
− | | | + | | use hit points = true |
− | | | + | | flammability base = 1.0 |
− | | | + | | market value base = 1200 |
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| max hit points base = 50 | | max hit points base = 50 | ||
− | | | + | |mass = 4 |
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}} | }} | ||
− | {{ | + | {{#set:Name=Power claw}}{{#set:Melee Damage Base = 18| Melee Cooldown Base = 120| Damage Type = Sharp}}{{#set:Maximum DPS = 9 }} |
− | + | {{Info|Power claws are powerful bionic hand replacements. A power claw can only be installed on a natural arm. If a power claw is installed on an arm which then gets replaced with an artificial arm, the claw will be removed and boxed for reuse. A power claw deals 18 damage compared to 8 damage from a fist. | |
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− | + | In the basegame, power claws cannot be crafted and must be bought, given as a quest reward or found in item stashes. With the [[Royalty DLC]] you may craft it from 40 steel and 8 components after research. | |
+ | }} | ||
− | + | The power claw makes a good hand replacement for a colonist using both melee and ranged combat, as the claws work as good melee weapons allowing colonists to hold off melee attackers effectively. | |
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− | + | When social fighting, colonists will not use the power claw to attack their opponent. | |
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− | + | {| {{STDT| c_06 text-center}} | |
− | + | ! Melee Attack !! Damage Amount !! Cooldown !!DPS | |
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− | {| {{STDT| | ||
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+ | ![[Injury#Scratch|Scratch]] | ||
+ | |{{Q|{{BASEPAGENAME}}|Melee Damage Base}} | ||
+ | |{{Q|{{BASEPAGENAME}}|Melee Cooldown Base}} | ||
+ | |{{Q|{{BASEPAGENAME}}|Maximum DPS}} | ||
|} | |} | ||
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− | + | [[Kind::Weapons| ]] | |
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− | + | == Version history == | |
− | + | Before B19, the power claw had a body part efficiency of 92%. | |
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− | + | A crafting recipe was added with the release of the Royalty DLC. | |
− | + | {{nav/body_parts}} | |
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