Editing Power claw
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{ | + | {{infobox main| |
| name = Power claw | | name = Power claw | ||
− | | image = Health item prosthetic.png | + | | image = Health item prosthetic.png|Power claw |
| type = Medical Items | | type = Medical Items | ||
| type2 = Body Parts | | type2 = Body Parts | ||
Line 12: | Line 12: | ||
| meleeattack1cool = 2 | | meleeattack1cool = 2 | ||
| meleeattack1ap = 33 | | meleeattack1ap = 33 | ||
− | |||
| MeleeWeaponAverageDPS = 11 | | MeleeWeaponAverageDPS = 11 | ||
| MeleeWeaponAverageAP = 33 | | MeleeWeaponAverageAP = 33 | ||
Line 32: | Line 31: | ||
| techHediffsTags = Advanced, AdvancedWeapon | | techHediffsTags = Advanced, AdvancedWeapon | ||
| thingSetMakerTags = RewardStandardMidFreq | | thingSetMakerTags = RewardStandardMidFreq | ||
− | }} | + | }}{{Info|'''Power claws''' are [[Artificial body part|artificial hand replacements]] that also function as moderately powerful melee [[weapons]] at the expense of slowing a pawn's [[moving]].}} |
− | {{Info|'''Power claws''' are [[Artificial body part|artificial hand replacements]] that also function as moderately powerful melee [[weapons]] at the expense of slowing a pawn's [[moving]].}} | ||
== Acquisition == | == Acquisition == | ||
Line 45: | Line 43: | ||
=== Other effects === | === Other effects === | ||
− | Each power claw inflicts a {{--|8%}} [[Moving]] penalty. Moving, in turn, affects the following [[stats]]: {{#ask: [[Moving Importance::+]]}}. This results in a directly proportional change to a pawn's [[move speed]], and a | + | Each power claw inflicts a {{--|8%}} [[Moving]] penalty. Moving, in turn, affects the following [[stats]]: {{#ask: [[Moving Importance::+]]}}. This results in a directly proportional change to a pawn's [[move speed]], and a improvement in [[melee dodge chance]] equivalent to losing {{--|{{#expr: {{Q|Melee Dodge Chance|Moving Importance}}*0.08}}}} levels of [[Melee]] skill per hand replaced. |
=== Combat === | === Combat === | ||
Line 53: | Line 51: | ||
! colspan='2'|Name !! Damage !! DPS !! AP !! Damage Type | ! colspan='2'|Name !! Damage !! DPS !! AP !! Damage Type | ||
|- | |- | ||
− | ! {{Icon | + | ! {{Icon small|Heart|32}} |
! style='text-align: left !important;'| Human Fist | ! style='text-align: left !important;'| Human Fist | ||
| {{Q|Human|Attack 1 Damage}} | | {{Q|Human|Attack 1 Damage}} | ||
Line 60: | Line 58: | ||
| [[Damage Types#{{Q|Human|Attack 1 Type}}|{{Q|Human|Attack 1 Type}}]] | | [[Damage Types#{{Q|Human|Attack 1 Type}}|{{Q|Human|Attack 1 Type}}]] | ||
|- | |- | ||
− | ! {{Icon | + | ! {{Icon small|{{PAGENAME}}|32}} |
! {{PAGENAME}} | ! {{PAGENAME}} | ||
| {{P|Attack 1 Damage}} | | {{P|Attack 1 Damage}} | ||
Line 68: | Line 66: | ||
|- | |- | ||
|} | |} | ||
− | </li>< | + | </li><div> |
=== Installation === | === Installation === | ||
A power claw can only be installed on a natural arm. It cannot be installed on artificial body parts that replace the entire arm, such as the [[bionic arm]], and will cause the removal of any parts installed into the hand, such as the [[hand talon]] {{RoyaltyIcon}}. It also will replace or be replaced by any other part that replaces the hand, such as the [[field hand]] {{RoyaltyIcon}}. If a power claw is installed on an arm which then gets replaced with an artificial arm, the claw will be removed for later reuse. | A power claw can only be installed on a natural arm. It cannot be installed on artificial body parts that replace the entire arm, such as the [[bionic arm]], and will cause the removal of any parts installed into the hand, such as the [[hand talon]] {{RoyaltyIcon}}. It also will replace or be replaced by any other part that replaces the hand, such as the [[field hand]] {{RoyaltyIcon}}. If a power claw is installed on an arm which then gets replaced with an artificial arm, the claw will be removed for later reuse. | ||
− | Installing the part requires {{ | + | Installing the part requires {{ticks|2500}} of work, 2x medicine of ??{{Check Tag|What Quality?|Herbal, Industrial, Glitterworld?}} quality or better, and a [[Skills#Medical|Medical skill]] of 4. |
− | Removing the part requires {{ | + | Removing the part requires {{ticks|2500}} of work, 1x medicine of ??{{Check Tag|What Quality?|Herbal, Industrial, Glitterworld?}} quality or better, and a [[Skills#Medical|Medical skill]] of ?. |
− | If the operation fails, the part | + | If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed. |
== Analysis == | == Analysis == | ||
− | In terms of {{DPS}}, the power claw is the strongest | + | In terms of {{DPS}}, the power claw is the strongest prosthetic in the game, and the only melee prosthetic available without the [[Royalty DLC]]. A power claw, on its own, is competitive with a normal quality [[plasteel]] longsword with a Moving penalty. One of the key advantages of prosthetics is that they can be "wielded" with a ranged weapon, allowing a gunner to also be effective in melee. |
− | + | Power claws can be obtained very early in the game, even before [[Research#Smithing|Smithing]], through [[trade]] or [[quest]]s. Early on, a claw is a powerful melee weapon in its own right, both strong and cheap. But as power claws are not impacted by quality, they will fall behind [[plasteel]] [[longsword]]s as a dedicated melee weapon. In addition, regular melee weapons will not decrease [[Moving]] or [[Melee Dodge Chance]]. Regular weapons also do not impede a [[bionic arm]] or [[archotech arm]], both which ''increases'' [[Melee Hit Chance]] instead. Finally, note that power claws require [[surgery]], which is risky without a good doctor and a clean hospital. | |
− | + | Because of the [[melee verb selection]] mechanic, pawns will use their "Best" attack 75% of the time, and "Mid" attacks the rest of the time. This means that installing 2 power claws on a pawn is pointless, if the claw would be their strongest attack. If a pawn is holding a stronger melee weapon, the power claw offers marginal benefit, as the claw would replace fist and/or handle attacks. This still comes at the cost of Moving and Melee Dodge Chance. | |
− | + | Power claws replace the entire hand, which be used to replace a missing hand. Compared to the [[wooden hand]], the power claw gives {{+|10%}} [[Manipulation]] for {{--|8%}} [[Moving]]. If you later install a [[bionic arm]] (or other hand/full arm replacement), then the power claw will be retrieved, so long as the surgery succeeds. As an artificial body part, it pleases [[body modder]]s and [[Memes#Transhumanist|Transhumanist]] ideoligions{{IdeologyIcon}}. | |
− | + | ===Compared to other prosthetics=== | |
− | + | The main differences between prosthetics are: {{DPS}}, {{AP}}, and which part it attaches to. In addition, the power claw is the only prosthetic weapon that reduces [[Moving]], which has an impact on melee combat. | |
− | |||
− | === Compared to other | ||
− | |||
* [[Hand talon]]s{{RoyaltyIcon}} provide very similar DPS, but at {{--|17%}} AP. However, they do not slow down the user at all. They are attached on the hand and require an organic hand to do so. | * [[Hand talon]]s{{RoyaltyIcon}} provide very similar DPS, but at {{--|17%}} AP. However, they do not slow down the user at all. They are attached on the hand and require an organic hand to do so. | ||
− | * [[Elbow blade]]s{{RoyaltyIcon}} attach to the organic arm, and | + | * [[Elbow blade]]s{{RoyaltyIcon}} attach to the organic arm, and [[Knee spike]]s{{RoyaltyIcon}} attach to the organic leg. They are weaker than the hand talon but offer slightly more {{AP}} |
− | + | * [[Venom talon]]s{{RoyaltyIcon}} attach to the jaws, which no other prosthetic does. They are the weakest of the prosthetic weapons, but do not impede the arm or leg. They also cause [[toxic buildup]]. | |
− | * [[Venom | + | The power claw offers {{--|{{#expr: {{Q|Melee Dodge Chance|Moving Importance}}*0.08}}}} Melee Hit Chance, other prosthetic weapons may be worth considering. For a ranged fighter, raw DPS may not be a primary concern, as ranged pawns rarely need to melee and the Moving penalty impedes [[kiting]]. A hand talon can be ''sufficient'' to distract and defeat a melee pawn, in which case the power claw comes at a penalty. |
− | |||
− | |||
− | |||
− | + | [[Bionic arm]]s and [[archotech arm]]s offer a "fist" attack, which are much weaker to the power claw. However, each bionic arm increases [[Melee Hit Chance]] by {{+|{{#expr: {{Q|Melee Hit Chance|Manipulation Importance}}*0.08}}}} Melee levels, and an archotech arm offers double the benefit. | |
− | === Slaves === | + | ===Slaves=== |
− | + | {{Ideology|No category}} | |
+ | Slaves represent a unique use case for body part weapons. As melee weapons increase chance of rebellions, arming slaves is often inadvisable, but combat slaves can be very useful. Body part weapons do not have this downside - while they are still more dangerous when they do rebel, slaves implanted with these weapons are no more likely to rebel in the first place. The easy acquisition and disposable nature of slaves also means that the power claw's inferiority to dedicate melee weapons is also less relevant. | ||
== Version history == | == Version history == | ||
Line 113: | Line 106: | ||
* [[Version/1.1.2587|1.1.2587]] - DPS was buffed but it also slowed movement. | * [[Version/1.1.2587|1.1.2587]] - DPS was buffed but it also slowed movement. | ||
− | {{ | + | {{nav|body parts|wide}} |
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]] | [[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]] | ||
[[Kind::Weapons| ]] | [[Kind::Weapons| ]] |