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− | + | In RimWorld, electricity is the key to survival. Most vital [[structures]] and [[buildings]] require power, and building an efficient power grid is the key to success. | |
− | + | ==Power generators== | |
− | + | ===Solar generator=== | |
− | | {{ | + | See also: [[Buildings#Solar generator|Solar generator]] |
− | + | ||
+ | [[File:SolarCollector.png|64px|left]]Solar panels are a cheap first way of producing power from the limitless energy of the Sun. | ||
+ | The drawback is that they don't work during the night or during eclipses, requiring [[Buildings#Batteries|batteries]] to power lights and turrets when there is no sunlight available. | ||
+ | {{Clr}} | ||
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---- | ---- | ||
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− | {|class=" | + | ===Geothermal generator=== |
+ | See also: [[Buildings#Geothermal generator|Geothermal generator]] | ||
+ | |||
+ | [[File:GeothermalPlant.png|80px|left]]A Geothermal generator is a very good and reliable power source drawing its energy from the heat of the planet's core. It is the only power generator which needs research to be built. | ||
+ | It produces a lot of power all day round but it is more expensive to build than the other power generators and it has to be placed on geothermal geysers. | ||
+ | Those geysers are placed at random, sometimes not even occurring at all, and are usually positioned far from the initial landing zone. | ||
+ | <br /> | ||
+ | This makes geothermal generators either a valuable asset far from the safety of the core base, or necessitates a base relocation to a zone harder to defend against [[raiders]]. | ||
+ | |||
+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 100%;" | ||
+ | |+Power generator summary | ||
|- | |- | ||
− | + | ! scope="col"|Type | |
− | + | ! scope="col" style="text-align: center;"|Cost | |
− | + | ! scope="col" style="text-align: center;"|Size | |
− | + | ! scope="col" style="text-align: right;"|Power output | |
− | + | ! scope="col" style="text-align:center;"|Day | |
− | + | ! scope="col" style="text-align:center;"|Night | |
− | + | ! scope="col"|Placing | |
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|- | |- | ||
− | | | + | |Solar |
− | | | + | | style="text-align:right;"|80 [[Resources#Metal|Metal]] |
− | | | + | | style="text-align: center;"|4x4 |
− | | | + | | style="text-align:right;"|1700 W |
− | | | + | | style="text-align:center;"|✓ |
− | | | + | | style="text-align:center;"|✗ |
− | |- align="center" | + | |In Sunlight |
− | | | + | |- |
− | | | + | |Wind Turbine |
− | | | + | | style="text-align:right;"|125 [[Resources#Metal|Metal]] |
− | | | + | | style="text-align: center;"|5x2 |
− | | | + | | style="text-align:right;"|750 W (1125 W during snow or rain fall.) |
− | | | + | | style="text-align:center;"|✓ |
+ | | style="text-align:center;"|✓ | ||
+ | |In open ground. | ||
+ | |- | ||
+ | |Geothermal | ||
+ | | style="text-align:right;"|370 [[Resources#Metal|Metal]] | ||
+ | | style="text-align: center;"|6x6 | ||
+ | | style="text-align:right;"|3600 W | ||
+ | | style="text-align:center;"|✓ | ||
+ | | style="text-align:center;"|✓ | ||
+ | |On geysers | ||
|} | |} | ||
− | == | + | ==Power transfers== |
− | + | ===Power conduit=== | |
− | Power | + | See also: [[Power conduit]] |
− | + | A power conduit transmits power from generators or batteries to appliances. | |
+ | <br /> | ||
+ | It is a big cable that allows appliances to be powered up to 5 squares away from it. | ||
+ | <br /> | ||
+ | A power conduit doesn't consume any power but takes some space on the floor, as most structures and buildings can't be built over it, except for solar generators, doors, walls and batteries. | ||
− | + | ---- | |
− | |||
− | + | ===Conduit Walls=== | |
− | + | [[File:Wall.png|32px|left]]Regarding power distribution, a conduit wall works exactly the same way as a power conduit, also powering appliances up to 5 squares away from any powered section. | |
− | + | --- | |
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− | === | + | ===Door=== |
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− | + | [[File:Steel_Door.png|32px|left]]Doors allow passage in a 1 square opening in a built wall or cave wall. It acts like a power conduit and needs a direct link to a conduit wall or a power conduit to distribute power. This door closes and opens slower depending on the material the door is made from. | |
− | + | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 100%;" | |
+ | |+Power transfers summary | ||
+ | |- | ||
− | + | ===AutoDoor=== | |
− | + | [[File:Auto_Door.png|32px|left]]AutoDoors allow passage in a 1 square opening in a built wall or cave wall. It acts like a power conduit and needs a direct link to a conduit wall or a power conduit (or another wall)to open and close quickly and distribute power. If not powered, it will still open, but at the speed of the ordinary door. | |
− | + | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 100%;" | |
+ | |+Power transfers summary | ||
+ | |- | ||
− | ==== | + | ==Power storage== |
− | + | ===Batteries=== | |
− | + | See also: [[Buildings#Battery|Batteries]] | |
− | + | [[File:Battery.jpg|left]]Batteries play a very important part in the power grid of your base as it allows you to use power coming from solar generator all night long and offers a way to store energy coming from geothermal generators closer to your main base. | |
− | + | A battery can only hold 10,000 KJ, but it won't deplete over time if no appliance is connected to it. | |
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− | + | If a power generators' output exceeds appliances power consumption, excess power will be distributed evenly amongst all non-full connected batteries, charging all batteries at the same rate. | |
− | + | Likewise, if power consumption exceeds power generation, all non-empty batteries will deplete at the same rate to fill the power gap. | |
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− | + | ==Appliances== | |
+ | Appliances are [[structures]] or [[buildings]] that require power but don't transmit it. | ||
+ | Appliances don't require a direct power cable/wall connection, they can be placed up to 5 squares away from them. | ||
+ | When connected to the power grid, it can take a few moments before an appliance turns on. | ||
− | + | {| {{STDT| sortable c_01 text-center |border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 100%;"}} | |
− | {| {{STDT| sortable c_01 text-center | ||
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|- | |- | ||
− | | | + | ! scope="col"|Appliance |
+ | ! scope="col" style="text-align: right;"|Cost | ||
+ | ! scope="col" style="text-align: center;"|Size | ||
+ | ! scope="col" style="text-align: right;"|Power consumption | ||
|- | |- | ||
− | | | + | |Standing lamp |
+ | | style="text-align:right;"|<span style="line-height:15px;">5 </span>[[Resources#Metal|Metal]] | ||
+ | | style="text-align: center;"|1x1 | ||
+ | | style="text-align:right;"|150 W | ||
|- | |- | ||
− | | | + | |Sun lamp |
+ | | style="text-align:right;"|<span style="text-align:left;line-height:15px;">20 </span>[[Resources#Metal|Metal]] | ||
+ | | style="text-align: center;"|1x1 | ||
+ | | style="text-align:right;"|600 W | ||
|- | |- | ||
− | | | + | |Nutrient paste dispenser |
+ | | style="text-align:right;"|<span style="text-align:left;line-height:15px;">90 </span>[[Resources#Metal|Metal]] | ||
+ | | style="text-align: center;"|4x3 | ||
+ | | style="text-align:right;"|200 W | ||
|- | |- | ||
− | | [[ | + | | Comms console |
+ | | style="text-align:right;"|120 [[Resources#Metal|Metal]] | ||
+ | | style="text-align: center;"|3x2 | ||
+ | | style="text-align:right;"|200 W | ||
|- | |- | ||
− | | [[ | + | | [[Cook_stove|Cook stove]] |
+ | | style="text-align:right;"|80 [[Resources#Metal|Metal]] | ||
+ | | style="text-align: center;"|3x2 | ||
+ | | style="text-align:right;"|350 W | ||
|- | |- | ||
− | | | + | |Auto-turret |
− | |- | + | | style="text-align:right;"|90 [[Resources#Metal|Metal]] |
− | | [[ | + | | style="text-align: center;"|2x2 |
− | | | + | | style="text-align:right;"|250 W |
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|} | |} | ||
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{{nav|power|wide}} | {{nav|power|wide}} | ||
− | [[Category: | + | [[Category:Main]] |
+ | [[Category:Power]] |