Editing Pollution
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== Summary == | == Summary == | ||
{{Stub|section=1|reason = numbers and world tile and map tile effects}} | {{Stub|section=1|reason = numbers and world tile and map tile effects}} | ||
− | Pollution takes the form of polluted tiles. Polluted soil has a fertility of 50%, | + | Pollution takes the form of polluted tiles. Polluted soil has a fertility of 50%, regardless of the soil's original quality, and can only grow a limited number of plants: [[Toxipotato plant|Toxipotatoes]], [[devilstrand]], [[psychoid plant|psychoid]], and a few types of trees (grey pine, deadbarrow cactus, etc.). Having polluted tiles increases the map's overall pollution, which causes a number of effects. |
Colonists will receive [[toxic buildup]] from standing on these tiles.{{Check Tag|Detail Needed|How fast (with numbers) and exactly what conditions}} | Colonists will receive [[toxic buildup]] from standing on these tiles.{{Check Tag|Detail Needed|How fast (with numbers) and exactly what conditions}} | ||
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== Version history == | == Version history == | ||
* [[Biotech DLC]] Release - Introduced. | * [[Biotech DLC]] Release - Introduced. | ||
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{{Biotech navbox}} | {{Biotech navbox}} | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |