Editing Plasmasword
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 30: | Line 30: | ||
| damage type = Sharp | | damage type = Sharp | ||
| mass base = 2 | | mass base = 2 | ||
− | |||
| weaponTags = UltratechMelee | | weaponTags = UltratechMelee | ||
| thingSetMakerTags = RewardStandardMidFreq | | thingSetMakerTags = RewardStandardMidFreq | ||
Line 37: | Line 36: | ||
== Acquisition == | == Acquisition == | ||
− | Plasmaswords cannot be crafted, instead they can only be [[trade|purchased]] from [[Outlander]] and [[Empire]] combat suppliers and [[faction base]]s, or | + | Plasmaswords cannot be crafted, instead they can only be [[trade|purchased]] from [[Outlander]] and [[Empire]] combat suppliers and [[faction base]]s, or recieved as a quest reward. |
They can also be obtained from the following raider types: | They can also be obtained from the following raider types: | ||
Line 51: | Line 50: | ||
Plasmaswords perform largely the same as any other melee weapon, with one primary difference. When performing the [[Damage Types#Cut|Cut]] and [[Damage Types#Stab|Stab]] attacks, a successful strike has a 50% chance to do an extra 10 [[Damage Types#Flame|Flame]] damage. As with all Flame damage, this damage has no AP and if it successfully damages the target, there is a chance to set them on [[fire]]. | Plasmaswords perform largely the same as any other melee weapon, with one primary difference. When performing the [[Damage Types#Cut|Cut]] and [[Damage Types#Stab|Stab]] attacks, a successful strike has a 50% chance to do an extra 10 [[Damage Types#Flame|Flame]] damage. As with all Flame damage, this damage has no AP and if it successfully damages the target, there is a chance to set them on [[fire]]. | ||
− | {{ | + | Despite being an incendiary weapon, [[pyromaniac]] pawns equipped with plasmaswords will not have the {{+|5}} ''Pyromaniac has incendiary weapon'' mood buff they receive from using [[molotov cocktails]] or [[incendiary launcher]]s. It is currently unknown whether this is intended behavior, or a bug. |
== Analysis == | == Analysis == | ||
Line 60: | Line 59: | ||
If you have the option, buying any of the other ultratech melee weapons tends to be more ''generally'' useful. | If you have the option, buying any of the other ultratech melee weapons tends to be more ''generally'' useful. | ||
− | {{Weapon | + | {{Weapon Quality Table|Plasmasword | Melee}} |
Note that DPS does not take the chance of Flame damage into account. | Note that DPS does not take the chance of Flame damage into account. | ||
Line 66: | Line 65: | ||
* [[Royalty DLC]] Release - Added. | * [[Royalty DLC]] Release - Added. | ||
* [[Version/1.2.2719|1.2.2719]] - Damage increased from 19 to 20, extra flame damage chance increased from 30% to 50%. | * [[Version/1.2.2719|1.2.2719]] - Damage increased from 19 to 20, extra flame damage chance increased from 30% to 50%. | ||
− | |||
− | |||
− | {{ | + | {{nav|weapon|wide}} |
[[Category:Equipment]] [[Category:Weapons]] [[Category:Ultra Weapons]] [[Category:Flame Weapons]] | [[Category:Equipment]] [[Category:Weapons]] [[Category:Ultra Weapons]] [[Category:Flame Weapons]] | ||
[[Category:Melee Weapons]] [[Category:Sharp Weapons]] [[Category:Swords]] | [[Category:Melee Weapons]] [[Category:Sharp Weapons]] [[Category:Swords]] |