Editing Persona zeushammer
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| mass base = 2 | | mass base = 2 | ||
| damage type = Blunt | | damage type = Blunt | ||
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| weaponTags = Bladelink | | weaponTags = Bladelink | ||
| thingSetMakerTags = WeaponBladelink | | thingSetMakerTags = WeaponBladelink | ||
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== Summary == | == Summary == | ||
− | {{Persona | + | {{Stub|section=1}} |
+ | |||
+ | === Persona mechanics === | ||
+ | {{Main|Persona weapon}} | ||
+ | Persona weapons form a psychic bond with the first wielder that equips them. The weapon must be destroyed for a wielder to bond to another persona weapon. Without the Freewielder trait, the wielder must die for the weapon to be held by another. The bond remains broken if the wielder is [[Resurrector mech serum|resurrected]], though they can relink with the weapon. When bonded, persona weapons have no value, both for [[trade]] and for the purposes of [[raid points]]. | ||
+ | |||
+ | Each individual persona weapon has a certain combination of traits, listed in [[#Persona traits]]. It also has a randomly generated custom name. | ||
+ | |||
+ | Persona weapons are also superior to their baseline versions in terms of combat. | ||
=== Other === | === Other === | ||
− | + | When a zeushammer hits with its head, its [[EMP]] will stun [[mechanoids]], [[turrets]], and [[mortar]]s for 4.5s, regardless of [[quality]]. After being stunned, mechanoids become 'Adapted' and gain immunity against further stuns for 2,200 ticks (36.67 secs), regardless of stun length. | |
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− | When a zeushammer hits with its head, its | ||
== Analysis == | == Analysis == | ||
− | Persona zeushammers boast a significantly higher | + | Persona zeushammers boast a significantly higher [[Damage per second|DPS]] than the base [[zeushammer]] or [[monosword]], and can only be used by a single pawn unless they have the Freewielder trait. |
Due to adaptation, using a zeushammer actually becomes counterproductive when fighting mechs along with [[EMP grenades]] or another source of EMP. All other sources of EMP stun for much longer, and the first stun causes adaptation immediately. The zeushammer retains its niche against turrets, as well as certain other uses of EMP (like breaking [[shield belt]]s). | Due to adaptation, using a zeushammer actually becomes counterproductive when fighting mechs along with [[EMP grenades]] or another source of EMP. All other sources of EMP stun for much longer, and the first stun causes adaptation immediately. The zeushammer retains its niche against turrets, as well as certain other uses of EMP (like breaking [[shield belt]]s). | ||
− | === Compared to persona monoswords === | + | ===Compared to persona monoswords=== |
*'''For the sake of comparison, the zeushammer's EMP is completely ignored. See the main analysis section for how it is both good and bad.''' | *'''For the sake of comparison, the zeushammer's EMP is completely ignored. See the main analysis section for how it is both good and bad.''' | ||
− | The [[persona monosword]] is the zeushammer's main competitor for best melee weapon. A monosword of the same quality will have a higher raw {{DPS}}. However, this is not the entire story. The main differences between the monosword and zeushammer are derived from their damage types: Sharp vs. Blunt. This goes beyond the usual advice of "most expected targets have much less Blunt armor than they do Sharp". Unless fighting against the [[empire]]'s absolute best soldiers, both weapons' {{AP}} are so high that | + | The [[persona monosword]] is the zeushammer's main competitor for best melee weapon. A monosword of the same quality will have a higher raw {{DPS}}. However, this is not the entire story. The main differences between the monosword and zeushammer are derived from their damage types: Sharp vs. Blunt. This goes beyond the usual advice of "most expected targets have much less Blunt armor than they do Sharp". Unless fighting against the [[empire]]'s absolute best soldiers, both weapons' {{AP}} are so high that the monosword will end up better or at least roughly equal. Again, in base DPS. |
Especially at high qualities, persona zeushammers have 2 key advantages over monoswords: | Especially at high qualities, persona zeushammers have 2 key advantages over monoswords: | ||
− | #One-shot potential. Zeushammers attack slower, but deal more damage per hit. A masterwork zeushammer deals just under 45 damage per swing. | + | #One-shot potential. Zeushammers attack slower, but deal more damage per hit. A masterwork zeushammer deals just under 45 damage per swing. A [[human]] torso - the largest and most likely body part to be targeted - has 40 HP. Even a legendary persona monosword doesn't reach this threshold. |
#Overkill mechanics. If a monosword would cleanly stab off a finger, the zeushammer will smash the finger and destroy the arm in the process. While the monosword's ''Cut'' damage type can spread throughout multiple body parts, it is inferior to the zeushammer as it is less concentrated on any specific part. | #Overkill mechanics. If a monosword would cleanly stab off a finger, the zeushammer will smash the finger and destroy the arm in the process. While the monosword's ''Cut'' damage type can spread throughout multiple body parts, it is inferior to the zeushammer as it is less concentrated on any specific part. | ||
While blunt damage won't cause bleeding wounds, the zeushammer is likely to destroy body parts that it hits, which will cause bleeding anyway. | While blunt damage won't cause bleeding wounds, the zeushammer is likely to destroy body parts that it hits, which will cause bleeding anyway. | ||
Therefore, the following comparisons can be made: | Therefore, the following comparisons can be made: | ||
− | * '''At normal quality''', these factors aren't too noticeable. With a normal quality persona monosword / zeushammer, the monosword edges out against most raiders you'll see, but loses against empire cataphracts due to their sharp armor | + | * '''At normal quality''', these factors aren't too noticeable. With a normal quality persona monosword / zeushammer, the monosword edges out against most raiders you'll see, but loses against empire cataphracts due to their sharp armor. Monoswords are superior against targets you could not easily one-shot with a zeushammer. Ironically, swords are better against centipedes. |
− | * '''But at high quality''', the damage spread becomes very important. A masterwork persona zeushammer is better against non-[[tough]] humans - regardless of armor - and human-sized pawns like the [[scyther]]. This is due to a combination of overkill mechanics and the ability to one-shot | + | * '''But at high quality''', the damage spread becomes very important. A masterwork persona zeushammer is better against non-[[tough]] humans - regardless of armor - and human-sized pawns like the [[scyther]]. This is due to a combination of overkill mechanics and the ability to one-shot from torso damage. Persona monoswords of the same quality are better against larger pawns like [[elephant]]s and [[centipede]]s. As these pawns are unable to be one-shot nearly as easily, the monosword's wins through its superior base DPS. |
− | These differences are heavily exacerbated | + | These differences are heavily exacerbated the [[Genes#Strong melee damage|Strong melee ''damage'']] gene{{BiotechIcon}}, which increases the damage/hit of both weapons. While this means that the monosword can now one-shot the torso, this only makes the overkill mechanics more relevant. The zeushammer can hit the arm, destroy the shoulder, and destroy the torso in the process. |
This comparison is largely moot, as players rarely have the choice between persona zeushammers or persona monoswords of the same quality. A weapon that's 1 quality higher will be superior in almost all cases. It can be useful for [[relic]]s{{IdeologyIcon}}, which will be a legendary weapon of choice. | This comparison is largely moot, as players rarely have the choice between persona zeushammers or persona monoswords of the same quality. A weapon that's 1 quality higher will be superior in almost all cases. It can be useful for [[relic]]s{{IdeologyIcon}}, which will be a legendary weapon of choice. | ||
− | {{Weapon | + | {{Weapon Quality Table|Persona zeushammer| Melee}} |
{{Persona traits}} | {{Persona traits}} | ||
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* [[Royalty DLC]] Release - Added as '''Linked zeushammer'''. | * [[Royalty DLC]] Release - Added as '''Linked zeushammer'''. | ||
* [[Version/1.1.2570|1.1.2570]] - Can now be detected as intended. | * [[Version/1.1.2570|1.1.2570]] - Can now be detected as intended. | ||
− | * [[Version/1.1.2647|1.1.2647]] - | + | * [[Version/1.1.2647|1.1.2647]] - Linked zeushammers no longer damaged relations with the Empire without the necessary titles. Previously, a title of Knight or Dame was required. |
{{Nav|weapon|wide}} | {{Nav|weapon|wide}} | ||
[[Category:Equipment]] [[Category:Weapons]] [[Category:Ultra Weapons]] [[Category:Persona Weapons]] [[Category:EMP Weapons]] | [[Category:Equipment]] [[Category:Weapons]] [[Category:Ultra Weapons]] [[Category:Persona Weapons]] [[Category:EMP Weapons]] | ||
[[Category:Melee Weapons]] [[Category:Blunt Weapons]] [[Category:Hammers]] | [[Category:Melee Weapons]] [[Category:Blunt Weapons]] [[Category:Hammers]] |