Editing Persona zeushammer
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{Royalty}} | {{Royalty}} | ||
+ | {{Stub}} | ||
{{For|the non-persona variant of this weapon|Zeushammer}} | {{For|the non-persona variant of this weapon|Zeushammer}} | ||
{{infobox main|weapon | {{infobox main|weapon | ||
Line 25: | Line 26: | ||
| mass base = 2 | | mass base = 2 | ||
| damage type = Blunt | | damage type = Blunt | ||
− | |||
| weaponTags = Bladelink | | weaponTags = Bladelink | ||
| thingSetMakerTags = WeaponBladelink | | thingSetMakerTags = WeaponBladelink | ||
Line 59: | Line 59: | ||
== Summary == | == Summary == | ||
− | {{ | + | {{Stub|section=1}} |
− | === | + | === Persona mechanics === |
− | {{ | + | {{Main|Persona weapon}} |
+ | The persona zeushammer is the persona weapon variant of the zeushammer. Persona weapons form a psychic bond with the first wielder that equips them. This grants or inflicts certain traits with a variety of effects listed below. This bond is also usually both exclusive of other persona weapons and permanent, lasting until either the wielder dies, at which point another pawn may bond with the weapon, or until the weapon is destroyed, at which point the wielder may bond with another persona weapon. The exception is weapons with the Freewielder trait, which form no permanent bond and do not prevent the use of other persona weapons. Additionally, the bond is broken at the moment of death rather than the state of being dead. The bond remains broken if the wielder is [[Resurrector mech serum|resurrected]], though they can relink with the weapon if no-one else has. | ||
− | When | + | When bonded, persona weapons have no value, both for [[trade]] and for the purposes of [[raid points]]. |
− | + | Persona weapons also improve the combat capabilities of the weapons compared to the baseline versions. | |
− | Persona | ||
− | + | Finally, each persona weapon is given a randomly generated custom name. | |
− | === | + | === Other === |
− | + | Upon striking a target with the head, a persona zeushammer will deal 9 [[EMP]] damage in addition to the regular [[Damage Types#Blunt|Blunt]] damage.{{Check Tag|Quality?|Does this EMP damage (and thus stun duration) scale with quality like normal damage}} | |
− | |||
− | + | == Analysis == | |
− | + | Compared to their base variants, persona zeushammers boast a significantly higher [[Damage per second|DPS]], and can only be used by a single pawn unless they have the Freewielder trait. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | As a zeushammer deals blunt damage, it can be better than the monosword against armor - most enemies have much better Sharp % rating than Blunt. However, even a regular monosword has enough {{AP}} to completely ignore a [[centipede]]'s armor, with the [[persona monosword]] completely bypassing [[recon armor]] and poor [[marine armor]]. The persona monosword remains competitive when fighting against marine armor, only starting to fall off against cataphract. | |
− | + | When a zeushammer hits, its [[EMP]] will stun [[mechanoids]], [[turrets]], and [[mortar]]s for 4.5s, regardless of [[quality]]. After being stunned, mechanoids become 'Adapted' and gain immunity against further stuns for 2,200 ticks (36.67 secs), regardless of stun length. Due to this fact, using zeushammer actually becomes counterproductive when fighting mechs with [[EMP grenades]] or another source of EMP. All other sources of EMP stun for much longer, and the first stun causes adaptation immediately. The zeushammer retains its niche against turrets, as well as certain other uses of EMP (like breaking [[shield belt]]s). | |
− | {{Weapon | + | {{Weapon Quality Table|Persona zeushammer| Melee}} |
{{Persona traits}} | {{Persona traits}} | ||
Line 96: | Line 88: | ||
* [[Royalty DLC]] Release - Added as '''Linked zeushammer'''. | * [[Royalty DLC]] Release - Added as '''Linked zeushammer'''. | ||
* [[Version/1.1.2570|1.1.2570]] - Can now be detected as intended. | * [[Version/1.1.2570|1.1.2570]] - Can now be detected as intended. | ||
− | * [[Version/1.1.2647|1.1.2647]] - | + | * [[Version/1.1.2647|1.1.2647]] - Linked zeushammers no longer damaged relations with the Empire without the necessary titles. Previously, a title of Knight or Dame was required. |
{{Nav|weapon|wide}} | {{Nav|weapon|wide}} | ||
− | [[Category:Equipment]] [[Category:Weapons]] [[Category:Ultra Weapons]] [[Category:Persona | + | [[Category:Equipment]] [[Category:Weapons]] [[Category:Ultra Weapons]] [[Category:Persona Weapons]] |
− | [[Category:Melee Weapons]] [[Category:Blunt Weapons | + | [[Category:Melee Weapons]] [[Category:Blunt Weapons]] |