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− | '''Persona weapons''' are ultra tech [[weapons]] that contain a persona - a psychically capable, artificially intelligent personality similar to that in | + | '''Persona weapons''' are ultra tech [[weapons]] that contain a persona - a psychically capable, artificially intelligent personality similar to that in an [[AI persona core]]. This persona forms a psychic bond with the weapon's wielder and grants or inflicts certain traits based on the personality of the intelligence. This bond is usually both exclusive of other persona weapons and permanent, lasting until either the wielder dies or the weapon is destroyed. The exception is weapons with the Freewielder trait, which form no permanent bond and do not prevent the use of other persona weapons. Additionally, the bond is broken at the moment of death rather than the state of being dead. The bond remains broken if the wielder is [[Resurrector mech serum|resurrected]], though they can relink with the weapon if no-one else has. |
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In addition to the traits the weapons provide, they also improve the combat capabilities of the weapons compared to the baseline versions. The wielder and weapon synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Statistically, this is not represented by an improvement to base damage, but instead by a decreased cooldown time between attacks of between 20 and 30%, increasing [[DPS]] by a similar margin. As the baseline weapons are already incredibly dangerous, this places the persona weapons as the best melee weapons on offer. | In addition to the traits the weapons provide, they also improve the combat capabilities of the weapons compared to the baseline versions. The wielder and weapon synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Statistically, this is not represented by an improvement to base damage, but instead by a decreased cooldown time between attacks of between 20 and 30%, increasing [[DPS]] by a similar margin. As the baseline weapons are already incredibly dangerous, this places the persona weapons as the best melee weapons on offer. | ||
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Construction of persona weapons is beyond the capabilities of the colony, and is a secret known only by the [[Empire]]. | Construction of persona weapons is beyond the capabilities of the colony, and is a secret known only by the [[Empire]]. | ||
− | + | {{Persona traits}} | |
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− | + | ==Trait Analysis== | |
+ | ===Psychic Hypersensitizer=== | ||
+ | <div><li style="display: inline-table;"> | ||
+ | {{#vardefine:basesensitivitybonus|0.40}} | ||
+ | {| {{STDT| c_07 text-center}} | ||
+ | !Stat | ||
+ | !Increase | ||
+ | |- | ||
+ | !Psychic Sensitivity | ||
+ | | +{{#expr:{{#var:basesensitivitybonus}}*1.00*100 round 0}}% | ||
+ | |- | ||
+ | !{{H:title|link=no|Neural Heat Limit increase from the increase Psychic Sensitivity assuming Level 6 Psylink |Neural Heat Limit}} | ||
+ | | +{{#expr:{{#var:basesensitivitybonus}}*80 round 0}} | ||
+ | |} | ||
+ | </li><div> | ||
− | === | + | ===Psychic Sensitivity=== |
− | + | <div><li style="display: inline-table;"> | |
− | {| {{STDT| | + | {{#vardefine:basesensitivitybonus|0.20}} |
− | ! | + | {| {{STDT| c_07 text-center}} |
− | ! | + | !Stat |
+ | !Increase | ||
|- | |- | ||
− | ! | + | !Psychic Sensitivity |
− | | | + | | +{{#expr:{{#var:basesensitivitybonus}}*1.00*100 round 0}}% |
− | + | |- | |
− | + | !{{H:title|link=no|Neural Heat Limit increase from the increase Psychic Sensitivity assuming Level 6 Psylink |Neural Heat Limit}} | |
− | + | | +{{#expr:{{#var:basesensitivitybonus}}*80 round 0}} | |
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− | |- | ||
− | ! | ||
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|} | |} | ||
+ | </li><div> | ||
− | + | ===Psychic Quiet=== | |
− | * | + | <div><li style="display: inline-table;"> |
− | * | + | {{#vardefine:basesensitivitybonus|0.20}} |
− | + | {| {{STDT| c_07 text-center}} | |
+ | !Stat | ||
+ | !Increase | ||
+ | |- | ||
+ | !Psychic Sensitivity | ||
+ | | -{{#expr:{{#var:basesensitivitybonus}}*1.00*100 round 0}}% | ||
+ | |- | ||
+ | !{{H:title|link=no|Neural Heat Limit increase from the increase Psychic Sensitivity assuming Level 6 Psylink |Neural Heat Limit}} | ||
+ | | -{{#expr:{{#var:basesensitivitybonus}}*80 round 0}} | ||
+ | |} | ||
+ | </li><div> | ||
− | === | + | ===Psychic Fog=== |
− | + | <div><li style="display: inline-table;"> | |
− | + | {{#vardefine:basesensitivitybonus|0.30}} | |
− | + | {| {{STDT| c_07 text-center}} | |
− | + | !Stat | |
− | + | !Increase | |
− | + | |- | |
− | {| {{STDT| | + | !Psychic Sensitivity |
− | ! | + | | -{{#expr:{{#var:basesensitivitybonus}}*1.00*100 round 0}}% |
− | |- | + | |- |
− | ! | + | !{{H:title|link=no|Neural Heat Limit increase from the increase Psychic Sensitivity assuming Level 6 Psylink |Neural Heat Limit}} |
− | | | + | | -{{#expr:{{#var:basesensitivitybonus}}*80 round 0}} |
− | |- | ||
− | ! | ||
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|} | |} | ||
− | + | </li><div> | |
− | + | ===Kind thoughts=== | |
− | + | +6 mood | |
− | + | ===Calm thoughts=== | |
− | + | +3 mood | |
− | + | ===Mad muttering=== | |
− | + | -3 mood | |
− | + | ===Mad wailing=== | |
− | + | -6 mood | |
− | + | ===Kill-focused=== | |
− | + | Instantly gain +20% psyfocus on killing an enemy | |
− | + | ===Kill-happy=== | |
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− | === Kind thoughts === | ||
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− | === Calm thoughts === | ||
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− | === Mad muttering === | ||
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− | === Mad wailing === | ||
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− | === Kill-focused === | ||
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− | === Kill-happy === | ||
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+6 mood, 5 stack limit, 0.25 stack multiplier, lasts 3 days. | +6 mood, 5 stack limit, 0.25 stack multiplier, lasts 3 days. | ||
− | + | ===Kill-sorrow=== | |
− | + | -3 mood, 5 stack limit, 0.25 stack multiplier, lasts 3 days. | |
− | === Kill-sorrow === | + | ===Kill thirst=== |
− | + | Kill every 20 days or -4 mood | |
− | + | ===Psy-meditative=== | |
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− | === Kill thirst === | ||
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− | === Psy-meditative === | ||
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+10% psyfocus per time meditating | +10% psyfocus per time meditating | ||
− | + | ===Painless=== | |
− | + | 0x [[Pain]] multiplier vs Painstopper. | |
− | === Painless === | + | ===Fast mover=== |
− | + | +15% [[Moving]] | |
− | + | ===Hunger pangs=== | |
− | + | +50% hunger rate | |
− | + | ===Neural cooling=== | |
− | === Fast mover === | + | +15% Neural Heat Recovery Rate |
− | + | ===Freewielder=== | |
− | + | Does not bond | |
− | + | ===Jealous=== | |
− | + | -15 mood | |
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− | === Hunger pangs === | ||
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− | === Neural cooling === | ||
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− | +15% Neural Heat Recovery Rate | ||
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− | === Freewielder === | ||
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− | === Jealous === | ||
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== Version history == | == Version history == | ||
− | * | + | * Royalty DLC release - Added |
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* [[Version/1.1.2647|1.1.2647]] - Persona weapons no longer damage relations with the Empire when used without the necessary [[titles]]. Previously, a title of Knight or Dame was required. | * [[Version/1.1.2647|1.1.2647]] - Persona weapons no longer damage relations with the Empire when used without the necessary [[titles]]. Previously, a title of Knight or Dame was required. | ||
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