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− | {{ | + | {{infobox main| |
| name = Peg leg | | name = Peg leg | ||
− | | image = | + | | image = Wood log.png|Peg leg |
| type = Medical Items | | type = Medical Items | ||
| type2 = Body Parts | | type2 = Body Parts | ||
| description = A wood log fashioned into a crude but effective artificial leg. | | description = A wood log fashioned into a crude but effective artificial leg. | ||
| class = Medieval | | class = Medieval | ||
+ | | work to make = 0 | ||
+ | | resource 1 = Wood | ||
+ | | resource 1 amount = 1 | ||
| marketvalue = 1.2 | | marketvalue = 1.2 | ||
| max hit points base = 30 | | max hit points base = 30 | ||
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| tradeTags = TechHediff | | tradeTags = TechHediff | ||
| techHediffsTags = Poor | | techHediffsTags = Poor | ||
}} | }} | ||
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+ | {{Info|Peg legs are a prosthetic replacement for a pawn's leg. It is the worst kind of leg available, but is better than having a missing foot or leg.}} | ||
== Acquisition == | == Acquisition == | ||
− | + | A peg leg requires no previous work to turn into a prosthesis before installation. Instead, when ordering a [[Health#Operations|surgical operation]] on a pawn, a [[wood|wooden log]] is consumed and the peg leg is added to the pawn. Notably, when removed the peg leg turns back into a wooden log. | |
== Summary == | == Summary == | ||
− | + | {{stub|section=1}} | |
+ | Each peg leg has a 60% part efficiency, averaged between two legs, which affects [[Moving]] and the following dependent [[Stats]]: [[Move Speed]], [[Hunting Stealth]], and [[Melee Dodge Chance]]. The only material needed for this medieval-level surgery is 1 piece of wood. | ||
− | + | ===Installation=== | |
+ | {{stub|section=1}} | ||
+ | Installing the part requires {{ticks|1500}} of work, 1 wood, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 3. | ||
− | + | Removing the part requires ? of work, 2x medicine of herbal quality or better, and a [[Skills#Medical|Medical skill]] of ?. | |
− | + | If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed. | |
− | == | + | == Analysis == |
− | + | As a pawns [[Moving]] stat relies on both legs, one 60% leg translates to an averaged -20% reduction in [[Move Speed]] to an otherwise healthy pawn, per peg leg added. This is significantly better than having a disabled or missing foot or leg however, which removes an averaged 50% mobility per leg affected (0 mobility for the loss of both legs). | |
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− | + | A peg leg is a significant impediment to a pawn as most activities will involve walking. Additionally it also affects [[Melee Dodge Chance]]. With an 1800% importance placed on movement, the loss of 20% results in loss of dodge chance equivalent to 3.6 levels of melee skill. Due to how the stat is fit to a post-process curve, this can result in the melee dodge chance dropping to 0 for pawns with skill under 9. | |
− | + | The bottom line is that while a peg leg is significantly better than having a missing leg, its replacement with a modern prosthesis should be strongly considered, depending how much that colonist relies on "movement" to do their job(s). | |
− | The peg leg is | + | : ''(Footnote: In cases where only the foot is missing, a [[wooden foot]] will also restore some mobility with only half the movement penalty and the exact same material and research requirements, so upgrading is less of an improvement.)'' |
− | + | So, remembering that 1 peg leg leaves the colonist at 80% movement, the options are: | |
− | + | *[[prosthetic leg]] (market value 260/) '''92.5%''' for 1 leg. Prosthetic legs are slower than natural legs, but 80% to 92.5% is a ''relative'' +16% increase in movement speed, so a noticeable improvement. | |
− | + | * [[bionic leg]] (market value 1,030/) '''112.5%''' for replacing 1 leg, which is a ''relative'' +40% improvement over 80%! At this point, it might even be worth replacing both for 125% movement, if your colony, and the patient's mood, can afford it. | |
+ | * [[archotech leg]] (market value 2,800/) '''125%''' movement for 1 leg,150% movement for both! | ||
− | + | Each peg leg results in -10% character quality and thus a 10% reduction in the affected individual's pawn value. | |
− | + | Peg legs will give a mood penalty to colonists with the Body Purist trait because it is a foreign object attached to their body. Transhumanists will gain a bonus. | |
== Version history == | == Version history == | ||
* [[Version/0.7.581|0.7.581]] - Added | * [[Version/0.7.581|0.7.581]] - Added | ||
− | {{ | + | {{nav|body parts|wide}} |
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]] | [[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]] |