Editing Paramedic
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− | {{Biotech}} | + | {{Biotech}}{{rwbox |
− | {{About|the mechanoid added by the [[Biotech DLC]]|[[colonists]] performing medical duties|Doctoring}} | + | |nocat=true |
− | {{infobox main|none| | + | |type=warning |
+ | |text=Note: This page is made in preparation of the release of the [[Biotech DLC]] to facilitate edits by new editors. It cannot be held as representative of the content until release allows for confirmation, nor is it intended to speculate.}} | ||
+ | {{About|the mechanoid added by the [[Biotech DLC]]|[[colonists]] performing medical duties|Doctoring}}{{infobox main|none| | ||
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+ | | set property = false <!-- Remove when Biotech goes live and content confirmed --> | ||
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| name = Paramedic | | name = Paramedic | ||
− | | image = | + | | image = |
− | | description = | + | | description = |
− | | type = | + | | type = |
− | | movespeed = | + | | movespeed = |
− | | flammability = | + | | flammability = |
− | | marketvalue = | + | | marketvalue = |
− | | armorblunt = | + | | armorblunt = |
− | | armorsharp = | + | | armorsharp = |
− | | armorheat = | + | | armorheat = |
− | | min comfortable temperature = | + | | min comfortable temperature = |
− | | max comfortable temperature = | + | | max comfortable temperature = |
− | + | | bodysize = | |
− | | bodysize = | ||
| healthscale = | | healthscale = | ||
+ | | hungerrate = <!-- May not be applicable, or may need custom implementation, if unsure, tag page with {{Stub}} and any known details --> | ||
| lifespan = | | lifespan = | ||
− | | attack1dmg = | + | | attack1dmg = |
− | | attack1type = | + | | attack1type = |
− | | attack1cool = | + | | attack1cool = |
− | | attack1part = | + | | attack1part = |
− | | | + | | attack5chancefactor = |
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}} | }} | ||
− | A '''paramedic''' is a | + | A '''paramedic''' is a mechanoid added by the [[Biotech DLC]]. |
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== Summary == | == Summary == | ||
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− | + | Paramedic mechs are designed to aid in emergency situations. They can rescue the wounded, fight fires and even perform surgery. The paramedic has a built-in jump launcher for quickly getting into and out of emergency situations, making it excellent for extracting downed colonists from battle. It also has a built-in firefoam popper which it can use to extinguish fires. It also has basic medical skills - it can tend the wounded and sick, and even perform surgery when a skilled human isn’t available. | |
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== Analysis == | == Analysis == | ||
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− | + | == Training == | |
− | + | If applicable | |
− | + | {{TrainingTable}} | |
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== Health == | == Health == | ||
− | + | Specify body type when known. | |
− | {{Animal Health Table | + | {{Animal Health Table}} |
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== Version history == | == Version history == | ||
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− | + | NAV AND CATEGORIES GO HERE. | |
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