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− | {{ | + | <onlyinclude> |
− | | | + | {{Define|Implant |
− | | image = | + | | image = Implant |
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| description = A brain implant which inhibits nociception, or pain sensation. While it does allow the user to accomplish more, it turns out pain has a purpose. When you don't feel it, you can get hurt really bad really easily. | | description = A brain implant which inhibits nociception, or pain sensation. While it does allow the user to accomplish more, it turns out pain has a purpose. When you don't feel it, you can get hurt really bad really easily. | ||
− | | | + | | flammability base = 1.0 |
− | | | + | | market value base = 1800 |
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| max hit points base = 50 | | max hit points base = 50 | ||
− | | | + | | mass base = 0.08 |
− | + | }}</onlyinclude> | |
− | + | {{Info|A [[Painstopper]] is a brain implant that will completely eliminate a colonist's [[pain]] and any pain-related mood effects. Note that colonists with the Masochist [[Traits|trait]] get a mood ''bonus'' from pain, and this will also be removed by the Painstopper.}}<!--this comment here to suppress extra line break | |
− | + | -->Most kinds of pain are temporary and not worth installing a Painstopper for. However, pain from [[Injury#Scarring|scars]] is permanent, and some painful diseases such as [[Disease#Sensory Mechanites|Sensory Mechanites]] can linger for long periods of time. | |
− | }}{{Info|A | ||
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− | + | Be careful when using this, as colonists with this implant will not go into shock from pain and will keep fighting until death (most common case), or be incapacitated from serious leg, spine or brain injury. | |
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