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− | {{ | + | {{Stub}}<!---Needs actual tactics and strategy--->{{Infobox main|security| |
− | {{Infobox main|security | ||
| name = Mortar | | name = Mortar | ||
− | | image = | + | | image = TurretMortarBomb.png|Mortar |
| description = A manned mortar that launches all kinds of shells. While it can inflict devastating damage, the mortar's inherent inaccuracy makes it more useful for attacking large fortifications than groups of enemies in the field. | | description = A manned mortar that launches all kinds of shells. While it can inflict devastating damage, the mortar's inherent inaccuracy makes it more useful for attacking large fortifications than groups of enemies in the field. | ||
− | | type = | + | | type = Structure |
| type2 = Security | | type2 = Security | ||
− | | | + | | hp = 180 |
− | | | + | | beauty = -20 |
− | | | + | | mass base = 30 |
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| size = 2 ˣ 2 | | size = 2 ˣ 2 | ||
− | | | + | | mode = Single-shot |
+ | | minrange = 30 | ||
+ | | range = 500 | ||
+ | | accuracy = | ||
+ | | warmup = 500 | ||
+ | | cooldown = 1680 | ||
+ | | missRadius = 13 | ||
+ | | burst = 1 | ||
+ | | velocity = 41 | ||
| flammability = 0.7 | | flammability = 0.7 | ||
− | | | + | | stuff tags = Metallic |
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| work to make = 2000 | | work to make = 2000 | ||
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| resource 1 = Stuff | | resource 1 = Stuff | ||
− | | resource 1 amount = | + | | resource 1 amount = 75 |
− | | resource 2 = | + | | resource 2 = Steel |
− | | resource 2 amount = | + | | resource 2 amount = 150 |
| resource 3 = Component | | resource 3 = Component | ||
| resource 3 amount = 6 | | resource 3 amount = 6 | ||
− | | | + | | deconstruct yield = {{icon|steel|112}} + {{icon|buildingmat|56}} + {{icon|component|4}} |
− | | | + | | skill 1 = Construction |
− | | | + | | skill 1 level = 5 |
− | | | + | | cover = 0.4 |
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}} | }} | ||
− | The '''Mortar''' is a ''manned'' | + | {{For|additional guidance|Defense structures#Mortars}} |
+ | {{See also|Weapon Guide#Mortars}} | ||
+ | The '''Mortar''' is a ''manned'' stationary siege defense mechanism. It launches [[mortar shell]]s one at a time at any enemy that enters its 500-tile firing radius, or at a target set by the player. Once an enemy has entered within 30 tiles of the mortar, it will cease firing. The range indicator of mortars is not its actual range, but the size of its blind spot. It cannot fire if covered by a roof. It has a 4-second warmup time, a 28-second cooldown, and a 13-tile forced miss radius. Mortars explode in a 4.9-tile radius when destroyed, dealing 50 damage. | ||
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+ | Loading different shells into it will produce different effects. These shells can be manually extracted from the mortar. Mortars can be set to accept different types of shells. Make sure the shells you need are in an "allowed" zone for your mortar operators; a set of shelves works well to store mortar shells. | ||
== Acquisition == | == Acquisition == | ||
− | + | To construct a mortar, the [[Research#Mortars|Mortars]] research must be complete and a construction skill of 5 is required. Each mortar requires {{icon|steel|150}} [[steel]], {{icon|component|6}} [[component]]s and {{icon|buildingmat|75}} of any [[metal]]. | |
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− | + | Alternatively, they can be claimed and taken from [[Raids#Siege|Sieges]]. | |
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− | + | The mortar shells required to use the mortar must also be acquired. See their respective pages for details. | |
− | Mortars | + | ==Analysis== |
+ | Mortars require a pawn to load and fire shells. Their [[skills]] have no effect on accuracy, however, pawns incapable of violence will refuse to man them. Unlike drafted colonists, mortar personnel do not return to their normal schedule when undrafted and must be manually relieved from the mortar job. There is no way to increase mortar accuracy. | ||
− | + | Mortars are too inaccurate to target moving enemies, except when targetting large, dense groups or when using antigrain shells. Instead, they're better suited against sieging enemies, preparing raiders, and [[Mechanoid_cluster|mech clusters]] {{RoyaltyIcon}} (provide the cluster does not container a Mech High Shield building, which blocks mortar shots). | |
− | + | Enemy [[Events#Sieges|sieges]] typically spawn with 2 mortars, that will be constructed by the enemy, and then fired at your base. Shells fired from mortars will break through constructed roofing but not through mountains (or any tile underneath one). Following a siege, it is possible to loot mortars from siege attacks, so long as the enemy builders complete construction, by reinstalling them in your base. Pawns assigned to construction will haul them to their new location. | |
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− | + | When they explode, they sizzle for {{ticks|240}} and explode with a radius of 4.9 cells. | |
− | + | When hit by an [[EMP]] from any source, they are prevented from firing and the reload countdown is paused for the duration of the stun. Mortars do not 'adapt' to EMP. If an EMP attack does more EMP damage to a mortar than its remaining HP, the mortar will explode. For most sources of EMP damage, this is below 50 HP. | |
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− | + | {{Building Material Table}} | |
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− | + | == Image Gallery == | |
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<gallery widths="300px" heights="300px" class="center" mode="nolines"> | <gallery widths="300px" heights="300px" class="center" mode="nolines"> | ||
File:Mortar placement.png|'''Plan grid: Mortar sits between 4 tiles''' | File:Mortar placement.png|'''Plan grid: Mortar sits between 4 tiles''' | ||
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File: Mortar set forced target.png|'''Setting a forced target''' | File: Mortar set forced target.png|'''Setting a forced target''' | ||
</gallery> | </gallery> | ||
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== Version history == | == Version history == | ||
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* [[Version/0.6.532|0.6.532]] - EMP mortar added. | * [[Version/0.6.532|0.6.532]] - EMP mortar added. | ||
* [[Version/0.9.722|0.9.722]] - Now requires shells to fire. | * [[Version/0.9.722|0.9.722]] - Now requires shells to fire. | ||
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* Beta 18 - the three types of mortars ([[Incendiary shell|Incendiary]], [[EMP shell|EMP]] and [[High-explosive shell|explosive]]) were replaced with a single type, which fires different types of shells that achieve the same effect. In addition, two new shells are added, the [[firefoam shell]] and the [[antigrain warhead]]. | * Beta 18 - the three types of mortars ([[Incendiary shell|Incendiary]], [[EMP shell|EMP]] and [[High-explosive shell|explosive]]) were replaced with a single type, which fires different types of shells that achieve the same effect. In addition, two new shells are added, the [[firefoam shell]] and the [[antigrain warhead]]. | ||
− | * [[Version/1.1.2618|1.1.2618]] - the cost was increased from 100 steel, 50 materials and 4 components. | + | *[[Version/1.1.2618|1.1.2618]] - the cost was increased from 100 steel, 50 materials and 4 components. |
− | * [[Version/1.3.3066|1.3.3066]] - Mortars now require uncraftable [[reinforced barrel]]s to build and rearm after every 20 shots. Forced miss radius lowered from 13 to 10. All craftable [[mortar shell]]s have had their crafting recipes lowered by 10 [[steel]]. | + | *[[Version/1.3.3066|1.3.3066]] - Mortars now require uncraftable [[reinforced barrel]]s to build and rearm after every 20 shots. Forced miss radius lowered from 13 to 10. All craftable [[mortar shell]]s have had their crafting recipes lowered by 10 [[steel]]. All 1.3 changes are reversible in the "Classic Mortars" storyteller option. |
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<gallery> | <gallery> | ||
TurretMortarEMP.png|Sprite of the EMP mortar before merge | TurretMortarEMP.png|Sprite of the EMP mortar before merge | ||
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</gallery> | </gallery> | ||
− | {{ | + | |
− | [[Category:Security | + | |
+ | {{nav|security|wide}} | ||
+ | [[Category:Security]] |