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− | + | {{Infobox main|security| | |
− | {{Infobox main|security | + | |name = Mortar |
− | | name = Mortar | + | |image = TurretMortarBomb.png|Mortar |
− | | image = | + | |description = "Mortar launcher. Lobs bombs over walls. Very inaccurate but long-ranged." |
− | | description = | + | |type = Structure |
− | | type = | + | |type2 = Security |
− | | type2 = Security | + | |hp = 180 |
− | | | + | |beauty = -60 |
− | | | + | |mass base = 200 |
− | | | + | |size = 2|2 |
− | + | |damage = 50 | |
− | + | |mode = Single-shot | |
− | | size = 2 | + | |minrange = 30 |
− | | | + | |range = 500 |
− | | | + | |accuracy = |
− | | | + | |warmup = 500 |
− | | | + | |cooldown = 2040 |
− | | | + | |missRadius = 16 |
− | | | + | |burst = 1 |
− | | | + | |blastRadius = 3.5 |
− | | | + | |velocity = 41 |
− | | | + | |worktomake = 2700 |
− | | | + | |DPS = DPS |
− | | | + | |buy = {{icon|steel|150}} + {{icon|buildingmat|100}} + {{icon|component|4}} |
− | | | + | |sell = {{icon|steel|112}} + {{icon|buildingmat|75}} + {{icon|component|3}} |
− | | | + | |accuracyTouch = 79 |
− | | | + | |accuracyShort = 42 |
− | | | + | |accuracyMedium = 18 |
− | | | + | |accuracyLong = 6 |
− | | | + | |marketvalue = 1500 |
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}} | }} | ||
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− | + | The mortar is a ''manned'' stationary defense mechanism which launches [[mortar shell]]s at any enemy within its 30 to 500-tile range. It fires a 1-round artillery weapon after a 5.8-second warmup time, has 28 cooldown seconds and a 11-tile forced miss radius. There is no way to increase mortar accuracy. Reliable shelling for this mortar is somewhat expensive and usually requires multiple manned mortars. Mortars explode a 4.9-tile radius when destroyed and deal 50 damage. Mortars must be placed in an unroofed area to fire. | |
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− | + | There are three Mortar versions: regular, [[incendiary mortar]] and [[EMP mortar]]. | |
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<gallery widths="300px" heights="300px" class="center" mode="nolines"> | <gallery widths="300px" heights="300px" class="center" mode="nolines"> | ||
File:Mortar placement.png|'''Plan grid: Mortar sits between 4 tiles''' | File:Mortar placement.png|'''Plan grid: Mortar sits between 4 tiles''' | ||
Line 111: | Line 40: | ||
File: Mortar set forced target.png|'''Setting a forced target''' | File: Mortar set forced target.png|'''Setting a forced target''' | ||
</gallery> | </gallery> | ||
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− | == | + | == Strategy == |
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− | + | Mortars are effective to attack [[Raid#Siege|siege]] bases, shell raiders while they are preparing or walking towards your base, or shell crashed ships and their mechanoid passengers. While 2 mortars are enough for siege bases, at least 4 will be needed for direct attacks on raiders. | |
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− | + | Mortars are ineffective against enemies equipped with [[shield belt]]s, as they are resistant to mortar hits and those of high qualities can regenerate faster than the mortar fires. Pairing them with [[EMP mortar]]s can overcome this problem easily. | |
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− | {{ | + | {{nav|security|wide}} |
− | [[Category:Security | + | [[Category:Security]] |