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Place fuel like wooden [[barricade]]s or [[straw matting]] where you want things to burn. Then, lure and trap [[raider]]s (or other enemies) inside.  
 
Place fuel like wooden [[barricade]]s or [[straw matting]] where you want things to burn. Then, lure and trap [[raider]]s (or other enemies) inside.  
 
* In a mountain, you can use fire to burn any [[infestation]]s that spawn inside your pawn's bedrooms.
 
* In a mountain, you can use fire to burn any [[infestation]]s that spawn inside your pawn's bedrooms.
* You can use wooden [[column]]s/walls as fuel, and use them to support [[roof]]s. In the absence of other support, burning the wall will cause a [[Roof#Roof_collapse|roof collapse]].
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* You can use wooden [[column]]s/walls as fuel, and use them to support [[roof]]s. In the absence of other support, burning the wall will cause a [[Structure#Roof Collapse|Roof Collapse]].
  
 
In a dedicated "oven" or "burn tunnel", fire can kill infinitely many human pawns. So long as a place is [[roof]]ed and "Indoors", temperatures will rapidly rise. As [[heatstroke]] is the way most pawns are [[downed]], no amount of heat protection will save an organic pawn. Note that [[mechanoid]]s are completely immune to both fire and heatstroke. Heatstroke ignores the usual [[AI Storytellers#Enemy death on downed|death on downed]] chance with combat, allowing you to easily capture pawns and recover untainted [[armor]].
 
In a dedicated "oven" or "burn tunnel", fire can kill infinitely many human pawns. So long as a place is [[roof]]ed and "Indoors", temperatures will rapidly rise. As [[heatstroke]] is the way most pawns are [[downed]], no amount of heat protection will save an organic pawn. Note that [[mechanoid]]s are completely immune to both fire and heatstroke. Heatstroke ignores the usual [[AI Storytellers#Enemy death on downed|death on downed]] chance with combat, allowing you to easily capture pawns and recover untainted [[armor]].

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