Editing Modding Tutorials/Xml Adding Weapons Traits Research

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This page is a tutorial on how to create a rimworld mod it will step you through the process of creating a mod from scratch. from basic files structure to writing code for your mod. This tutorial is aimed at people who have never created a mod before and are looking to get started. and is meant to be a updated guide to the old tutorials on the wiki.
 
This page is a tutorial on how to create a rimworld mod it will step you through the process of creating a mod from scratch. from basic files structure to writing code for your mod. This tutorial is aimed at people who have never created a mod before and are looking to get started. and is meant to be a updated guide to the old tutorials on the wiki.
  
This is a follow up to my [[Modding_Tutorials/Getting_started_with_mods|previous tutorial]] on how to make a mod. if you have not:
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This is a follow up to my [[Modding_Tutorials/Geting_started_with_mods|previous tutorial]] on how to make a mod. if you have not:
 
# Set up a mod folder structure
 
# Set up a mod folder structure
 
# Created an About.xml file
 
# Created an About.xml file
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# Tested the mod in game using the Debug menu
 
# Tested the mod in game using the Debug menu
  
Then you should go back a read the [[Modding_Tutorials/Getting_started_with_mods|previous tutorial]].
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Then you should go back a read the [[Modding_Tutorials/Geting_started_with_mods|previous tutorial]].
  
 
= Goal of this tutorial =
 
= Goal of this tutorial =

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