Editing Modding Tutorials/Xml Adding Weapons Traits Research
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This page is a tutorial on how to create a rimworld mod it will step you through the process of creating a mod from scratch. from basic files structure to writing code for your mod. This tutorial is aimed at people who have never created a mod before and are looking to get started. and is meant to be a updated guide to the old tutorials on the wiki. | This page is a tutorial on how to create a rimworld mod it will step you through the process of creating a mod from scratch. from basic files structure to writing code for your mod. This tutorial is aimed at people who have never created a mod before and are looking to get started. and is meant to be a updated guide to the old tutorials on the wiki. | ||
− | This is a follow up to my [[Modding_Tutorials/ | + | This is a follow up to my [[Modding_Tutorials/Geting_started_with_mods|previous tutorial]] on how to make a mod. if you have not: |
# Set up a mod folder structure | # Set up a mod folder structure | ||
# Created an About.xml file | # Created an About.xml file | ||
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# Tested the mod in game using the Debug menu | # Tested the mod in game using the Debug menu | ||
− | Then you should go back a read the [[Modding_Tutorials/ | + | Then you should go back a read the [[Modding_Tutorials/Geting_started_with_mods|previous tutorial]]. |
= Goal of this tutorial = | = Goal of this tutorial = |